Difference between revisions of "Sandbox:tlbww"

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Technics are skills that manipulate the photons in the air through the technic weapons such as [[PSP:Rods|Rods]], [[PSP:Wands|Wands]], and [[PSP:TCSMs|TCSMs]]. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give an assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the [[TP]] stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.
 
 
As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is along with changing animation. While being most lethal in the hands of a Force type job, all classes can use them since they can all equip some form of technic weapon.
 
 
[[PSP:Photon Art Disks|TECHNIC Disks]], which can be purchased in Weapon shops around Gurhal, given out as rewards from NPC partners after a mission, or found from enemies, are used to learn a base lv.1 TECHNIC. Each weapon has a set number of slots used to equip TECHNICs.[[PSP:Rods|Rods]] offer 4 slots while [[PSP:Wands|Wands]], and [[PSP:TCSMs|TCSMs]] have 2.
 
 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! Type !! HU !! RA !! FO !! FM !! GM !! MF !! AM !! PT
+
|- style="background-color:#ccffff;"
|-
+
| rowspan=3|<b>Weapon</b> || colspan=2| <center>LV1~10</center> || colspan=2| <center>LV11~20</center> || colspan=2| <center>LV21~30</center>
| Technic Cap || 10 || 10 || 20 || 10 || 10 || 30 || 10/20 || 20/10
 
|}
 
 
 
*Note: # / # indicates the value for attack and support caps respectively while a single number indicates the technic cap for both technic types.
 
 
 
 
 
== About TECHNICs ==
 
 
 
There are six [[Elements]] that TECHNICs are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.
 
 
 
The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
 
*'''Basic''' TECHNICs: [[Foie]] and [[PSP:Diga|Diga]] fire a single projectile, hitting a single target. [[PSP:Barta|Barta]], [[PSP:Zonde|Zonde]] and [[PSP:Megid|Megid]] fire a single projectile that pierces foes without limit.
 
*'''Ra-class''' TECHNICs hit up to 4 targets (''insert data on number of targets at 21+'') in an area a certain distance away from your character.
 
*'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character.
 
*'''Dam-class''' TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
 
*'''Nos-class''' TECHNICs: [[PSP:Nosdiga|Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[PSP:Noszonde|Noszonde]] and [[PSP:Nosmegid|Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.
 
 
 
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can temporarily increase an ally's statistics using beneficial [[Status Effects]], gain invulnerability, or temporarily decrease an opponent's.
 
 
 
=== TECHNIC Stacking ===
 
 
 
If multiple TECHNICs of the same Element are linked to [[PSP:Rods|Rods]], [[PSP:Wands|Wands]], or [[PSP:TCSMs|TCSMs]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types and TCSM-types will be 4%; for Rod-types, 12%.  However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
 
 
 
 
 
== Technic Experience Patterns ==
 
 
 
(''form and insert table'')
 
 
 
 
 
 
 
== Technics & Effects ==
 
 
 
{| class="wikitable"
 
|-
 
! colspan="9" style="background-color:#ff7878;" |
 
=== Fire ===
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Foie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Projectile || Attacks by shooting a fireball that explodes. || 500 || Single || Long || 3*
 
|-
 
| style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Rafoie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 2500|| Area (4) || Medium || 4*
 
|-
 
| style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Damfoie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|  Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || -- || Area (small) || Short || 7*
 
|-
 
| style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | #(9) || align="center" | 9(7) || align="center" | 18(14)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Gifoie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 1500|| Area (medium) || Self || 6*
 
|-
 
| style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-140 || align="center" | 131-140 || align="center" | 141-150
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Shifta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Field || Supports allies by boosting attack power for a set period of time. || -- || Area (medium) || Self || -*
 
|-
 
| style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Jellen (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Field || Reduces enemy attack power for a set period of time. || -- || Area (medium) || Self || -*
 
|-
 
| style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#7d7dff;" |
 
 
 
