Difference between revisions of "Sandbox:tlbww"

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m (New page: == Offline Technic Table EP1 (editting)== {| class="wikitable" |- ! colspan="9" style="background-color:#ff7878;" | === Fire === |- style="font-weight: bold;background-color:#fff2f2;text-a...)
 
m (Offline Technic Table EP1 (editting))
Line 10: Line 10:
 
| Fire || Projectile || Attacks by shooting a fireball that explodes. || 1000 || Single || Long || 1*
 
| Fire || Projectile || Attacks by shooting a fireball that explodes. || 1000 || Single || Long || 1*
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | [[Foie]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270 || align="center" | 271-280
+
| align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4 || align="center" | Burn Lv4
+
| align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4
 
|-
 
|-
 
|}
 
|}
Line 31: Line 31:
 
| Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 3500|| Area (3)/(4 @ 31+) || Medium || 2*
 
| Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 3500|| Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | [[Rafoie]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | 28(22)
+
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170 || align="center" | 171-180
+
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv3
+
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3
 
|-
 
|-
 
|}
 
|}
Line 52: Line 52:
 
|  Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
 
|  Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | [[Damfoie]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(14) || align="center" | (17)
+
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(14)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
+
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3
+
| align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3
 
|-
 
|-
 
|}
 
|}
Line 73: Line 73:
 
| Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 8000 || Area (medium) || Self || 4*
 
| Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 8000 || Area (medium) || Self || 4*
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | [[Gifoie]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
Line 79: Line 79:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
+
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
+
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv3
+
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3
 
|-
 
|-
 
|}
 
|}
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| Fire || Field || Supports allies by boosting attack power for a set period of time. || 2500 || Area (medium) || Self || 2*
 
| Fire || Field || Supports allies by boosting attack power for a set period of time. || 2500 || Area (medium) || Self || 2*
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | [[Shifta]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
Line 100: Line 100:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
+
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
+
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
+
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|-
 
|}
 
|}
Line 113: Line 113:
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
| Fire || Field || Reduces enemy attack power for a set period of time. || 1500<|| Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
+
| Fire || Field || Reduces enemy attack power for a set period of time. || 1500<|| Area (medium) || Self || 2*
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | [[Jellen]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
Line 121: Line 121:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
+
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min(?)
+
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% || align="center" | Lv4 -25%
+
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 
|-
 
|-
 
|}
 
|}
Line 140: Line 140:
 
| Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 1000 || Line || Long || 1*
 
| Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 1000 || Line || Long || 1*
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | [[Barta]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
Line 146: Line 146:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) || align="center" | (15)
+
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
+
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140  
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
Line 161: Line 161:
 
| Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3500< || Area (3)/(4 @ 31+) || Medium || 2*
 
| Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3500< || Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | [[Rabarta]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
+
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 || align="center" | 161-170
+
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
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| Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
 
| Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | [[Dambarta]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12) || align="center" | (16)
+
| align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
+
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv4
+
| align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3
 
|-
 
|-
 
|}
 
|}
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| Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 8000 || Area (medium) || Self || 4*
 
| Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 8000 || Area (medium) || Self || 4*
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | [[Gibarta]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
Line 209: Line 209:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
+
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
+
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3
+
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3
 
|-
 
|-
 
|}
 
|}
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| Ice || Field || Supports allies by boosting defense for a set period of time. || 2500 || Area (medium) || Self || 2*
 
| Ice || Field || Supports allies by boosting defense for a set period of time. || 2500 || Area (medium) || Self || 2*
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | [[Deband]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
Line 230: Line 230:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
+
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
+
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
+
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|-
 
|}
 
|}
Line 245: Line 245:
 
| Ice || Field || Supports allies by reducing enemy defense for a set period of time. || 500 || Area (medium) || Self || 2*
 
| Ice || Field || Supports allies by reducing enemy defense for a set period of time. || 500 || Area (medium) || Self || 2*
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | [[Zalure]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
Line 251: Line 251:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
+
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min(?)
+
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% || align="center" | Lv4 -25%
+
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 
|-
 
|-
 
|}
 
|}
Line 266: Line 266:
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zonde (icon).png|40px]]
 
| rowspan="2" | [[Image:Zonde (icon).png|40px]]
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
+
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
|  <span title="Zonde">ゾンデ</span> || Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || <span style="color: red;">500</span>/<span style="color: blue;">1000</span> || Line || Long || 1*
+
| Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 1000 || Line || Long || 1*
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | [[Zonde]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) || align="center" | (15)
+
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165
+
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv2
+
| align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Razonde (icon).png|40px]]
 
