Difference between revisions of "Weapons"
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== Weapon PP Recovery == | == Weapon PP Recovery == | ||
− | Weapons regenerate PP every 5 seconds. The amount of PP is determined by the weapon type, the manufacturer, and the [[Type]] of the character holding the weapon. Recovery per 5 seconds is as follows, with non-favored class/favored class PP regen. | + | Weapons regenerate PP every 5 seconds (sometimes called a ''tic''). The amount of PP is determined by the weapon type, the manufacturer, and the [[Type]] of the character holding the weapon. Recovery per 5 seconds is as follows, with non-favored class/favored class PP regen. |
* Hunters, Wartechers, and Fortefighters are favored for Melee weapons. | * Hunters, Wartechers, and Fortefighters are favored for Melee weapons. | ||
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Current Figunner data is unclear and/or requires a better translation but they apparrently have unique percentages to the PP regen of both melee and ranged weapons. Protranser data is also incomplete. | Current Figunner data is unclear and/or requires a better translation but they apparrently have unique percentages to the PP regen of both melee and ranged weapons. Protranser data is also incomplete. | ||
+ | |||
+ | It should also be noted that this data applies only to Network Mode. In Story and Extra Mode, all Weapons regenerate 1 PP per tic. | ||
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Revision as of 13:43, 17 November 2006
Weapons are a character's basic equipment, used to deal damage, inflict Status Effects, or to cast TECHNICS. There are 23 Weapon types in the game, which can be classified either by their basic function (Melee Weapons, Ranged Weapons and Casting Weapons), or by what hands they are used with (either by both, by the right hand or main hand, or by the left hand or off-hand). The following chart shows the distinct Weapon Types, according to their classifications.
Weapons
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Weapon PP Recovery
Weapons regenerate PP every 5 seconds (sometimes called a tic). The amount of PP is determined by the weapon type, the manufacturer, and the Type of the character holding the weapon. Recovery per 5 seconds is as follows, with non-favored class/favored class PP regen.
- Hunters, Wartechers, and Fortefighters are favored for Melee weapons.
- Rangers, Guntechers, and Fortegunners are favored for Ranged weapons.
- Forces, Guntechers, Wartechers, and Fortechers for Casting weapons.
Current Figunner data is unclear and/or requires a better translation but they apparrently have unique percentages to the PP regen of both melee and ranged weapons. Protranser data is also incomplete.
It should also be noted that this data applies only to Network Mode. In Story and Extra Mode, all Weapons regenerate 1 PP per tic.
Combat Type | Weapon Type | Wielded | Manufacturer | |||
---|---|---|---|---|---|---|
GRM | Yohmei | Tenora Works | Kubara | |||
Melee | Sabers | Right Hand | 3/4 | 4/5 | 2/3 | ?/? |
Daggers | 4/4 | 5/6 | 3/4 | ?/? | ||
Claws | -/- | -/4 | -/- | ?/? | ||
Swords | Both Hands | ?/3 | 4/5 | ?/2 | ?/? | |
Knuckles | 3/4 | 4/5 | ?/4 | ?/? | ||
Spears | 3/4 | 4/5 | 3/4 | ?/? | ||
Double Sabers | -/4 | -/- | -/- | ?/? | ||
Axes | -/- | -/- | ?/3 | ?/? | ||
Twin Sabers | -/4 | -/5 | -/3 | ?/? | ||
Twin Daggers | 4/5 | 4/6 | 3/4 | ?/? | ||
Twin Claws | -/- | -/4 | -/- | ?/? | ||
Ranged | Handguns | Left Hand | 10/15 | 14/19 | 7/10 | ?/? |
Machineguns | -/15 | -/- | -/10 | ?/? | ||
Crossbows | -/- | -/- | -/12 | ?/? | ||
Cards | -/- | 7/10 | -/- | ?/? | ||
Rifles | Both Hands | -/12 | -/16 | -/- | ?/? | |
Shotguns | -/- | -/- | 8/12 | ?/? | ||
Longbows | -/- | 7/10 | -/- | ?/6 | ||
Laser Cannons | 5/7 | -/- | -/- | ?/? | ||
Launchers | -/- | -/- | 5/8 | ?/? | ||
Twin Handguns | -/12 | -/16 | -/8 | ?/? | ||
Casting | Wands | Right Hand | -/7 | -/7 | -/5 | ?/? |
Rods | Both Hands | -/- | -/7 | -/- | ?/? |
Note that this chart is incomplete and only a few weapons have been verified for the US/EU version. Most of the data was gathered from the Japanese wiki.
Weapon Visuals
Within Weapon Types, generic weapons are visually most easily identified by their Manufacturer (see image below for details), and by their colors. The Photon-based components of the weapon gain their color based on their Elemental affiliation (neutral, Fire, Ice, Thunder, Earth, Dark, or Light), while the main color of the rest of their body indicates their Star Rarity (1★, 2★, 3★, 4★, 5★, 6★, 7★, 8★, 9★, 10★, ).
External Links
- PSU-Wiki's article (Japanese)
Item Types |
Weapons | Line shields | Units | Currency | Consumable items | Foods | Traps | Grinders | Photon art disks | Clothes and parts | Remodeling tickets | Room decorations | Jukebox discs | Partner machine items | Synthesis boards | Synthesis materials |
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