=== Ice ===
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Barta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 600 || Line || Long || 3*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | #(10) || align="center" | 13(10) || align="center" | 16(12)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Rabarta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3000 || Area (4) || Medium || 4*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(12) || align="center" | 20(16) || align="center" | 24(19)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Dambarta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || -- || Area (small) || Short || 7*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Gibarta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 1800 || Area (medium) || Self || 6*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv2 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Deband (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Field || Supports allies by boosting defense for a set period of time. || -- || Area (medium) || Self || -*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Zalure (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Field || Supports allies by reducing enemy defense for a set period of time. || -- || Area (medium) || Self || -*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ffff32;" |
 
 
 
=== Lightning ===
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zonde (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 700 || Line || Long || 3*
 
|-
 
| style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Razonde (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|  Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (4) || Medium || 4*
 
|-
 
| style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(12) || align="center" | 20(16) || align="center" | 24(19
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Gizonde (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 6300 || Area (medium) || Self || 6*
 
|-
 
| style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Noszonde (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || -- || Area (small) || Long || 7*
 
|-
 
| style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 30(24) || align="center" | 60(48) || align="center" | (57)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zodial (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || -- || Self || Area (medium) || -*
 
|-
 
| style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zoldeel (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || -- || Area (medium) || Self || -*
 
|-
 
| style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ff8c00;" |
 
 
 
=== Ground ===
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Diga (icon).png|40px]]
 
| lement || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 800 || Single || Long || 3*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 10(6) || align="center" | 10(8) || align="center" | 12(9)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 211-240 || align="center" | 242-260 || align="center" | 262-280
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Radiga (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 4000 || Area (4) || Medium || 4*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Damdiga (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || -- || Area (small) || Short || 7*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 9(4) || align="center" | 9(7) || align="center" | 18(9)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Gidiga (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 2400 || Area (medium) || Self  || 6*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | #(24) || align="center" | 40(32)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Nosdiga (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || -- || Single || Long || -*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 25(20) || align="center" | 45(36) || align="center" | 40
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Dizas (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Field || Creates a field that negates damage from physical attacks || -- || Area (small) || Self || 10*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(#) || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Negate Phys 1 Lv2 || align="center" | Negate Phys 2 Lv3  || align="center" | Negate Phys 3 Lv4
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ffcdb4;" |
 
=== Light ===
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Resta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
| Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || -- || Area (medium) || Self (Meduim @ Lv11+) || 5*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | Resta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 30(24) || align="center" | 40(32) || align="center" | 50(40)
 
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | Tech %
+
| Att <span style="color: red;">F</span>/<span style="color: orange;">G</span>/<span style="color: purple;">D</span> || rowspan=2| Acc || Att <span style="color: red;">F</span>/<span style="color: orange;">G</span>/<span style="color: purple;">D</span> || rowspan=2| Acc || Att <span style="color: red;">F</span>/<span style="color: orange;">G</span>/<span style="color: purple;">D</span> || rowspan=2| Acc
| align="center" | || align="center" | || align="center" |
 
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | SE
+
| Att <span style="color: blue;">I</span>/<span style="color: yellow;">L</span>/<span style="color: #888888;">L</span> || Att <span style="color: blue;">I</span>/<span style="color: yellow;">L</span>/<span style="color: #888888;">L</span> || Att <span style="color: blue;">I</span>/<span style="color: yellow;">L</span>/<span style="color: #888888;">L</span>
| align="center" | || align="center" |  || align="center"
 
 
|-
 
|-
|}
+
| rowspan=2| {{Rifle icon}} || 141~150 || rowspan=2| 56<br>~65 || 151~160 || rowspan=2| 66<br>~75 || 162~180 || rowspan=2| 76<br>~85
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Giresta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
| Light || Field || Heals and adds HP recovery. Revives allies downed during battle.  || -- || Self (medium @ Lv11+) || Self || 10*
 
