Talk:Train Rescue

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Box drop research

  • The purpose of this article is to collect data on items that drop from boxes both mid- and post-mission. When filling in drop data, please take care that you add items to the correct chart, row (item type) and column (mission difficulty). If you are unsure of how to do this or don't feel like messing with wiki coding, please feel free to add a comment below the table with your findings and we'll add it for you. (Be sure to state the mission difficulty so that data is added properly. Also, sign your comment by adding ~~~~ after it.)
  • We use a color-coding system to identify certain drops in these tables. Here is what each background color means:
    • White: The standard background color identifies drops that contributors have personally confirmed.
    • Blue: Drops which have been identified by outside sources (such as the JP wiki or Japanese player blogs) but have not been confirmed by a contributor will be identified by a blue background.
    • Gray: A gray background is used for drops which are assumed. For example, if the same item drops on both the lowest and highest mission difficulty, it is generally safe to assume that all intermediate difficulties will offer the same drop.

Normal boxes

Item type LV C LV B LV A LV S LV S2 LV S3
Mats. Metal Stelnium Stelnium Stelnium Stelnium Stelnium Stelnium
Metal Gamotite Gamotite  ?  ?  ?  ?
Metal  ?  ?  ?  ? Zepotite  ?
Metal  ?  ?  ?  ? Chicotite Chicotite
Metal  ?  ?  ? Hapotite Hapotite Hapotite
Hard material Nanosilica Nanosilica  ?  ?  ?  ?
Hard material Nanocarbon Nanocarbon Nanocarbon Nanocarbon Nanocarbon  ?
Hard material  ?  ?  ?  ? Nanoresin Nanoresin
Hard material  ?  ?  ?  ?  ? Nanopolymer
Wood Par Wood Par Wood  ?  ?  ?  ?
Wood Par Ash Par Ash Par Ash Par Ash Par Ash  ?
Wood  ?  ?  ?  ?  ?  ?
Wood  ?  ?  ?  ?  ?  ?
Wood Kubara Wood Kubara Wood Kubara Wood Kubara Wood Kubara Wood Kubara Wood

Clear boxes

Item type LV C LV B LV A LV S LV S2 LV S3
Wpns.
Whips
x x x x x Splasher
Whips
x x x x x Peace Breaker
Grenades
x x x x x Azul Fire
Laser cannons
x x x x x Love Inferno
Mats. Metal Gamotite  ?  ?  ?  ?  ?
Metal  ?  ?  ?  ? Zepotite  ?
Metal  ?  ?  ? Chicotite  ?  ?
Metal  ?  ?  ?  ?  ?  ?
Hard material Nanosilica  ?  ?  ?  ?  ?
Hard material Nanocarbon Nanocarbon Nanocarbon Nanocarbon Nanocarbon  ?
Hard material  ?  ? Nanoresin Nanoresin Nanoresin Nanoresin
Hard material  ?  ?  ?  ? Nanopolymer Nanopolymer
Wood Par Wood  ?  ?  ?  ?  ?
Wood Par Ash Par Ash Par Ash Par Ash Par Ash  ?
Wood  ?  ? Par Ebon Par Ebon Par Ebon Par Ebon
Wood  ?  ?  ?  ? Par Walna Par Walna
Wood Kubara Wood Kubara Wood Kubara Wood Kubara Wood Kubara Wood Kubara Wood

Train Rescue

These comments have been taken from the original location of the enemy spawn chart. They may or may not still be relevant.


There is a rare map for this mission, however no rappies or other rare enemy appear. Instead, in the final room(s) block 4.Normally when you open the laser gate, 3 robots spawn then another 3, then the door opens to the final room where 4 Dilla Grienna spawn 2 at a time (S2)... well what happens on the rare map is, the 6 robots are replaced with Dilla's to a total of ten (3+3+4)Very useful hunting the S rank crossbow. Due to the lack of info previously for this mission. I believe that this map can only be found at S2 level. OK having looked it seems the map we saw was the AX , all I can recall is that both the first two blocks started with(or contained) the men with swords(Rogue Ogg?).I'm fairly certain that the third block did aswell however don't hold me to that. So it does exist.... --GP 13:55, 26 December 2007 (CST)


I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.

I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.

These are maps that do not spawn rare enemies

Train Rescue:

A-1 3x Rogue (Opps) A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol) A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla (I don't think Block 4 would matter, but I wrote it down this time.)

B-1 4x Rogue (Jasse)

- Got DC'ed during block 1 ><

C-1 5x Rogue (Opps) C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla


S-T-H 00:49, 17 June 2008 (CDT)