|
This article contains information on content which has not yet been released outside of the Japanese PC servers. This content should be introduced to the Xbox 360 servers in a future update.
|
World of Illusion: Beta ミッション名が不明
|
|
Start lobby |
Clyez City
|
Start counter |
Special event room
|
End lobby |
Clyez City
|
Version |
Ambition of the Illuminus
|
Field |
VR Field
|
Mission type |
Event mission
|
Party size |
1-4 players
|
Enemy elements |
|
The stage has changed for the second part of the bonus mission! The boost trap continues as hordes of monsters do their best to stop the GUARDIANS. Keep your eye on the goal!
Mission requirements and rewards
Req. LV |
Enemy LV |
Rank S |
Rank A |
Rank B |
Rank C
|
Meseta |
Points |
Meseta |
Points |
Meseta |
Points |
Meseta |
Points
|
1 |
70+ |
25000 |
500 |
-- |
-- |
-- |
-- |
-- |
--
|
Zon Fragment x13
|
Mission details
- This mission will be released on February 6 and remain available for the duration of the Mission Carnival.
- This mission requires 240 Carnival Tickets to participate. However, this cost will be split among all party members, meaning that each member of a full party of four players would be required to pay only 60 Carnival Tickets. Likewise, the cost per player of a two-person party would be 120 Carnival Tickets, while a three-person party would pay 80 Carnival Tickets per player.
- With the initial release of this mission, only the first six stages will be available. Subsequent stages will be released as the event progresses. Grayed-out cells in the enemy chart below represent stages that have not been released yet.
- As the Mission Carnival progresses and new stages are added to this mission, the Zon Fragment reward for receiving a grade of S will increase. The maximum reward will be 25 Zon Fragments with the release of stage 11.
- This is a survival mission. Enemy HP is low, however their attack power is very high. Any party members who are incapacitated will be removed from the mission while the remaining players continue.
- EX traps are limited to one of each type per player. Also, CASTs' blast gauges are reset at the start of each stage.
- At the end of each stage, the party leader is given the choice to continue on to the next stage or not. If the leader elects to end the mission, a set of reward boxes will appear. The number of stages completed determines the number of boxes that will appear.
- A switch must be pressed at the beginning of each stage to initiate the battle. This gives party members time to sort out their items and equipment to prepare for the enemy onslaught.
Enemy information
Item drops