| rowspan="2" | [[Image:Razonde (icon).png|40px]]
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
+
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
<span title="Ra Zonde">ラ・ゾンデ</span> || Lightning || Blast || Attacks with a lightning strike that damages enemies. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || 2*
+
|  Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | [[Razonde]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
+
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165 || align="center" | 166-175
+
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
+
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Gizonde (icon).png|40px]]
 
| rowspan="2" | [[Image:Gizonde (icon).png|40px]]
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
+
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
|  <span title="Gi Zonde">ギ・ゾンデ</span> || Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self || 4*
+
| Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 8000 || Area (medium) || Self || 4*
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | [[Gizonde]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
+
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
+
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
+
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Noszonde (icon).png|40px]]
 
| rowspan="2" | [[Image:Noszonde (icon).png|40px]]
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
+
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
|  <span title="Nosu Zonde">ス・ゾンデ</span> || Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || <span style="color: red;">50 [[PA Fragment|PAF]]</span>/<span style="color: blue;">4500</span> || Area (small) || Long || <span style="color: red;">5*</span>/<span style="color: blue;">3*</span>
+
| Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || 4500 || Area (small) || Long || 3*
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | [[Noszonde]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 30(24) || align="center" | 60(48) || align="center" | (57) || align="center" | (48)
+
| align="center" | 30(24) || align="center" | 60(48) || align="center" | (57)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180 || align="center" | 181-190
+
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3 || align="center" | Shock Lv3
+
| align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zodial (icon).png|40px]]
 
| rowspan="2" | [[Image:Zodial (icon).png|40px]]
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
+
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
|  <span title="Zodiaaru">ゾディアール</span> || Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || <span style="color: red;">9000</span>/<span style="color: blue;">4000</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">3*</span>
+
| Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || 4000 || Area (medium) || 3*
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | [[Zodial]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
+
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
+
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
+
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zoldeel (icon).png|40px]]
 
| rowspan="2" | [[Image:Zoldeel (icon).png|40px]]
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
+
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
|  <span title="Zorudiiru">ゾルディール</span> || Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || <span style="color: red;">6000</span>/<span style="color: blue;">1500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
+
| Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || 1500 || Area (medium) || Self || 2*
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | [[Zoldeel]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
+
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min(?)
+
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% || align="center" | Lv4 -25%
+
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 
|-
 
|-
 
|}
 
|}
Line 396: Line 396:
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Diga (icon).png|40px]]
 
| rowspan="2" | [[Image:Diga (icon).png|40px]]
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
+
| lement || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
|  <span title="Diiga">ディーガ</span> || Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || <span style="color: red;">500</span>/<span style="color: blue;">450</span> || Single || Long || 1*
+
| Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 450 || Single || Long || 1*
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | [[Diga]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) || align="center" | (11)
+
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280 || align="center" | 281-290
+
| align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4 || align="center" | Silence Lv4
+
| align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Radiga (icon).png|40px]]
 
| rowspan="2" | [[Image:Radiga (icon).png|40px]]
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
+
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
|  <span title="Ra Diiga">ラ・ディーガ</span> || Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || 2*
+
| Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 3500 || Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | [[Radiga]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
+
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180 || align="center" | 181-190
+
| align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" |  || align="center" |  || align="center" |  || align="center" |  
+
| align="center" |  || align="center" |  || align="center" |
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Damdiga (icon).png|40px]]
 
| rowspan="2" | [[Image:Damdiga (icon).png|40px]]
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
+
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
|  <span title="Damu Diiga">ダム・ディーガ</span> || Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || <span style="color: red;">4000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || 3*
+
| Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | [[Damdiga]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(9) || align="center" | (16)
+
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(9)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
+
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv4
+
| align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Gidiga (icon).png|40px]]
 
| rowspan="2" | [[Image:Gidiga (icon).png|40px]]
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
+
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
|  <span title="Gi Diiga">ギ・ディーガ</span> || Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self  || <span style="color: red;">4*</span>/<span style="color: blue;">5*</span>
+
| Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 8000 || Area (medium) || Self  || 5*
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | [[Gidiga]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
+
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160 || align="center" | 161-170
+
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" |  || align="center" |  || align="center" |  || align="center" |  
+
| align="center" |  || align="center" |  || align="center" |
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Nosdiga (icon).png|40px]]
 
