Difference between revisions of "Sandbox:tlbww"
From PSU Cyril Wiki
m (New page: == Offline Technic Table EP1 (editting)== {| class="wikitable" |- ! colspan="9" style="background-color:#ff7878;" | === Fire === |- style="font-weight: bold;background-color:#fff2f2;text-a...) |
m (→Offline Technic Table EP1 (editting)) |
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| Fire || Projectile || Attacks by shooting a fireball that explodes. || 1000 || Single || Long || 1* | | Fire || Projectile || Attacks by shooting a fireball that explodes. || 1000 || Single || Long || 1* | ||
|- | |- | ||
− | | style="background-color:#ff7878;" align="center" | | + | | style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
Line 19: | Line 19: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270 | + | | align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Burn Lv2 || align="center" | Burn Lv3 | + | | align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4 |
|- | |- | ||
|} | |} | ||
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| Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 3500|| Area (3)/(4 @ 31+) || Medium || 2* | | Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 3500|| Area (3)/(4 @ 31+) || Medium || 2* | ||
|- | |- | ||
− | | style="background-color:#ff7878;" align="center" | | + | | style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
Line 37: | Line 37: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19 | + | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170 | + | | align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Burn Lv1 || align="center" | Burn Lv2 | + | | align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 |
|- | |- | ||
|} | |} | ||
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| Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3* | | Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3* | ||
|- | |- | ||
− | | style="background-color:#ff7878;" align="center" | | + | | style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
Line 58: | Line 58: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(14 | + | | align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(14) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 | + | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | + | | align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3 | |
|- | |- | ||
|} | |} | ||
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| Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 8000 || Area (medium) || Self || 4* | | Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 8000 || Area (medium) || Self || 4* | ||
|- | |- | ||
− | | style="background-color:#ff7878;" align="center" | | + | | style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
Line 79: | Line 79: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32 | + | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 | + | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Burn Lv1 || align="center" | Burn Lv2 | + | | align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 |
|- | |- | ||
|} | |} | ||
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| Fire || Field || Supports allies by boosting attack power for a set period of time. || 2500 || Area (medium) || Self || 2* | | Fire || Field || Supports allies by boosting attack power for a set period of time. || 2500 || Area (medium) || Self || 2* | ||
|- | |- | ||
− | | style="background-color:#ff7878;" align="center" | | + | | style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
Line 100: | Line 100: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | + | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Duration | | style="font-weight: bold;text-align: center;" | Duration | ||
− | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 | + | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19 | + | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% |
|- | |- | ||
|} | |} | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | | Fire || Field || Reduces enemy attack power for a set period of time. || 1500<|| Area (medium) || Self || | + | | Fire || Field || Reduces enemy attack power for a set period of time. || 1500<|| Area (medium) || Self || 2* |
|- | |- | ||
− | | style="background-color:#ff7878;" align="center" | | + | | style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
Line 121: | Line 121: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | + | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Duration | | style="font-weight: bold;text-align: center;" | Duration | ||
− | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec | + | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20 | + | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% |
|- | |- | ||
|} | |} | ||
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| Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 1000 || Line || Long || 1* | | Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 1000 || Line || Long || 1* | ||
|- | |- | ||
− | | style="background-color:#7d7dff;" align="center" | | + | | style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
Line 146: | Line 146: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12 | + | | align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | + | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
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| Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3500< || Area (3)/(4 @ 31+) || Medium || 2* | | Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3500< || Area (3)/(4 @ 31+) || Medium || 2* | ||
|- | |- | ||
− | | style="background-color:#7d7dff;" align="center" | | + | | style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
Line 167: | Line 167: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19 | + | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 | + | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
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| Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3* | | Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3* | ||
|- | |- | ||
− | | style="background-color:#7d7dff;" align="center" | | + | | style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
Line 188: | Line 188: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12 | + | | align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 | + | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3 | + | | align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3 |
|- | |- | ||
