Difference between revisions of "PSP:Bullets"

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m (Statistics)
m (Statistics)
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* Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.
 
* Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.
 
 
{| class="wikitable" style="text-align:center"
 
|- style="background-color:#ccffff;"
 
| rowspan=3|<b>Weapon</b> || colspan=2| <center>LV1~10</center> || colspan=2| <center>LV11~20</center> || colspan=2| <center>LV21~30</center>
 
|-
 
| Att <span style="color: red;">F</span>/<span style="color: orange;">G</span>/<span style="color: purple;">D</span> || rowspan=2| Acc || Att <span style="color: red;">F</span>/<span style="color: orange;">G</span>/<span style="color: purple;">D</span> || rowspan=2| Acc || Att <span style="color: red;">F</span>/<span style="color: orange;">G</span>/<span style="color: purple;">D</span> || rowspan=2| Acc
 
|-
 
| Att <span style="color: blue;">I</span>/<span style="color: yellow;">L</span>/<span style="color: #888888;">L</span> || Att <span style="color: blue;">I</span>/<span style="color: yellow;">L</span>/<span style="color: #888888;">L</span> || Att <span style="color: blue;">I</span>/<span style="color: yellow;">L</span>/<span style="color: #888888;">L</span>
 
|-
 
| rowspan=2| {{Rifle icon}} || 141~150 || rowspan=2| 56<br>~65 || 151~160 || rowspan=2| 66<br>~75 || 162~180 || rowspan=2| 76<br>~85
 
|-
 
| 136~145 || 146~155 || 157~175
 
|- style="background-color:#eeeeee;"
 
| rowspan=2| {{Shotgun icon}} || 131~140 || rowspan=2| 46<br>~55 || 146~155 || rowspan=2| 61<br>~70 || 161~170 || rowspan=2| 70
 
|- style="background-color:#eeeeee;"
 
| 126~135 || 141~150 || 156~165
 
|-
 
| rowspan=2| {{Longbow icon}} || 141~150 || rowspan=2| 53<br>~62 || 156~165 || rowspan=2| 63<br>~72 || 171~180 || rowspan=2| 72
 
|-
 
| 126~135 || 141~150 || 156~165
 
|- style="background-color:#eeeeee;"
 
| rowspan=2| {{Grenade icon}} || 152~170 || rowspan=2| 41<br>~50 || 172~190 || rowspan=2| 51<br>~60 || 192~210 || rowspan=2| 62
 
|- style="background-color:#eeeeee;"
 
| 147~165 || 167~185 || 187~205
 
|-
 
| rowspan=2| {{Laser cannon icon}} || 132~150 || rowspan=2| 54<br>~63 || 152~170 || rowspan=2| 64<br>~73 || 172~190 || rowspan=2| 73
 
|-
 
| 127~145 || 147~165 || 167~185
 
|- style="background-color:#eeeeee;"
 
| rowspan=2| {{Twin handgun icon}} || 111~120 || rowspan=2| 56<br>~65 || 126~135 || rowspan=2| 66<br>~75 || 142~160 || rowspan=2| 75
 
|-
 
| 106~115 || 121~130 || 137~155
 
|-
 
| rowspan=2| {{Handgun icon}} || 116~125 || rowspan=2| 56<br>~65 || 131~140 || rowspan=2| 66<br>~75 || 147~165 || rowspan=2| 75
 
|-
 
| 111~120 || 126~135 || 142~160
 
|- style="background-color:#eeeeee;"
 
| rowspan=2| {{Crossbow icon}} || 116~125 || rowspan=2| 41<br>~50 || 126~135 || rowspan=2| 51<br>~60 || 136~145 || rowspan=2| 60
 
|- style="background-color:#eeeeee;"
 
| 111~120 || 121~130 || 131~140
 
|-
 
| rowspan=2| {{Card icon}} || 121~130 || rowspan=2| 51<br>~60 || 131~140 || rowspan=2| 61<br>~70 || 146~155 || rowspan=2| 70
 
|-
 
| 116~125 || 126~135 || 141~150
 
|- style="background-color:#eeeeee;"
 
| rowspan=2| {{Machinegun icon}} || 116~125 || rowspan=2| 58<br>~67 || 131~140 || rowspan=2| 68<br>~77 || 146~155 || rowspan=2| 78<br>~87
 
|- style="background-color:#eeeeee;"
 
| 111~120 || 126~135 || 141~150
 
|}
 
 
* Note: for [[Cards]] only, Dark and Light elements are switched; Light gets the ATP values in the upper row instead, and Dark from the lower row.
 
  
 
== Elemental bullet statistics ==
 
== Elemental bullet statistics ==

Revision as of 02:22, 17 September 2008

Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11 and 21.

Types HU RA FO FM GM MF AM PT
Bullet Cap 10 20 10 20 30 20 30 20


Statistics

Element Status Effect G.R.M. Name Yohmei Name TENORA Name
Fire Burn Burn/Burning Ensei- Banga
Ice Freeze Freeze/Frozen Reisei- Riga
Lightning Shock Plasma Raisei- Inga
Ground Silence Grav Jisei- Diga
Light Confusion Rising Yousei- Yoga
Dark Infection Dark Insei- Megiga
  • Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.

Elemental bullet statistics

Weapon
LV1~10
LV11~20
LV21~30
E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP
Rifles
20% 2 1 8/9 26% 3 1 10/12 32% 4 1 12/14
Shotguns
5% 2 3 9/10 11% 2 4 12/14 17% 2 5 15/18
Longbows
19% 2 1 8/- 25% 3 1 10/- 30% 4 1 12/-
Grenades
9% 1 1 20/- 12% 2 1 25/- 18% 3 1 30/-
Laser cannons
30% 2 1 12/14 35% 2 1 15/18 40% 2 1 18/21
Twin handguns
4% 2 2 8/9 12% 2 2 10/12 24% 2 2 12/14
Handguns
5% 1 1 6/- 13% 2 1 7/- 19% 3 1 8/-
Crossbows
3% 1 1 6/- 9% 2 2 9/- 15% 3 3 12/-
Cards
17% 2 2 7/- 21% 2 3 10/- 25% 2 3 12/-
Machineguns
10% 1 1 5/- 16% 1 1 6/- 20% 1 1 7/-

Notes:

  • E% is the elemental attribute.
  • SE Lv is the Status Effect level.
  • NoB is the number of bullets per shot.
  • PP gives the values for Ranger and Gunmaster, respectively.