| rowspan="2" | [[Image:Nosdiga (icon).png|40px]]
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
+
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
|  <span title="Nosu Diiga">ノス・ディーガ</span> || Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">4500</span> || Single || Long || <span style="color: red;">?*</span>/<span style="color: blue;">3*</span>
+
| Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || 4500 || Single || Long || 3*
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | [[Nosdiga]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 25(20) || align="center" | 45(36) || align="center" | 40 || align="center" | (40)
+
| align="center" | 25(20) || align="center" | 45(36) || align="center" | 40
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170 || align="center" | 171-180
+
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2
+
| align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Dizas (icon).png|40px]]
 
| rowspan="2" | [[Image:Dizas (icon).png|40px]]
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
+
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
|  <span title="Diizas">ディーザス</span> || Ground || Field || Creates a field that reduces damage from physical attacks || <span style="color: red;">?</span>/<span style="color: blue;">35000</span> || Area (small) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">6*</span>
+
| Ground || Field || Creates a field that reduces damage from physical attacks || 35000 || Area (small) || Self || 6*
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | [[Dizas]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" |  || align="center" |  || align="center" |  || align="center" |  
+
| align="center" |  || align="center" |  || align="center" |
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" |  || align="center" |  || align="center" |  || align="center" |  
+
| align="center" |  || align="center" |  || align="center" |
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" |  || align="center" |  || align="center" |  || align="center" |  
+
| align="center" |  || align="center" |  || align="center" |
 
|-
 
|-
 
|}
 
|}

Revision as of 10:25, 13 July 2008

Offline Technic Table EP1 (editting)

Fire

Foie (icon).png Element Type Description Price Target Range Rarity
Fire Projectile Attacks by shooting a fireball that explodes. 1000 Single Long 1*
Foie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 10(8) 12(9) 14(11)
Tech % 221-230 232-250 252-270
SE Burn Lv2 Burn Lv3 Burn Lv4
Rafoie (icon).png Element Type Description Price Target Range Rarity
Fire Blast Attacks enemies in front of the user with a powerful flame. 3500 Area (3)/(4 @ 31+) Medium 2*
Rafoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) 24(19)
Tech % 131-140 141-150 152-170
SE Burn Lv1 Burn Lv2 Burn Lv3
Damfoie (icon).png Element Type Description Price Target Range Rarity
Fire Channeled Stream Spews flame based on the length of button input and PP spent. 4500 Area (small) Short 3*
Damfoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 6(4) 9(7) 18(14)
Tech % 101-110 111-120 121-130
SE Burn Lv3 Burn Lv3 Burn Lv3
Gifoie (icon).png Element Type Description Price Target Range Rarity
Fire Blast Attacks surrounding enemies with a wall of fire around the user. 8000 Area (medium) Self 4*
Gifoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) 40(32)
Tech % 121-130 131-140 141-150
SE Burn Lv1 Burn Lv2 Burn Lv3
Shifta (icon).png Element Type Description Price Target Range Rarity
Fire Field Supports allies by boosting attack power for a set period of time. 2500 Area (medium) Self 2*
Shifta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Lv1 +11% Lv2 +15% Lv3 +19%
Jellen (icon).png Element Type Description Price Target Range Rarity
Fire Field Reduces enemy attack power for a set period of time. 1500< Area (medium) Self 2*
Jellen
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 30 sec 1 min 90 sec
SE Lv1 -10% Lv2 -15% Lv3 -20%

Ice

Barta (icon).png Element Type Description Price Target Range Rarity
Ice Ground Projectile Attacks enemies with a projectile of ice. 1000 Line Long 1*
Barta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 10(8) 13(10) 16(12)
Tech % 111-120 121-130 131-140
SE Freeze Lv 1 Freeze Lv 1 Freeze Lv 1 Freeze Lv 2
Rabarta (icon).png Element Type Description Price Target Range Rarity
Ice Ground Blast Attacks enemies in front of the user with a blast of ice that damages. 3500< Area (3)/(4 @ 31+) Medium 2*
Rabarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) 24(19)
Tech % 121-130 131-140 142-160
SE Freeze Lv1 Freeze Lv2 Freeze Lv3 Freeze Lv3
Dambarta (icon).png Element Type Description Price Target Range Rarity
Ice Channeled Ground Blast Spews ice based on the length of button input and PP spent. 4500 Area (small) Short 3*
Dambarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 12(9) 16(12)
Tech % 101-110 111-120 121-130
SE Freeze Lv3 Freeze Lv3 Freeze Lv3
Gibarta (icon).png Element Type Description Price Target Range Rarity
Ice Blast Attacks surrounding enemies with a wall of ice around the user. 8000 Area (medium) Self 4*
Gibarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) 40(32)
Tech % 111-120 121-130 131-140
SE Freeze Lv1 Freeze Lv2 Freeze Lv3
Deband (icon).png Element Type Description Price Target Range Rarity
Ice Field Supports allies by boosting defense for a set period of time. 2500 Area (medium) Self 2*
Deband
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Lv1 +11% Lv2 +15% Lv3 +19%
Zalure (icon).png Element Type Description Price Target Range Rarity
Ice Field Supports allies by reducing enemy defense for a set period of time. 500 Area (medium) Self 2*
Zalure
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 30 sec 1 min 90 sec
SE Lv1 -10% Lv2 -15% Lv3 -20%

