Talk:Acrofighter

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Revision as of 14:26, 15 November 2011 by EspioKaos (talk | contribs) (Acrobatic Combat)

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Acrobatic Combat

Here's the scenario I encountered.
Console: Xbox 360 (Online)
Mission: Electronic Brain C http://psupedia.info/Electronic_Brain
Target: SEED-Ardite http://psupedia.info/SEED-Ardite
Personal Race: CAST http://psupedia.info/CAST
Personal Type: Acrofighter http://psupedia.info/Acrofighter
Equipped Weapon: Survivor http://psupedia.info/Survivor
So here's what happened. I charged the SEED-Ardite and locked onto with the Left Bumper control, then started smashing X to attack. It resulted in my character rapidly shifting around the SEED-Ardite, while simultaneously keeping me facing the SEED-Ardite and properly registering my attacks on it. If I disengaged my Lock-On prior to my attacks landing, I would teleport to the oposite side of the SEED-Ardite, facing away from it. This would occur against every SEED-Ardite I would encounter. Can anyone verify if this occurs to them as well, and also whether this is supposed to happen or not? ChaseNetwork 05:52, 15 November 2011 (EST)

  • This is an officially logged bug which happens with lots of large enemies. (The official list of affected enemies is Grinna Bete C, Grinna Bete S, Kagajibari, Lutus Jigga, Orgdus, Svaltus, SEED-Ardite and Bead Groode.) SonicTeam fixed this on the JP PC side back in April of 2011, but implementation of that fix has not been announced for the 360 servers yet. - EspioKaos 09:26, 15 November 2011 (EST)