Talk:Types

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Revision as of 04:54, 1 December 2006 by Remedy (talk | contribs) (Fortecher Photon Art levels)

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Weapon rank increases with Class Level?

'Secondly, when reaching certain Class Levels you may 'Rank Up' - that is to say, your proficiency with certain weapon types will increase, allowing you to use more powerful weapons. For example, you may level up your Hunter Class and upon reaching a certain Class Level for Hunters, your proficiency with Sabers may rise from C to B, allowing you to use B-Rank Sabers.'

  • I know I wrote this, but is it, er, accurate? I took it as being obvious when I first wrote it but I don't seem to see anything showing such a 'Rank Up'. Needs to be deleted if it is, in fact, inaccurate. Mewn

STA versus END

  • What was previously called 'END' (for endurance) is, officially in the US localization, 'STA' (for stamina) instead. A minor point, but STA it is and STA it will stay. Any references to END should be changed. Mewn

SOMEONE WANDERED INTO THE PSUPEDIA FORUMS AGAIN AND ASKED ME QUESTIONS I DON'T UNDERSTAND

aaaaaaaaaaaaaa http://forums.psupedia.org/viewtopic.php?t=166 what's going on here then 80.4.224.8 05:45, 14 November 2006 (PST)

  • this was me btw everybody hates Ahzi 07:16, 14 November 2006 (PST)

Mission Points/Type Experience

  • It strikes me that the Type EXP bar is exactly 150 pixels in width, regardless of your resolution. Continued testing has also shown to me that 8 mission points increases the Type EXP bar by about 5%. Thus at the moment I would believe each Type level takes 150 mission points. As this is unconfirmed for the time being I'm mentioning it here. - Miraglyth 12:34, 16 November 2006 (PST)
    Gah. Seems lower-levelled classes level faster. In which case, I'm pretty convinced it's 150 for 9 -> 10. - Miraglyth 14:04, 16 November 2006 (PST)
  • (Edit: heh, you just beat me to it. ;x) In reality this is actually dependent on the player's Type (basic or expert) and Type Level; see this page for details. Offline it is 256 under all circumstances. Nonetheless, your findings were actually quite close to what the figures are like in-game. ;o - Tycho 14:06, 16 November 2006 (PST)
    P.S.: What I'm currently more interested in learning the details about are the PM Battle levels, since basically the only thing we currently know is 'get S-rank for more Combat EXP'.
  • Well then why wasn't this already in the page! - Miraglyth 16:18, 16 November 2006 (PST)
  • That's because there's still loads of easily available information to add, but I don't have the time to do so. -_-;
    I guess I could give suggestions to what still needs to be done, but not sure who would be up for it. DX - Tycho

Offline PP Regeneration

Every five seconds, Weapons regenerate a certain amount of PP. Offline this is always one, but online the amount is variable, and Types get regeneration bonuses for their 'native' weapon types as well (more info about the regeneration rates here)

I'm pretty sure that offline PP regeneration is affected by the type of the weapon, since a handgun regenerates 10 PP every 5 seconds while a sword or saber will only regenerate 1 PP in the same time.

  • Oh, crap. >_<;
    For comprehensiveness purposes, would you know of the rate for other weapons (Wands/Rods particularly) as well? Either way, it's pretty weird the difference is that big, not to mention that Rangers get huge ATA offline... - Tycho 14:35, 22 November 2006 (PST)

Fortecher Photon Art levels

Our of curiousity, who added the Fortecher's PA caps? Fortechers get access to level 30 bullets, not level 10 - you can see that clearly at the Japanese wiki. Here's a shortened link to the pertinent page: http://tinyurl.com/ylpucf

Note how the section about bullets and level caps states "Lv30 Cancer/gun tech tar (GT), [huoruteganna] (fG), [huorutekuta] (fT), [purotoranza] (PT)" (Guntecher, Fortegunner, Fortecher, Protranser - a translation of the gibberish) Clearly, this means that we Fortechers have level 30 bullets. I'll edit the page, but I wanted everyone to know why it suddenly went from 10 to 30. Also, as an aside - the lack of a second 'te' symbol in the name for Fortechers leads me to believe that it'll be localized as Fortecher here. We'll see. :P --Remedy 06:31, 30 November 2006 (PST)

  • Sorry about the Bullets. As for the name change for Fortetecher, I initially wasn't sure either; eventually I just checked it using shady methods. - Tycho 14:30, 30 November 2006 (PST)
    • Yeah, you're right, Tycho, it ended up being Fortetecher. God, that's such a shitty localization. Ugh. --Remedy 20:54, 30 November 2006 (PST)