Difference between revisions of "Sandbox:tlbww"

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== Offline Technic Table EP1 (editting)==
+
=== Type requirements and caps ===
{| class="wikitable"
+
{| class="wikitable" style="text-align:center"
 +
! rowspan=2|   !! rowspan=2| Type name !! colspan=3| Req. type LV !! colspan=4| Photon art caps
 
|-
 
|-
! colspan="9" style="background-color:#ff7878;" |
+
| HU || RA || FO || Skills || Bullets || Attack<br>TECHNICs || Support<br>TECHNICs
=== Fire ===
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Foie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Projectile || Attacks by shooting a fireball that explodes. || 1000 || Single || Long || 1*
 
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" |
+
| rowspan=3|Basic<br>types
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
+
| Hunter || rowspan="3" colspan="3" | N/A ||align="center"| 20 ||align="center"| 10 ||align="center"| 10 || 10
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | PP Usage
+
| Ranger || 10 || 20 || 10 || 10
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9)
 
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | Tech %
+
| Force || 10 || 10 || 20 || 20
| align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270
 
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | SE
+
| rowspan=5|Advanced<br>types
| align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4
+
| Fighmaster || 7 || - || - || 30 || 20 || 10 || 10
 
|-
 
|-
|}
+
| Gunmaster || - || 7 || - || 20 || 30 || 10 || 10
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Rafoie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 3500|| Area (3)/(4 @ 31+) || Medium || 2*
 
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" |
+
| Masterforce || - || - || 7 || 10 || 20 || 30 || 30
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 ||  
 
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | PP Usage
+
| Acromaster || 4 || 2 || 4 || 30 || 30 || 10 || 20
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19)
 
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | Tech %
+
| Protranser || 4 || 4 || 2 || 30 || 30 || 20 || 10
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Damfoie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|  Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
 
|-
 
| style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(14)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Gifoie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 8000 || Area (medium) || Self || 4*
 
|-
 
| style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Shifta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Field || Supports allies by boosting attack power for a set period of time. || 2500 || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Jellen (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Field || Reduces enemy attack power for a set period of time. || 1500<|| Area (medium) || Self || 2*
 
|-
 
| style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#7d7dff;" |
 
 
 
=== Ice ===
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Barta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 1000 || Line || Long || 1*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Rabarta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3500< || Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Dambarta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Gibarta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 8000 || Area (medium) || Self || 4*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Deband (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Field || Supports allies by boosting defense for a set period of time. || 2500 || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Zalure (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Field || Supports allies by reducing enemy defense for a set period of time. || 500 || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ffff32;" |
 
 
 
=== Lightning ===
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zonde (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 1000 || Line || Long || 1*
 
|-
 
| style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Razonde (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|  Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
| style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Gizonde (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 8000 || Area (medium) || Self || 4*
 
|-
 
| style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Noszonde (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || 4500 || Area (small) || Long || 3*
 
|-
 
| style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 30(24) || align="center" | 60(48) || align="center" | (57)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zodial (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || 4000 || Area (medium) || 3*
 
|-
 
| style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zoldeel (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || 1500 || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ff8c00;" |
 
 
 
=== Ground ===
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Diga (icon).png|40px]]
 
| lement || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 450 || Single || Long || 1*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Radiga (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 3500 || Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Damdiga (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(9)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Gidiga (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 8000 || Area (medium) || Self  || 5*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Nosdiga (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || 4500 || Single || Long || 3*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 25(20) || align="center" | 45(36) || align="center" | 40
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Dizas (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Field || Creates a field that reduces damage from physical attacks || 35000 || Area (small) || Self || 6*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ffcdb4;" |
 
=== Light ===
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Resta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
| Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || 1200 || Area (medium) || Self || 1*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | Resta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 30(24) || align="center" | 40(32) || align="center" | 50(40)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Giresta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
| Light || Field || Revives allies downed during battle. Adds HP recovery. || 9800 || Area (medium) || Self || 3*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | Giresta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 40(32) || align="center" | 50(40) || align="center" | 60(48)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | HP Recovery Lv1 || align="center" | HP Recovery Lv2 || align="center" | HP Recovery Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Reverser (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
| Light || Field || Cures any status abnormalities. || 3000 || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | Reverser || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Regrant (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
| Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || 14000 || Area (large) || Self || 4*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | Regrant || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |6(4)  || align="center" |9(7)  || align="center" | 12(9)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 71-80 || align="center" |81-90  || align="center" | 91-100
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Rentis (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
| Light || Field || Creates a field that reduces damage from TECHNIC attacks. || 35000 || Area (small) || Self || 6*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | Rentis || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Retier (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
| Light || Field || Boosts TECHNIC and mental energy for party members. || 4000 || Area (medium) || Self || 3*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | Retier || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ff8cff;" |
 
 
 
=== Dark ===
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Megid (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| Dark || Projectile || Attacks by shooting a ball, with a small chance of incapacitating. || 450 || Line || Long || 2*
 
|-
 
| style="background-color:#ff8cff;" align="center" | Megid || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(40) || align="center" | 65(52) || align="center" | 30
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Incapacitate Lv1 || align="center" | Incapacitate Lv2 || align="center" | Incapacitate Lv3
 
|-
 
|} COMMENT:  Megid must hit an enemy 20 times in order to level up 1%.  Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%.
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Ramegid (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| Dark || Blast || Attacks enemies in front with a damaging gravity field. || 3500 || Area (3)/(4 @ 31+) || Medium || 3*
 
|-
 
| style="background-color:#ff8cff;" align="center" | Ramegid || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Confusion Lv1 || align="center" | Confusion Lv2 || align="center" | Confusion Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Dammegid (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || 4500 || Area (small) || Short || 4*
 
|-
 
| style="background-color:#ff8cff;" align="center" | Dammegid || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 9(7) || align="center" | 12(9) || align="center" | 18(14)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv2
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Nosmegid (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || 8000 || Area (small) || Long || 5*
 
|-
 
| style="background-color:#ff8cff;" align="center" | Nosmegid || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 35(28) || align="center" | 45(36) || align="center" | 55(44)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 126-135 || align="center" | 141-150 || align="center" | 157-175
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | HP Charge Lv2 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Megiverse (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || 35000 || Area (medium) || Self || 6*
 
|-
 
| style="background-color:#ff8cff;" align="center" | Megiverse || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 24(19) || align="center" | (24) || align="center" | 25(20)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | HP steal Lv1 6.67% || align="center" | HP steal Lv2 10% || align="center" | HP steal Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Megistar (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| Dark || Field || Boosts all abilities by giving up a large amount of HP. || 35000 || Self || Self || 6*
 
|-
 
| style="background-color:#ff8cff;" align="center" | Megistar || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |  || align="center" |  || align="center" | 64(51)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Boost all stats Lv1 +11% || align="center" | Boost all stats Lv2 +15% || align="center" | Boost all stats Lv3 +19%
 
|-
 
|}
 
 
|}
 
|}

Revision as of 01:17, 17 September 2008

Type requirements and caps

  Type name Req. type LV Photon art caps
HU RA FO Skills Bullets Attack
TECHNICs
Support
TECHNICs
Basic
types
Hunter N/A 20 10 10 10
Ranger 10 20 10 10
Force 10 10 20 20
Advanced
types
Fighmaster 7 - - 30 20 10 10
Gunmaster - 7 - 20 30 10 10
Masterforce - - 7 10 20 30 30
Acromaster 4 2 4 30 30 10 20
Protranser 4 4 2 30 30 20 10