Difference between revisions of "Longterm schedule"

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m (Added notes on the addition of Red Line and its board with the Colony GBR.)
(System updates: Damn, that just about cleared out the backlog of system updates. O:)
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* Character level cap will be increased to LV160.
 
* Character level cap will be increased to LV160.
 
* Character level cap will be increased to LV170.
 
* Character level cap will be increased to LV170.
 
=== Item modifications ===
 
* [[Photon Charge|Photon Charges]] will be modified so that when used from the action palette on two single-handed weapons, instead of replenishing only 50% of the max PP of each weapon, it will refill all PP for each weapon.
 
 
=== Graphics modifications ===
 
* Attack TECHNIC visuals will be adjusted at LV31+ so that only the caster will see the effect.  Everyone else will see the TECHNIC in its LV21-30 form.
 
  
 
=== Item drop changes ===
 
=== Item drop changes ===
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* [[Ruins]] area will receive a new drop:  ([[Flowen's Soul]]) (LV150+ confirmed)<ref name="drop5"/>.
 
* [[Ruins]] area will receive a new drop:  ([[Flowen's Soul]]) (LV150+ confirmed)<ref name="drop5"/>.
 
* [[Dark Falz]] will receive two new LV150+ drops:  ([[Red Line]]) and ([B] [[Red Line]])<ref>These drops should coincide with the start of the GUARDIANS Colony GBR.</ref>
 
* [[Dark Falz]] will receive two new LV150+ drops:  ([[Red Line]]) and ([B] [[Red Line]])<ref>These drops should coincide with the start of the GUARDIANS Colony GBR.</ref>
 
=== Rare mission appearance adjustments ===
 
* The method of finding a [[Rare free mission|rare mission]] will be modified as follows:
 
** Any party member can receive a rare mission; it is no longer exclusive to the leader.
 
** When a party member receives a rare mission, a message will be displayed on the screens of all party members to say who received the mission.
 
** Eligible players must be in the field at the time of a mission's end.
 
** Eligible players must have been a part of the party for at least 80% of the total mission time.
 
** The number of people in a party will no longer affect the chances of receiving a rare mission.
 
 
=== Party display at mission counters ===
 
* The order parties are displayed at mission counters when you elect to join a party will be changed so that parties you are eligible to join will be displayed first.  Preferences will be set so that the order will be based on the amount of time each party has spent in the mission as well as total party members.
 
 
=== Player shop pricing adjustments ===
 
* The following changes will be made to the pricing system of player shops:
 
** If you change the price of an existing item in your shop, the initial value displayed will default to the current value instead of 0.
 
** If you add an item to your shop that already exists, the initial value displayed when setting the price will default to the price of the item already in your shop instead of 0.  In the case of multiple items with different values, the highest of those prices will become the default value.
 
 
=== Party leader rights ===
 
* To help combat clear/boss box booting, the party leader loses the right to remove a player from the party after a trial has been cleared.
 
  
 
=== GUARDIANS Branch transfer ===
 
=== GUARDIANS Branch transfer ===

Revision as of 03:44, 20 January 2009

The purpose of this article is to give players an idea of what to expect in future updates to the local servers by seeing what the Japanese PC/PS2 servers already have received.

New missions

Mission name Ranks Start lobby Start counter End lobby
(Electric Festival) -- Dagora City GUARDIANS Branch Dagora City
(Explosive Duel) -- Holtes City: East District GUARDIANS Branch Holtes City: East District
(High-speed Airboard) -- Dagora City GUARDIANS Branch Dagora City
(Holtes Standby Area 2) -- Holtes City: East District GUARDIANS Branch Holtes City: East District
(Dagora Standby Area 2) -- Dagora City GUARDIANS Branch Dagora City
(The Arms Dealer) -- Dagora City Gawik's Pub Dagora City
(Innocent Girl) C-A Holtes City: West District G.R.M. Shop Holtes City: West District
(The Protectors α+) C-S2 Holtes City: East District GUARDIANS Branch Holtes City: East District
(The Protectors β+) C-S2 Holtes City: East District GUARDIANS Branch Holtes City: East District
(Training Lecture) -- Holtes City: East District GUARDIANS Branch Holtes City: East District
Desert Terror S3 W. Kugu: Field Base Underground Lake Area Underground Lake
Desert Goliath S3 Underground Lake Mining Area W. Kugu: Ajis Kugu
Rogues' Shortcut S3 Underground Lake Field Base Area W. Kugu: Field Base
Stolen Weapon S3 W. Kugu: Ajis Kugu Galenigare Tunnel Area Underground Lake
(Desert Stronghold) C-S2 W. Kugu: Field Base Underground Lake Area W. Kugu: Field Base
(Mechanical Soldiers) C-S Holtes City: East District GUARDIANS Branch Holtes City: East District
Bruce's Dungeon S2 Dagora City GUARDIANS Branch Dagora City
(Road to Rykros 1) C-A Clyez City: 5th Floor GUARDIANS HQ W. Kugu: Field Base
(Road to Rykros 2) C-A W. Kugu: Field Base Dagora City Area Clyez City: 5th Floor
(For brighter day 1) C-A Clyez City: 5th Floor GUARDIANS HQ  ?
(For brighter day 2) C-A  ?  ? Clyez City: 5th Floor
Her Secret Mission S2 Ohtoku City GUARDIANS Branch Ohtoku City
Dark Satellite S3 Clyez City: 4th Floor Space Dock HIVE #3
SEED Awakened S3 HIVE #3 Central Control Room Dallgun Viewing Plaza
The Black Nest S2 Dallgun Viewing Plaza Clyez City Area Rykros
The Dark God S2 Rykros Core Area Falz Memoria
The Egg Thieves S2 Holtes City: East District GUARDIANS Branch Holtes City: East District
(Holy Hallucination) C-S Random Random Various
(A Risky Comeback) C-S Ohtoku City GUARDIANS Branch Ohtoku City

Events

New items

System updates

Level caps

  • Character level cap will be increased to LV160.
  • Character level cap will be increased to LV170.

Item drop changes

GUARDIANS Branch transfer

  • Additional NPCs will be added to each GUARDIANS Branch to allow for direct transfer from one location to another.

Reference notes

  1. This run of GBR should coincide with the event (Shred the Darkness).
  2. This update should coincide with the release of the event (Maximum Attack G+).
  3. 3.0 3.1 This drop change should coincide with the second wave of items added to Clothes 'n' Parts [♂] and Clothes 'n' Parts [♀].
  4. 4.0 4.1 This drop change should coincide with the second wave of items added to (The Arms Dealer).
  5. This drop change should coincide with the release of the event mission (The Protectors γ).
  6. This drop change should coincide with the release of the event mission (The Protectors δ).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 This drop change should coincide with the release of the event (Maximum Attack G+).
  8. These drops should coincide with the start of the GUARDIANS Colony GBR.