World of Illusion/R
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Revision as of 23:27, 21 February 2010 by EspioKaos (talk | contribs) (Going by the lanterns hanging from stage 9's ceiling, I'm pretty sure it's Galenigare Tunnels, not Granigs Mine.)
This article contains information on content which has not yet been released outside of the Japanese PC servers. This content should be introduced to the Xbox 360 servers in a future update. |
(World of Illusion/R) ミッション名が不明 | |
---|---|
Start lobby | Clyez City: 3rd Floor |
Start counter | Resident Security Dept. |
End lobby | Clyez City: 3rd Floor |
Version | Ambition of the Illuminus |
Field | VR Stage |
Mission type | G. advanced mission |
Party size | 1-4 players |
Enemy elements |
(This is a security department training simulation. The object of this survival mission is to advance to the final stage while taking down numerous hordes of monsters.)
Mission requirements and rewards
Current stage |
Req. LV |
Enemy LV |
Rank S | Rank A | Rank B | Rank C |
---|---|---|---|---|---|---|
Advanced mission points | ||||||
Third | 100 | 85+ | 43 | 31 | 17 | 0 |
Mission restrictions | ||||||
All players capped at LV100 | Player removed if incapacitated | |||||
Cannot use EX traps | Random restrictions based on type |
Mission details
- This mission is based on the Winter Mission Carnival's World of Illusion β. Essentially, the missions are identical, however, this mission does not cost Event Tickets to play. As long as you meet the minimum requirements (LV100, third stage GAM), then you can accept this mission.
- At the beginning of the mission, there is a switch that will allow you to enable or disable mission restrictions. When enabled, new restrictions will be placed on each player based on their type at the beginning of each stage, starting with stage 2. These restrictions continue to stack as the mission progresses, so be prepared by bringing extra weapons and recovery items.
- By clearing the mission with restrictions on for all players, two extra clear boxes are added at the end.
- If incapacitated during the mission, you will be warped to a field with haystacks, trees and Rappies. Each of these can be destroyed, but they each require 100 hits. When Rappies are destroyed, occasionally a new one will appear elsewhere in the field, often hiding behind trees or in haystacks. It is unknown if there is any significance to this, or if it is simply a time-waster for players who were removed from the mission.
- The mission ends if all players are incapacitated.
Enemy information
Enemy name | Enemy buffs | Ele. | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LV | AEXP | LV | AEXP | LV | AEXP | LV | AEXP | LV | AEXP | LV | AEXP | |||
Koltova | 85 | 418 | x | x | x | x | x | x | x | x | x | x | ||
Jarba | 85 | 1797 | x | x | x | x | x | x | x | x | x | x | ||
Jarba | 85 | 2587 | x | x | x | x | x | x | x | x | x | x | ||
GSM-05 Seeker | x | x | 85 | 627 | x | x | x | x | x | x | x | x | ||
GSM-05B Bomalta | x | x | 85 | 627 | x | x | x | x | x | x | x | x | ||
Vanda Merha | x | x | x | x | 85 | 418 | x | x | x | x | x | x | ||
Vanda Merha | x | x | x | x | 85 | 601 | x | x | x | x | x | x | ||
Drua Gohra | x | x | x | x | 85 | 1881 | x | x | x | x | x | x | ||
Naval | x | x | x | x | x | x | 100 | 304 | x | x | x | x | ||
Kog Nadd | x | x | x | x | x | x | 100 | 2032 | x | x | x | x | ||
Shagreece | x | x | x | x | x | x | x | x | 100 | -- | x | x | ||
Shagreece | x | x | x | x | x | x | x | x | 100 | -- | x | x | ||
Gol Dolva | x | x | x | x | x | x | x | x | 100 | -- | x | x | ||
Go Vahra | x | x | x | x | x | x | x | x | x | x | 115 | -- | ||
Go Vahra | x | x | x | x | x | x | x | x | x | x | 115 | -- | ||
Polavohra | x | x | x | x | x | x | x | x | x | x | 115 | -- | ||
Jaggo | x | x | x | x | x | x | x | x | x | x | 115 | -- | ||
Enemy name | Enemy buffs | Ele. | Stage 7 | Stage 8 | Stage 9 | Stage 10 | Stage 11 | x | ||||||
LV | AEXP | LV | AEXP | LV | AEXP | LV | AEXP | LV | AEXP | LV | AEXP | |||
Go Bajilla | 115 | -- | x | x | x | x | x | x | x | x | x | x | ||
Bal Soza | 115 | -- | x | x | x | x | x | x | x | x | x | x | ||
Gainozeros | 115 | -- | x | x | x | x | x | x | x | x | x | x | ||
Gainozeros | 115 | -- | x | x | x | x | x | x | x | x | x | x | ||
Nava Ludda | x | x | 130 | -- | x | x | x | x | x | x | x | x | ||
Nava Ludda | x | x | 130 | -- | x | x | x | x | x | x | x | x | ||
YG-01K BUGGE | x | x | 130 | -- | x | x | x | x | x | x | x | x | ||
YG01U BUGGES | x | x | 130 | -- | x | x | x | x | x | x | x | x | ||
Bead Groode | x | x | 130 | -- | x | x | x | x | x | x | x | x | ||
Bead Groode | x | x | 130 | -- | x | x | x | x | x | x | x | x | ||
Jishagara | x | x | x | x | 130 | -- | x | x | x | x | x | x | ||
Bil De Vear | x | x | x | x | 130 | -- | x | x | x | x | x | x | ||
Bil De Vear | x | x | x | x | 130 | -- | x | x | x | x | x | x | ||
Badira | x | x | x | x | x | x | 145 | -- | x | x | x | x | ||
SEED-Argine | x | x | x | x | x | x | 145 | -- | x | x | x | x | ||
Grinna Bete S | x | x | x | x | x | x | 145 | -- | x | x | x | x | ||
De Rol Le | x | x | x | x | x | x | x | x | 150 | -- | x | x |