|} | |} | ||
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| Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 8000 || Area (medium) || Self || 4* | | Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 8000 || Area (medium) || Self || 4* | ||
|- | |- | ||
− | | style="background-color:#7d7dff;" align="center" | | + | | style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
Line 209: | Line 209: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32 | + | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | + | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Freeze Lv1 || align="center" | Freeze Lv2 | + | | align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 |
|- | |- | ||
|} | |} | ||
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| Ice || Field || Supports allies by boosting defense for a set period of time. || 2500 || Area (medium) || Self || 2* | | Ice || Field || Supports allies by boosting defense for a set period of time. || 2500 || Area (medium) || Self || 2* | ||
|- | |- | ||
− | | style="background-color:#7d7dff;" align="center" | | + | | style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
Line 230: | Line 230: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | + | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Duration | | style="font-weight: bold;text-align: center;" | Duration | ||
− | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 | + | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19 | + | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% |
|- | |- | ||
|} | |} | ||
Line 245: | Line 245: | ||
| Ice || Field || Supports allies by reducing enemy defense for a set period of time. || 500 || Area (medium) || Self || 2* | | Ice || Field || Supports allies by reducing enemy defense for a set period of time. || 500 || Area (medium) || Self || 2* | ||
|- | |- | ||
− | | style="background-color:#7d7dff;" align="center" | | + | | style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
Line 251: | Line 251: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | + | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Duration | | style="font-weight: bold;text-align: center;" | Duration | ||
− | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec | + | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20 | + | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% |
|- | |- | ||
|} | |} | ||
Line 266: | Line 266: | ||
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
| rowspan="2" | [[Image:Zonde (icon).png|40px]] | | rowspan="2" | [[Image:Zonde (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#ffffeb;" | |- style="background-color:#ffffeb;" | ||
− | + | | Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 1000 || Line || Long || 1* | |
|- | |- | ||
− | | style="background-color:#ffff32;" align="center" | | + | | style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12 | + | | align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155 | + | | align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1 | + | | align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1 |
|- | |- | ||
|} | |} | ||
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
| rowspan="2" | [[Image:Razonde (icon).png|40px]] | | rowspan="2" | [[Image:Razonde (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#ffffeb;" | |- style="background-color:#ffffeb;" | ||
− | | | + | | Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (3)/(4 @ 31+) || Medium || 2* |
|- | |- | ||
− | | style="background-color:#ffff32;" align="center" | | + | | style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19 | + | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165 | + | | align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Shock Lv1 || align="center" | Shock Lv2 | + | | align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 |
|- | |- | ||
|} | |} | ||
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
| rowspan="2" | [[Image:Gizonde (icon).png|40px]] | | rowspan="2" | [[Image:Gizonde (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#ffffeb;" | |- style="background-color:#ffffeb;" | ||
− | + | | Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 8000 || Area (medium) || Self || 4* | |
|- | |- | ||
− | | style="background-color:#ffff32;" align="center" | | + | | style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32 | + | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | + | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Shock Lv1 || align="center" | Shock Lv2 | + | | align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 |
|- | |- | ||
|} | |} | ||
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
| rowspan="2" | [[Image:Noszonde (icon).png|40px]] | | rowspan="2" | [[Image:Noszonde (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#ffffeb;" | |- style="background-color:#ffffeb;" | ||
− | + | | Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || 4500 || Area (small) || Long || 3* | |
|- | |- | ||
− | | style="background-color:#ffff32;" align="center" | | + | | style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 30(24) || align="center" | 60(48) || align="center" | (57 | + | | align="center" | 30(24) || align="center" | 60(48) || align="center" | (57) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180 | + | | align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Shock Lv2 | + | | align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3 |
|- | |- | ||
|} | |} | ||
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
| rowspan="2" | [[Image:Zodial (icon).png|40px]] | | rowspan="2" | [[Image:Zodial (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#ffffeb;" | |- style="background-color:#ffffeb;" | ||
− | + | | Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || 4000 || Area (medium) || 3* | |
|- | |- | ||
− | | style="background-color:#ffff32;" align="center" | | + | | style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | + | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Duration | | style="font-weight: bold;text-align: center;" | Duration | ||
− | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 | + | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19 | + | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% |
|- | |- | ||
|} | |} | ||
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
| rowspan="2" | [[Image:Zoldeel (icon).png|40px]] | | rowspan="2" | [[Image:Zoldeel (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#ffffeb;" | |- style="background-color:#ffffeb;" | ||
− | + | | Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || 1500 || Area (medium) || Self || 2* | |
|- | |- | ||
− | | style="background-color:#ffff32;" align="center" | | + | | style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | + | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Duration | | style="font-weight: bold;text-align: center;" | Duration | ||
− | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec | + | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20 | + | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% |
|- | |- | ||
|} | |} | ||
Line 396: | Line 396: | ||
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
| rowspan="2" | [[Image:Diga (icon).png|40px]] | | rowspan="2" | [[Image:Diga (icon).png|40px]] | ||
− | | | + | | lement || Type || Description || Price || Target || Range || Rarity |
|- style="background-color:#fff4e6;" | |- style="background-color:#fff4e6;" | ||
− | + | | Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 450 || Single || Long || 1* | |
|- | |- | ||
− | | style="background-color:#ff8c00;" align="center" | | + | | style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9 | + | | align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280 | + | | align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Silence Lv2 || align="center" | Silence Lv3 | + | | align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4 |
|- | |- | ||
|} | |} | ||
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
| rowspan="2" | [[Image:Radiga (icon).png|40px]] | | rowspan="2" | [[Image:Radiga (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#fff4e6;" | |- style="background-color:#fff4e6;" | ||
− | + | | Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 3500 || Area (3)/(4 @ 31+) || Medium || 2* | |
|- | |- | ||
− | | style="background-color:#ff8c00;" align="center" | | + | | style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19 | + | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180 | + | | align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | + | | align="center" | || align="center" | || align="center" | | |
|- | |- | ||
|} | |} | ||
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
| rowspan="2" | [[Image:Damdiga (icon).png|40px]] | | rowspan="2" | [[Image:Damdiga (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#fff4e6;" | |- style="background-color:#fff4e6;" | ||
− | + | | Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3* | |
|- | |- | ||
− | | style="background-color:#ff8c00;" align="center" | | + | | style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(9 | + | | align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(9) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | + | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3 | + | | align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3 |
|- | |- | ||
|} | |} | ||
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
| rowspan="2" | [[Image:Gidiga (icon).png|40px]] | | rowspan="2" | [[Image:Gidiga (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#fff4e6;" | |- style="background-color:#fff4e6;" | ||
− | + | | Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 8000 || Area (medium) || Self || 5* | |
|- | |- | ||
− | | style="background-color:#ff8c00;" align="center" | | + | | style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32 | + | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160 | + | | align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | + | | align="center" | || align="center" | || align="center" | | |
|- | |- | ||
|} | |} | ||
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
| rowspan="2" | [[Image:Nosdiga (icon).png|40px]] | | rowspan="2" | [[Image:Nosdiga (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#fff4e6;" | |- style="background-color:#fff4e6;" | ||
− | + | | Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || 4500 || Single || Long || 3* | |
|- | |- | ||
− | | style="background-color:#ff8c00;" align="center" | | + | | style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 25(20) || align="center" | 45(36) || align="center" | 40 | + | | align="center" | 25(20) || align="center" | 45(36) || align="center" | 40 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170 | + | | align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | + | | align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2 | |
|- | |- | ||
|} | |} | ||
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
| rowspan="2" | [[Image:Dizas (icon).png|40px]] | | rowspan="2" | [[Image:Dizas (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#fff4e6;" | |- style="background-color:#fff4e6;" | ||
− | + | | Ground || Field || Creates a field that reduces damage from physical attacks || 35000 || Area (small) || Self || 6* | |
|- | |- | ||
− | | style="background-color:#ff8c00;" align="center" | | + | | style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" | |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
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− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
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| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
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| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
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|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
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Revision as of 10:25, 13 July 2008
Contents
Offline Technic Table EP1 (editting)
Fire | ||||||||||||||||||||||||||||
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Fire | Projectile | Attacks by shooting a fireball that explodes. | 1000 | Single | Long | 1* | ||||||||||||||||||||||
Foie |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Fire | Blast | Attacks enemies in front of the user with a powerful flame. | 3500 | Area (3)/(4 @ 31+) | Medium | 2* | ||||||||||||||||||||||
Rafoie |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Fire | Channeled Stream | Spews flame based on the length of button input and PP spent. | 4500 | Area (small) | Short | 3* | ||||||||||||||||||||||
Damfoie |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Fire | Blast | Attacks surrounding enemies with a wall of fire around the user. | 8000 | Area (medium) | Self | 4* | ||||||||||||||||||||||
Gifoie |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Fire | Field | Supports allies by boosting attack power for a set period of time. | 2500 | Area (medium) | Self | 2* | ||||||||||||||||||||||
