Difference between revisions of "Talk:Skills"

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(Brought up the inevitable possibility of skill tables.)
 
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Thoughts? - [[User:Miraglyth|Miraglyth]] 02:22, 30 October 2006 (PST)
 
Thoughts? - [[User:Miraglyth|Miraglyth]] 02:22, 30 October 2006 (PST)
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* .. Yeah, agreed. I should have done the same for the exp thing also. It's just that I got kind of lazy, I guess. First things first though, I'm kind of wondering if the data is different on/off. Because um, using certain methods it's pretty easy to get the rest of the data for offline. - [[User:Tycho|Tycho]]
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*: By the way, I love the looks of this table. I hereby declare you should also be our table colour chooser guy or something! :p

Revision as of 11:15, 30 October 2006

Tables?

Formulas for determining skill/bullet/tech damage are more than passable, but a lot of people prefer to see flat tables instead of having to work with numbers (there's an irony in there, I know, but that's how they are).

Posting here to discuss the viability of using such a table, using the Twin Dagger skill Renkai Buyou-zan as the example:

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
PP 12
Att.: 136% 137% 138% 139% 140% 141% 142% 143% 144% 145% 146% 147% 148% 149% 150%
Acc.: 59% 60% 61% 62% 63% 64% 65% 66% 67% 68% 74% 75% 76% 77% 78%
Combo: 1 2

Thoughts? - Miraglyth 02:22, 30 October 2006 (PST)

  • .. Yeah, agreed. I should have done the same for the exp thing also. It's just that I got kind of lazy, I guess. First things first though, I'm kind of wondering if the data is different on/off. Because um, using certain methods it's pretty easy to get the rest of the data for offline. - Tycho
    By the way, I love the looks of this table. I hereby declare you should also be our table colour chooser guy or something! :p