Weapons

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Revision as of 16:57, 25 October 2006 by Tycho (talk | contribs) (Now at least this article contains enough information to visually analyze basic weapons of the first batch of types >_>;)

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Weapons are a character's basic equipment, used to deal damage, inflict Status Effects, or to cast TECHNICS. There are 23 Weapon types in the game, which can be classified either by their basic function (Melee Weapons, Ranged Weapons and Casting Weapons), or by what hands they are used with (either by both, by the right hand or main hand, or by the left hand or off-hand). The following chart shows the distinct Weapon Types, according to their classifications.

Weapons
Type Striking Ranged TECHNIC
One-handed Sabers · Daggers · Claws · Whips · Slicers Handguns · Crossbows · Cards · Machineguns · RCSMs Wands · TCSMs
Two-handed Swords · Knuckles · Spears · Double sabers · Axes · Twin sabers · Twin daggers · Twin claws Rifles · Shotguns · Longbows · Grenades · Laser cannons · Twin handguns Rods

Weapon Visuals

Within Weapon Types, generic weapons are visually most easily identified by their Manufacturer (see image below for details), and by their colors. The Photon-based components of the weapon gain their color based on their Elemental affiliation (neutral, Fire, Ice, Thunder, Earth, Dark, or Light), while the main color of the rest of their body indicates their Star Rarity (1★, 2★, 3★, 4★, 5★, or 6★).

Weapons.jpg


Item Types

Weapons | Line shields | Units | Currency | Consumable items | Foods | Traps | Grinders | Photon art disks | Clothes and parts | Remodeling tickets | Room decorations | Jukebox discs | Partner machine items | Synthesis boards | Synthesis materials



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