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Giresta || colspan="8" style="padding:0em;" |
+
| 136~145 || 146~155 || 157~175
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
+
|- style="background-color:#eeeeee;"
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
+
| rowspan=2| {{Shotgun icon}} || 131~140 || rowspan=2| 46<br>~55 || 146~155 || rowspan=2| 61<br>~70 || 161~170 || rowspan=2| 70
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
+
|- style="background-color:#eeeeee;"
 +
| 126~135 || 141~150 || 156~165
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | PP Usage
+
| rowspan=2| {{Longbow icon}} || 141~150 || rowspan=2| 53<br>~62 || 156~165 || rowspan=2| 63<br>~72 || 171~180 || rowspan=2| 72
| align="center" | 40(30) || align="center" | 50(40) || align="center" | 60(48)
 
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | Tech %
+
| 126~135 || 141~150 || 156~165
| align="center" | || align="center" | || align="center" |
+
|- style="background-color:#eeeeee;"
 +
| rowspan=2| {{Grenade icon}} || 152~170 || rowspan=2| 41<br>~50 || 172~190 || rowspan=2| 51<br>~60 || 192~210 || rowspan=2| 62
 +
|- style="background-color:#eeeeee;"
 +
| 147~165 || 167~185 || 187~205
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | SE
+
| rowspan=2| {{Laser cannon icon}} || 132~150 || rowspan=2| 54<br>~63 || 152~170 || rowspan=2| 64<br>~73 || 172~190 || rowspan=2| 73
| align="center" | HP Recovery Lv2 || align="center" | HP Recovery Lv3 & Revive || align="center" | HP Recovery Lv4 & Revive
 
 
|-
 
|-
|}
+
| 127~145 || 147~165 || 167~185
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
+
|- style="background-color:#eeeeee;"
| rowspan="2" | [[Image:Reverser (icon).png|40px]]
+
| rowspan=2| {{Twin handgun icon}} || 111~120 || rowspan=2| 56<br>~65 || 126~135 || rowspan=2| 66<br>~75 || 142~160 || rowspan=2| 75
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
| Light || Field || Cures any status abnormalities. || -- || Area (medium) || Self || 5*
 
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Reverser || colspan="8" style="padding:0em;" |
+
| 106~115 || 121~130 || 137~155
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | PP Usage
+
| rowspan=2| {{Handgun icon}} || 116~125 || rowspan=2| 56<br>~65 || 131~140 || rowspan=2| 66<br>~75 || 147~165 || rowspan=2| 75
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9)
 
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | Tech %
+
| 111~120 || 126~135 || 142~160
| align="center" | || align="center" | || align="center" |
+
|- style="background-color:#eeeeee;"
 +
| rowspan=2| {{Crossbow icon}} || 116~125 || rowspan=2| 41<br>~50 || 126~135 || rowspan=2| 51<br>~60 || 136~145 || rowspan=2| 60
 +
|- style="background-color:#eeeeee;"
 +
| 111~120 || 121~130 || 131~140
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | SE
+
| rowspan=2| {{Card icon}} || 121~130 || rowspan=2| 51<br>~60 || 131~140 || rowspan=2| 61<br>~70 || 146~155 || rowspan=2| 70
| align="center" | || align="center" | || align="center" |
 
 
|-
 
|-
 +
| 116~125 || 126~135 || 141~150
 +
|- style="background-color:#eeeeee;"
 +
| rowspan=2| {{Machinegun icon}} || 116~125 || rowspan=2| 58<br>~67 || 131~140 || rowspan=2| 68<br>~77 || 146~155 || rowspan=2| 78<br>~87
 +
|- style="background-color:#eeeeee;"
 +
| 111~120 || 126~135 || 141~150
 
|}
 
|}
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Regrant (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
| Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || -- || Area (large) || Self || 7*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | Regrant || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |6(4)  || align="center" |9(7)  || align="center" | 12(9)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 71-80 || align="center" |81-90  || align="center" | 91-100
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Knockback || align="center" | Knockback || align="center" | Knockback
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Rentis (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
| Light || Field || Creates a field that negates damage from TECHNIC attacks. || 35000 || Area (small) || Self || 10*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | Rentis || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |  || align="center" | 40/(#) || align="center" | 
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Negate TECH 1 Lv2 || align="center" | Negate TECH 2 Lv3 || align="center" | Negate TECH 3 Lv4
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Retier (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
| Light || Field || Boosts TECHNIC and mental energy for party members. || -- || Area (medium) || Self || -*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | Retier || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ff8cff;" |
 
