Talk:GAS

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Revision as of 16:11, 29 June 2011 by EspioKaos (talk | contribs)

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Server Initial release Second wave Third wave Fourth wave Fifth wave Sixth wave
JP Mar. 30, 2009 May 7, 2009 June 18, 2009 Aug. 13, 2009 Oct. 29, 2009 Feb. 18, 2010
EN July 20, 2010 Aug. 27, 2010 Oct. 15, 2010 Dec. 17, 2010 Feb. 4, 2011 April 22, 2011 July 1, 2011
Server Seventh wave Eighth wave Ninth wave Tenth wave Eleventh wave Twelfth wave
JP Apr. 8, 2010 June 3, 2010 July 22, 2010 Aug. 19, 2010 Nov. 25, 2010 May 12, 2011
EN -- -- -- -- -- --

Initial release

Second wave

Third wave

Fourth wave

Fifth wave

Sixth wave

Seventh wave

  • JP PC/PS2 update notes
  • Style customizations
    • Vanguard
    • Fakis Curse
    • Standstill
    • High Multiple Parry (requires Multiple Parry)
    • Avenge
    • Regenerate

Eighth wave

  • JP PC/PS2 update notes
  • Special ability caps for each race will be increased as follows:
    • Humans: 6 ⇒ 8
    • Newmans: 5 ⇒ 7
    • CASTs: 4 ⇒ 6
    • Beasts: 5 ⇒ 7
  • Attribute proficiency caps for each race will be increased as follows:
    • Humans: 20 ⇒ 22
    • Newmans: 15 ⇒ 17
    • CASTs: 15 ⇒ 17
    • Beasts: 15 ⇒ 17
  • Type customizations
    • Critical Rate
    • Critical Mastery
    • Burn Resistance+ (Initial cap is LV2.)
    • Poison Resistance+ (Initial cap is LV2.)
    • Confuse Resistance+ (Initial cap is LV2.)
  • Style customizations
    • Revenge Blaster

Ninth wave

  • JP PC/PS2 update notes
  • Style customizations
    • Heavy Punch
    • Protection
    • Core Shield (requires Photon Shield)
    • Soul Barrier (requires Photon Barrier)
    • Reduce Fire (requires Prevent Fire)
    • Reduce Ice (requires Prevent Ice)
    • Reduce Thunder (requires Prevent Thunder)
    • Reduce Earth (requires Prevent Earth)
    • Reduce Light (requires Prevent Light)
    • Reduce Dark (requires Prevent Dark)
    • Old-Fashioned

Tenth wave

  • JP PC/PS2 update notes
  • Type customizations
    • Rifle C Rate+ (LV1-2 available)
    • Shotgun C Rate+ (LV1-2 available)
    • Longbow C Rate+ (LV1-2 available)
    • Grenade C Rate+ (LV1-2 available)
    • Laser Cannon C Rate+ (LV1-2 available)
    • Twin Handgun C Rate+ (LV1-2 available)
    • Handgun C Rate+ (LV1-2 available)
    • Crossbow C Rate+ (LV1-2 available)
    • Card C Rate+ (LV1-2 available)
    • Machinegun C Rate+ (LV1-2 available)
    • Rod C Rate+ (LV1-2 available)
    • Wand C Rate+ (LV1-2 available)
    • TCSM C Rate+ (LV1-2 available)

Eleventh wave

  • JP PC/PS2 update notes
  • The AP cap will be increased from 20 to 30.
  • Style customizations
    • Burn Collapse (requires Burn Crusher)
    • Poison Collapse (requires Poison Crusher)
    • Virus Collapse (requires Virus Crusher)
    • Shock Collapse (requires Shock Crusher)
    • Silence Collapse (requires Silence Crusher)
    • Freeze Collapse (requires Freeze Crusher)
    • Sleep Collapse (requires Sleep Crusher)
    • Stun Collapse (requires Stun Crusher)
    • Confuse Collapse (requires Confuse Crusher)
    • Charm Collapse (requires Charm Crusher)
    • Ragan's Soul (requires Ragan's Force)
    • Regrowth (requires Regenerate)

Twelfth wave

  • JP PC update notes
  • Basic ability caps will be raised as follows:
    • Humans: 14 ⇒ 18
    • Newmans: 12 ⇒ 16
  • Attribute/resistance caps will be increased for all races:
    • Humans: 22 ⇒ 27
    • Newmans: 17 ⇒ 22
    • CASTs: 17 ⇒ 22
    • Beasts: 17 ⇒ 22
  • Type customizations
    • LB Rafoie
    • LB Rabarta
    • LB Razonde
    • LB Radiga
    • LB Ramegid
    • LB Gifoie
    • LB Gibarta
    • LB Gizonde
    • LB Gidiga
    • LB Noszonde
    • LB Nosdiga
    • LB Nosmegid

Discussion

You're dead wrong about reverting my edit about caps are by class, no where in your article is that covered, in fact your entire write up makes it sound like the caps are race based. They aren't. but leave it its fine the people i needed to have know it already read it before you reverted it. If it's not clear for everyone else oh well Jed sisko 01:12, 26 June 2011 (EDT)

  • But GAS upgrade caps are based on race, and not class. PA caps are based on class, that's different. - Bloodflowers
  • You're right, Jed. It's not covered because it's not true. AP caps are based on race, not type, which is what's covered in the article. However, you bring up a valid point for something I should add since I didn't seem to mention it. That being that your race's AP cap is essentially reset for each type, so if you have a cap of 12 on basic abilities as a newman, you've got 12 for each type you switch to. - EspioKaos 11:34, 26 June 2011 (EDT)