Lightning

Zonde (icon).png Element Type Description Price Target Range Rarity
Lightning Projectile Attacks enemies with a single, penetrating bolt of lightning. 1000 Line Long 1*
Zonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 10(8) 13(10) 16(12)
Tech % 126-135 136-145 146-155
SE Shock Lv1 Shock Lv1 Shock Lv1
Razonde (icon).png Element Type Description Price Target Range Rarity
Lightning Blast Attacks with a lightning strike that damages enemies. 3500 Area (3)/(4 @ 31+) Medium 2*
Razonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) 24(19
Tech % 126-135 136-145 147-165
SE Shock Lv1 Shock Lv2 Shock Lv3
Gizonde (icon).png Element Type Description Price Target Range Rarity
Lightning Blast Attacks surrounding enemies with a ball of lightning above the user's head. 8000 Area (medium) Self 4*
Gizonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) 40(32
Tech % 111-120 121-130 131-140
SE Shock Lv1 Shock Lv2 Shock Lv3
Noszonde (icon).png Element Type Description Price Target Range Rarity
Lightning Homing Projectile Attacks enemies with homing ball of lightning while the button is held down. 4500 Area (small) Long 3*
Noszonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 30(24) 60(48) (57)
Tech % 131-140 146-155 162-180
SE Shock Lv2 Shock Lv3 Shock Lv3
Zodial (icon).png Element Type Description Price Target Range Rarity
Lightning Field Supports allies by boosting accuracy and agility for a set period of time. 4000 Area (medium) 3*
Zodial
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Lv1 +11% Lv2 +15% Lv3 +19%
Zoldeel (icon).png Element Type Description Price Target Range Rarity
Lightning Field Reduces enemy accuracy and agility for a set period of time. 1500 Area (medium) Self 2*
Zoldeel
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 30 sec 1 min 90 sec
SE Lv1 -10% Lv2 -15% Lv3 -20%

Ground

Diga (icon).png lement Type Description Price Target Range Rarity
Ground Parabolic Projectile Attacks with a projectile that explodes when it hits an enemy. 450 Single Long 1*
Diga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 10(8) 12(9)
Tech % 231-240 242-260 262-280
SE Silence Lv2 Silence Lv3 Silence Lv4
Radiga (icon).png Element Type Description Price Target Range Rarity
Ground Ground Blast Attacks enemies in front of the user with a mass that damages. 3500 Area (3)/(4 @ 31+) Medium 2*
Radiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) 24(19
Tech % 141-150 151-160 162-180
SE
Damdiga (icon).png Element Type Description Price Target Range Rarity
Ground Channeled Stream Spews poison based on the length of button input and PP spent. 4500 Area (small) Short 3*
Damdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 6(4) 9(7) 18(9)
Tech % 111-120 121-130 131-140
SE Poison Lv3 Poison Lv3 Poison Lv3
Gidiga (icon).png Element Type Description Price Target Range Rarity
Ground Ground Blast Attacks surrounding enemies with a massive earthquake. 8000 Area (medium) Self 5*
Gidiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) 40(32)
Tech % 131-140 141-150 151-160
SE
Nosdiga (icon).png Element Type Description Price Target Range Rarity
Ground Homing Ground Projectile Summons serpents that attack enemies while the button is held down. 4500 Single Long 3*
Nosdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 25(20) 45(36) 40
Tech % 131-140 146-155 161-170
SE Stun Lv2 Stun Lv2 Stun Lv2
Dizas (icon).png Element Type Description Price Target Range Rarity
Ground Field Creates a field that reduces damage from physical attacks 35000 Area (small) Self 6*
Dizas
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage
Tech %
SE

