TECHNICs

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Techniques (sometimes referred to as "technics") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. They can only be cast by forces, and one must have an appropriate weapon equipped (either a wand or rod) in order to be able to cast a technique. Each weapon has a set number of slots used to equip techniques. The wand offers two slots while the rod has four. Technique disks, which can be purchased in stores around Gurhal, are used to learn a base lv.1 technique. From there, as a force uses a technique in battle, the level of that technique will increase along with its power, range and other attributes.

There are six elements that techniques are based on: fire, ice, electric, earth, light and dark. Repectively, the six technique family names for these elements are foie, barta, zonde, deega, grants and megid. (The names grants and megid are currently assumed going by previous Phantasy Star titles as well as context clues within this game such as graphotons and megiphotons which are synthesis materials dropped by certain enemies. The only light-based techniques that have been identified thus far are the healing techniques resta and regene.) Foie, barta, zonde and deega all have their base form as well as more powerful ra- and gi-forms. Some techniques even seem to have other variations such as damufoie and nosuzonde. It is currently unknown if the damu and nosu prefixes will carry over to the other techniques or if they are exclusive to one type.

Not counting the light techniques resta and regene, there are other support techniques that can increase an ally's attack power or defense as well as weaken an enemy's attacks and defensive power. The current assumed names for these techniques are shifta, deband, jellen and zalure, however no information to confirm these names has been released at this time.