PSP:Bullets
From PSU Cyril Wiki
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11 and 21.
Types | HU | RA | FO | FM | GM | MF | AM | PT |
Bullet Cap | 10 | 20 | 10 | 20 | 30 | 20 | 30 | 20 |
Statistics
- Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.
Elemental bullet statistics
Weapon | ||||||||||||
E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | |
20% | 2 | 1 | 8/9 | 26% | 3 | 1 | 10/12 | 32% | 4 | 1 | 12/14 | |
5% | 2 | 3 | 9/10 | 11% | 2 | 4 | 12/14 | 17% | 2 | 5 | 15/18 | |
19% | 2 | 1 | 8/- | 25% | 3 | 1 | 10/- | 30% | 4 | 1 | 12/- | |
9% | 1 | 1 | 20/- | 12% | 2 | 1 | 25/- | 18% | 3 | 1 | 30/- | |
30% | 2 | 1 | 12/14 | 35% | 2 | 1 | 15/18 | 40% | 2 | 1 | 18/21 | |
4% | 2 | 2 | 8/9 | 12% | 2 | 2 | 10/12 | 24% | 2 | 2 | 12/14 | |
5% | 1 | 1 | 6/- | 13% | 2 | 1 | 7/- | 19% | 3 | 1 | 8/- | |
3% | 1 | 1 | 6/- | 9% | 2 | 2 | 9/- | 15% | 3 | 3 | 12/- | |
17% | 2 | 2 | 7/- | 21% | 2 | 3 | 10/- | 25% | 2 | 3 | 12/- | |
10% | 1 | 1 | 5/- | 16% | 1 | 1 | 6/- | 20% | 1 | 1 | 7/- |
Notes:
- E% is the elemental attribute.
- SE Lv is the Status Effect level.
- NoB is the number of bullets per shot.
- PP gives the values for Ranger and Gunmaster, respectively.
Weapon | |
|
| |||
Att F/G/D | Acc | Att F/G/D | Acc | Att F/G/D | Acc | |
Att I/L/L | Att I/L/L | Att I/L/L | ||||
141~150 | 56 ~65 |
151~160 | 66 ~75 |
162~180 | 76 ~85 | |
136~145 | 146~155 | 157~175 | ||||
131~140 | 46 ~55 |
146~155 | 61 ~70 |
161~170 | 70 | |
126~135 | 141~150 | 156~165 | ||||
141~150 | 53 ~62 |
156~165 | 63 ~72 |
171~180 | 72 | |
126~135 | 141~150 | 156~165 | ||||
152~170 | 41 ~50 |
172~190 | 51 ~60 |
192~210 | 62 | |
147~165 | 167~185 | 187~205 | ||||
132~150 | 54 ~63 |
152~170 | 64 ~73 |
172~190 | 73 | |
127~145 | 147~165 | 167~185 | ||||
111~120 | 56 ~65 |
126~135 | 66 ~75 |
142~160 | 75 | |
106~115 | 121~130 | 137~155 | ||||
116~125 | 56 ~65 |
131~140 | 66 ~75 |
147~165 | 75 | |
111~120 | 126~135 | 142~160 | ||||
116~125 | 41 ~50 |
126~135 | 51 ~60 |
136~145 | 60 | |
111~120 | 121~130 | 131~140 | ||||
121~130 | 51 ~60 |
131~140 | 61 ~70 |
146~155 | 70 | |
116~125 | 126~135 | 141~150 | ||||
116~125 | 58 ~67 |
131~140 | 68 ~77 |
146~155 | 78 ~87 | |
111~120 | 126~135 | 141~150 |
- Note: for Cards only, Dark and Light elements are switched; Light gets the ATP values in the upper row instead, and Dark from the lower row.