Light

Resta (icon).png JP Name Element Type Description Price Target Range Rarity
レスタ Light Field Uses the power of photons to regenerate body cells, restoring HP. 800/1200 Area (medium) Self 1*
Resta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 30(24) 40(32) 50(40) (45)
Tech %
SE
Giresta (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・レスタ Light Field Revives allies downed during battle. Adds HP recovery. 90 PAF/9800 Area (medium) Self 8*/3*
Giresta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 40(32) 50(40) 60(48) 70
Tech %
SE HP Recovery Lv1 HP Recovery Lv2 HP Recovery Lv3 HP Recovery Lv3
Reverser (icon).png JP Name Element Type Description Price Target Range Rarity
レジェネ Light Field Cures any status abnormalities. 1000/3000 Area (medium) Self 2*
Reverser
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 8(6) 10(8) 12(9) 14
Tech %
SE
Regrant (icon).png JP Name Element Type Description Price Target Range Rarity
レグランツ Light Channeled Blast Converts the HP into an attack based on length of button input and PP. 90PAF/14000 Area (large) Self ?*/4*
Regrant
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 6(4) 9(7) 12(9) (12)
Tech % 71-80 81-90 91-100 102-120
SE
Rentis (icon).png JP Name Element Type Description Price Target Range Rarity
レンティス Light Field Creates a field that reduces damage from TECHNIC attacks. ?/35000 Area (small) Self ?*/6*
Rentis
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage
Tech %
SE
Retier (icon).png JP Name Element Type Description Price Target Range Rarity
レティアール Light Field Boosts TECHNIC and mental energy for party members. 9000/4000 Area (medium) Self 6*/3*
Retier
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 2 min 3 min 4 min 5 min
SE Lv1 +11% Lv2 +15% Lv3 +19% Lv4 +23%

Dark

Megid (icon).png JP Name Element Type Description Price Target Range Rarity
メギド Dark Projectile Attacks by shooting a ball, with a small chance of incapacitating. 99 PAF/450 Line Long 1*/2*
Megid
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(40) 65(52) 30 (28)
Tech % 136-145 146-155 156-165 166-175
SE Incapacitate Lv1 Incapacitate Lv2 Incapacitate Lv3 Incapacitate Lv3
COMMENT: Megid must hit an enemy 20 times in order to level up 1%. Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%.
Ramegid (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・メギド Dark Blast Attacks enemies in front with a damaging gravity field. 4500/3500 Area (3)/(4 @ 31+) Medium 2*/3*
Ramegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(12) 20(16) 24(19) (22)
Tech % 121-130 131-140 142-160 161-170
SE Confusion Lv1 Confusion Lv2 Confusion Lv3 Confusion Lv3
Dammegid (icon).png JP Name Element Type Description Price Target Range Rarity
ダム・メギド Dark Channeled Stream Creates a well based on length of button input and PP spent. 6000/4500 Area (small) Short 3*/4*
Dammegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 9(7) 12(9) 18(14) (17)
Tech % 121-130 131-140 141-150 151-160
SE Infection Lv2 Infection Lv2 Infection Lv2 Infection Lv3
Nosmegid (icon).png JP Name Element Type Description Price Target Range Rarity
ノス・メギド Dark Homing Projectile Creates a homing gravity well while the button is held down. 75 PAF/8000 Area (small) Long ?*/5*
Nosmegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 35(28) 45(36) 55(44) (52)
Tech % 126-135 141-150 157-175 177-195
SE HP Charge Lv2 HP Charge Lv3 HP Charge Lv3 HP Charge Lv3
Megiverse (icon).png JP Name Element Type Description Price Target Range Rarity
メギバース Dark Channeled Field Damages & steals HP based on length of button input and PP spent. 75 PAF/35000 Area (medium) Self 7*/6*
Megiverse
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 24(19) (24) 25(20) (24)
Tech % 101-110 111-120 121-130 131-140
SE HP steal Lv1 6.67% HP steal Lv2 10% HP steal Lv3 HP steal Lv3
Megistar (icon).png JP Name Element Type Description Price Target Range Rarity
メギスタール Dark Field Boosts all abilities by giving up a large amount of HP. 25 PAF/35000 Self Self 8*/6*
Megistar
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 64(51) 64
Tech %
SE Boost all stats Lv1 +11% Boost all stats Lv2 +15% Boost all stats Lv3 +19% Boost all stats Lv4 +23%