  
=== Dark ===
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Megid (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| Dark || Projectile || Attacks by shooting a ball, with a small chance of incapacitating. || 1000 || Line || Long || 3*
 
|-
 
| style="background-color:#ff8cff;" align="center" | Megid || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(40) || align="center" | 65(52) || align="center" | 30
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 136-145 || align="center" | 152-# || align="center" | 156-165
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Virus Lv1 || align="center" | Virus Lv1 || align="center" | Virus Lv1
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Ramegid (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| Dark || Blast || Attacks enemies in front with a damaging gravity field. || 5000 || Area (4) || Medium || 4*
 
|-
 
| style="background-color:#ff8cff;" align="center" | Ramegid || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 25(16) || align="center" | 24(19)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Confusion Lv2 || align="center" | Confusion Lv3 || align="center" | Confusion Lv4
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Dammegid (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || -- || Area (small) || Short || 7*
 
|-
 
| style="background-color:#ff8cff;" align="center" | Dammegid || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 9(7) || align="center" | 12(9) || align="center" | 18(14)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv2
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Nosmegid (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || -- || Area (small) || Long || 7*
 
|-
 
| style="background-color:#ff8cff;" align="center" | Nosmegid || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 35(28) || align="center" | 45(36) || align="center" | 55(44)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 126-135 || align="center" | 141-150 || align="center" | 157-175
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | HP Charge Lv2 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Megiverse (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || -- || Area (medium) || Self || 7*
 
|-
 
| style="background-color:#ff8cff;" align="center" | Megiverse || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 24(19) || align="center" | (24) || align="center" | 25(20)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | HP steal Lv1 6.67% || align="center" | HP steal Lv2 10% || align="center" | HP steal Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Megistar (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| Dark || Field || Boosts all abilities by giving up a large amount of HP. || -- || Self || Self || 10*
 
|-
 
| style="background-color:#ff8cff;" align="center" | Megistar || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |  || align="center" |  || align="center" | 64(51)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" | 
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Boost all stats Lv1 +11% || align="center" | Boost all stats Lv2 +15% || align="center" | Boost all stats Lv3 +19%
 
|-
 
|}
 
|}
 
  
*Comments: Most of the Technic dmg and PP costs are not confirmed.
+
* This info is incorrect since in this version of the game, all element type bullets have the same statistics as each other.

Revision as of 15:11, 3 October 2008

Weapon
LV1~10
LV11~20
LV21~30
Att F/G/D Acc Att F/G/D Acc Att F/G/D Acc
Att I/L/L Att I/L/L Att I/L/L
Rifles
141~150 56
~65
151~160 66
~75
162~180 76
~85
136~145 146~155 157~175
Shotguns
131~140 46
~55
146~155 61
~70
161~170 70
126~135 141~150 156~165
Longbows
141~150 53
~62
156~165 63
~72
171~180 72
126~135 141~150 156~165
Grenades
152~170 41
~50
172~190 51
~60
192~210 62
147~165 167~185 187~205
Laser cannons
132~150 54
~63
152~170 64
~73
172~190 73
127~145 147~165 167~185
Twin handguns
111~120 56
~65
126~135 66
~75
142~160 75
106~115 121~130 137~155
Handguns
116~125 56
~65
131~140 66
~75
147~165 75
111~120 126~135 142~160
Crossbows
116~125 41
~50
126~135 51
~60
136~145 60
111~120 121~130 131~140
Cards
121~130 51
~60
131~140 61
~70
146~155 70
116~125 126~135 141~150
Machineguns
116~125 58
~67
131~140 68
~77
146~155 78
~87
111~120 126~135 141~150


  • This info is incorrect since in this version of the game, all element type bullets have the same statistics as each other.