PSP:Bullets

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Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11 and 21.

Types HU RA FO FM GM MF AM PT
Bullet Cap 10 20 10 20 30 20 30 20


Statistics

Element Status Effect G.R.M. Name Yohmei Name TENORA Name
Fire Burn Burn/Burning Ensei- Banga
Ice Freeze Freeze/Frozen Reisei- Riga
Lightning Shock Plasma Raisei- Inga
Ground Silence Grav Jisei- Diga
Light Confusion Rising Yousei- Yoga
Dark Infection Dark Insei- Megiga

Elemental bullet statistics

Weapon
LV1~10
LV11~20
LV21~30
E% SE Lv. NoB PP Acc% E% SE Lv. NoB PP Acc% E% SE Lv. NoB PP Acc%
Rifles
131~140%% 2 1 8~9 56%~ 141%~150% 3 1 10 66%~75% 32% 4 1 12/14
Shotguns
131%~ 2 3 9~ 42%~ 146%~% 2 4 12~14 61%~ 17% 2 5 15/18
Longbows
141%~150% 2 1 8 53%~62% 156~165%% 3 1 10 63~72% 171%~180% 4 1 12 72%
Grenades
9% 1 1 20/- 12% 2 1 25/- 18% 3 1 30/-
Laser cannons
132%~150% 2 1 24 54%~63% 152%~170% 2 1 28 64%~73% 172%~190 2 1 32 73%~
Twin handguns
4% 2 2 8/9 12% 2 2 10/12 24% 2 2 12/14
Handguns
116%~ 1 1 6 56%~ 131%~140 2 1 7 66%~75% 3 1 8/-
Crossbows
3% 1 1 6/- 9% 2 2 9/- 15% 3 3 12/-
Cards
17% 2 2 7/- 21% 2 3 10/- 25% 2 3 12/-
Machineguns
10% 1 1 5/- 16% 1 1 6/- 20% 1 1 7/-

Notes:

  • E% is the elemental attribute.
  • SE Lv is the Status Effect level.
  • NoB is the number of bullets per shot.
  • PP gives the values for Lv1 to Lv10 , Lv11 to Lv20, and Lv21 to 30 bullets
  • Acc% is accuracy


Rare Bullet statistics

  • These bullets are lack elemental damage but tend to cause Status effects or other bullet properties such as penetration.
Weapon Bullet LV1~10 LV11~20 LV21~30 Comments
SE PP SE PP SE PP
Rifles
Killer Shot 2 32/25/38 3 40/32/48 4 48/38/57 May incapacitate.
Mayalee Shot 2 13/10/15 3 16/12/19 4 19/15/22 Inflicts Sleep.
Shotguns
Barada Chamga 4 9/7/10 4 12/9/14 4 15/12/18 Inflicts Charm.
Barada Maga 1 18/14/21 2 24/19/28 3 30/24/36 Inflicts EVP/ATA down.
Longbows
Chousei-sou - 12/-/- - 15/-/- - 18/-/- Extra dam./acc., less range, slower firing rate.
Masei-sou 1 16/-/- 2 20/-/- 2 24/-/- Inflicts Stun, causes Knockback, less range, much slower firing rate.
Grenades
Boma Duranga 2 40/32/- 2 45/36/- 2 50/40/- Higher damage, HP Reflect damage.
Boma Maga 1 50/40/- 1 55/44/- 1 60/48/- Hits 1~3 (3 from L21). Extra acc., 100% freeze.
Laser cannons
Phantasm Prism 2 18/14/21 2 22/17/26 2 26/20/31 Inflicts Sleep, causes Knockback effect.
Mayalee Prism - 36/28/43 - 40/32/48 - 44/35/52 Blowaway (Knockback).
Twin handguns
Twin Penetration - 16/12/19 - 20/16/24 - 24/19/28 Hits all targets in a line.
Twin Mayalee 1 18/14/21 2 21/16/25 2 24/19/28 Inflicts DFP down.
Handguns
Penetrating Hit - 10/8/- - 12/9/- - 14/11/- Penetrates, low range.
Mayalee Hit 1 18/14/- 2 21/16/- 3 24/19/- Hits two targets. Steals HP (7%, 11%, 15%).
Crossbows
Yak Zagenga 1 12/9/- 2 16/12/- 3 20/16/- HP Reflect damage, low range.
Yak Maga 2 12/9/- 2 16/12/- 2 20/16/- Inflicts ATP Down, low range.
Cards
Kyumeisei-shiki 1 28/-/- 2 32/-/- 3 36/-/- HP Drain.
Masei-shiki 1 10/-/- 2 12/-/- 3 14/-/- Causes DFP Down.
Machineguns
Mayalee Fury - 15/12/- - 18/14/- - 21/16/- Launch, short range, very low accuracy.