Damage

From PSU Cyril Wiki
Revision as of 23:37, 22 November 2009 by EspioKaos (talk | contribs)

Jump to: navigation, search
This article is currently untidy, lacks coherency or structure, or suffers from numerous spelling and grammar errors.
It needs to be cleaned up to a higher standard of quality.


Damage is the result of an attack by a player on an enemy (and vice versa) displayed as a numeric value. Damage primarily is dealt by weapons and photon arts, though certain status effects are also capable of dealing damage over a set period of time.

However if the player reaches a certain defense low leveled monsters will not be able to do any damage on the player, a 0 will ALWAYS appear.

Sometimes a player blocks the damage of the enemy resulting in a zero hit as well (which can be counter attacked to perform a critical attack which causes 150% of the normal ATP for the next attack)

Monsters can also ignore a players damage due to low accuracy or low ATP.