Lightning Beasts

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Revision as of 01:55, 29 December 2007 by Miraglyth (talk | contribs) (Enemy spawn chart: Format update. Switched B-1 and B-2 as the former B-2 deviated sooner. Fixed some B4 spawns.)

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Template:Parum missionVirus samples were released from a GRM lab in Rozenom City during the G. Colong impact, infecting native creatures.  Purify them along with the new Gainozeros.

Mission requirements and rewards

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 10+ 1700 39 -- -- -- -- 0 0
B 10 30+ -- -- -- -- -- -- 0 0
A 25 55+ 5825 105 -- -- -- -- 0 0
S 60 105+ 9400 163 -- -- -- -- 0 0
PA Fragment x1
S2 -- -- -- -- -- -- -- -- 0 0
PA Fragment x2

Enemy information

Enemy name Enemy buffs Ele. Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
LV EXP LV EXP LV EXP LV EXP LV EXP
Go Bajilla Lightning -- -- 30 38 -- -- 105 -- -- --
Distova Lightning -- -- 30 64 -- -- 105 -- -- --
Shagreece Lightning -- -- 30 -- -- -- 105 -- -- --
Bal Soza Lightning -- -- 30 -- -- -- 105 -- -- --
Jarba Lightning -- -- 30 245 -- -- -- -- -- --
Jarba Sword.gif Shield.gif Staff.gif Boot.gif Lightning -- -- -- -- -- -- -- -- -- --
Grass Assassin Lightning -- -- -- -- -- -- -- -- -- --
Rare enemy
Rappy Light -- -- -- -- -- -- -- -- -- --
Mini-boss
Gainozeros Lightning -- -- 40 378 -- -- -- -- -- --

Item drops

Enemy name Special drops Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
Go Bajilla [B] Raduke [B] Giraduke [B] Yaktdike [B] Ebrozike
Distova Pike Berdys Evil Twins
Shagreece Falcon Phantom
Bal Soza [B] Viedima [B] Prest Serdote
Jarba Halbenata [B] Halarod
Rappy Perpa / Power Mega / Knight Giga / Skill PP Save Giga / Skill PP Save
Grass Assassin Twin Stinger Dual Stream [B] Sweet Death
Gainozeros [B] Lumars [B] Blanc Grenade [B] Bomber Noir [B] Azul Fire
Normal box Container
Mysterious Meter
Olpad
Container
Mysterious Meter
Rubinad
Container
Mysterious Meter
Tormad
Container
Mysterious Meter
Saffiad
Boss box Luciel
Twin Stinger
Mega / Knight
[B] Breaker
[B] Lance
[B] Brandline
Halbert
Marguisa
Mega / Knight
[B] Halbert
Hanzo
Double Saber
Dual Stream
Hard / Night
[B] Teroline
[B] Midiline
[B] Dual Stream
[B] Prest
Huge Cutter
Sweet Death
Lumiess Blau
Serdote
Solid / Knight
[B] Huge Cutter
[B] Sweet Death
[B] Lumiess Blau
[B] Serdote
[B] Catiline
[B] Delette Line
Area drops Copernia
Armania
[B] Double Sabic
Goldania
Morbinia
Copernia
Armania
[B] Sweet Deathic

Enemy spawn chart

Map route Pattern Block 1 features Block 2 features Block 3 features Block 4 features Rare spawn
Facing west
A-1  ?  ?  ?  ?
A-2 Third spawn:
Distova x3 → Shagreece x1
 ?  ?  ?
A-3 Third spawn:
Go Bajilla x3 & Distova x2
Initial spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Distova x6+1→3
A-X Third spawn:
Go Bajilla x3 & Distova x2
Initial spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Distova x6+1→3
Block 4:
Rappy x4
Facing west
B-1 Initial spawn:
Go Bajilla x4+4
Initial spawn:
Go Bajilla x4 → Distova x4
Initial spawn:
Go Bajilla x3 → Distova x4
Initial spawn:
Go Bajilla x4+3
+ Distova x3
B-2 Third spawn:
Distova x4
Initial spawn:
Go Bajilla x4
Initial spawn:
Go Bajilla x3 → Distova x5
Initial spawn:
Go Bajilla x4+3 + Distova x3
B-3 Third spawn:
Go Bajilla x3 & Distova x2
Initial Spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x6+1→3
B-X Third spawn:
Go Bajilla x3 & Distova x2
Initial Spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x6+1→3
Block 4:
Rappy x4
Facing north
C-1 Rubble spawn:
Bal Soza x2
Initial spawn:
Go Bajilla x4+3 → Distova x3
Initial spawn:
Go Bajilla x3 → Distova x5
Initial spawn:
Go Bajilla x4+3 + Distova x3
C-2 Rubble spawn:
Distova x2
Initial spawn:
Go Bajilla x4+3 → Shagreece x3
Initial spawn:
Go Bajilla x3 → Distova x4 + Jarba x1
Initial spawn:
Go Bajilla x4+3 + Distova x3
C-3 Rubble spawn:
Shagreece x2
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x6+1→3
C-X Rubble spawn:
Shagreece x2
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x6+1→3
Block 4:
Rappy x4
  • Patterns A and B, block 1: Unless otherwise noted, the initial spawn is Go Bajilla x3+2 + Distova x3, and the second spawn is Go Bajilla x3.
  • Pattern C, block 1: Initial spawn is always Go Bajilla x4+1.
  • All patterns, 3 and X: Identical until the Rappy spawn.
  • Pattern C, block 3: "Rubble spawn" describes the optional enemies that spawn behind the rubble after the first room.