Shifta |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Fire | Field | Reduces enemy attack power for a set period of time. | 1500< | Area (medium) | Self | 2* | ||||||||||||||||||||||
Jellen |
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Ice | ||||||||||||||||||||||||||||
Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ice | Ground Projectile | Attacks enemies with a projectile of ice. | 1000 | Line | Long | 1* | ||||||||||||||||||||||
Barta |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ice | Ground Blast | Attacks enemies in front of the user with a blast of ice that damages. | 3500< | Area (3)/(4 @ 31+) | Medium | 2* | ||||||||||||||||||||||
Rabarta |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ice | Channeled Ground Blast | Spews ice based on the length of button input and PP spent. | 4500 | Area (small) | Short | 3* | ||||||||||||||||||||||
Dambarta |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ice | Blast | Attacks surrounding enemies with a wall of ice around the user. | 8000 | Area (medium) | Self | 4* | ||||||||||||||||||||||
Gibarta |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ice | Field | Supports allies by boosting defense for a set period of time. | 2500 | Area (medium) | Self | 2* | ||||||||||||||||||||||
Deband |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ice | Field | Supports allies by reducing enemy defense for a set period of time. | 500 | Area (medium) | Self | 2* | ||||||||||||||||||||||
Zalure |
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Lightning | ||||||||||||||||||||||||||||
Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Lightning | Projectile | Attacks enemies with a single, penetrating bolt of lightning. | 1000 | Line | Long | 1* | ||||||||||||||||||||||
Zonde |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Lightning | Blast | Attacks with a lightning strike that damages enemies. | 3500 | Area (3)/(4 @ 31+) | Medium | 2* | ||||||||||||||||||||||
Razonde |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Lightning | Blast | Attacks surrounding enemies with a ball of lightning above the user's head. | 8000 | Area (medium) | Self | 4* | ||||||||||||||||||||||
Gizonde |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Lightning | Homing Projectile | Attacks enemies with homing ball of lightning while the button is held down. | 4500 | Area (small) | Long | 3* | ||||||||||||||||||||||
Noszonde |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Lightning | Field | Supports allies by boosting accuracy and agility for a set period of time. | 4000 | Area (medium) | 3* | |||||||||||||||||||||||
Zodial |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Lightning | Field | Reduces enemy accuracy and agility for a set period of time. | 1500 | Area (medium) | Self | 2* | ||||||||||||||||||||||
Zoldeel |
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Ground | ||||||||||||||||||||||||||||
lement | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ground | Parabolic Projectile | Attacks with a projectile that explodes when it hits an enemy. | 450 | Single | Long | 1* | ||||||||||||||||||||||
Diga |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ground | Ground Blast | Attacks enemies in front of the user with a mass that damages. | 3500 | Area (3)/(4 @ 31+) | Medium | 2* | ||||||||||||||||||||||
Radiga |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ground | Channeled Stream | Spews poison based on the length of button input and PP spent. | 4500 | Area (small) | Short | 3* | ||||||||||||||||||||||
Damdiga |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ground | Ground Blast | Attacks surrounding enemies with a massive earthquake. | 8000 | Area (medium) | Self | 5* | ||||||||||||||||||||||
Gidiga |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ground | Homing Ground Projectile | Summons serpents that attack enemies while the button is held down. | 4500 | Single | Long | 3* | ||||||||||||||||||||||
Nosdiga |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ground | Field | Creates a field that reduces damage from physical attacks | 35000 | Area (small) | Self | 6* | ||||||||||||||||||||||
Dizas |
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Light | ||||||||||||||||||||||||||||
JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
レスタ | Light | Field | Uses the power of photons to regenerate body cells, restoring HP. | 800/1200 | Area (medium) | Self | 1* | |||||||||||||||||||||
Resta |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ギ・レスタ | Light | Field | Revives allies downed during battle. Adds HP recovery. | 90 PAF/9800 | Area (medium) | Self | 8*/3* | |||||||||||||||||||||
Giresta |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
レジェネ | Light | Field | Cures any status abnormalities. | 1000/3000 | Area (medium) | Self | 2* | |||||||||||||||||||||
Reverser |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
レグランツ | Light | Channeled Blast | Converts the HP into an attack based on length of button input and PP. | 90PAF/14000 | Area (large) | Self | ?*/4* | |||||||||||||||||||||
Regrant |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
レンティス | Light | Field | Creates a field that reduces damage from TECHNIC attacks. | ?/35000 | Area (small) | Self | ?*/6* | |||||||||||||||||||||
Rentis |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
レティアール | Light | Field | Boosts TECHNIC and mental energy for party members. | 9000/4000 | Area (medium) | Self | 6*/3* | |||||||||||||||||||||
Retier |
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Dark | ||||||||||||||||||||||||||||
JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
メギド | Dark | Projectile | Attacks by shooting a ball, with a small chance of incapacitating. | 99 PAF/450 | Line | Long | 1*/2* | |||||||||||||||||||||
Megid |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ラ・メギド | Dark | Blast | Attacks enemies in front with a damaging gravity field. | 4500/3500 | Area (3)/(4 @ 31+) | Medium | 2*/3* | |||||||||||||||||||||
Ramegid |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ダム・メギド | Dark | Channeled Stream | Creates a well based on length of button input and PP spent. | 6000/4500 | Area (small) | Short | 3*/4* | |||||||||||||||||||||
Dammegid |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ノス・メギド | Dark | Homing Projectile | Creates a homing gravity well while the button is held down. | 75 PAF/8000 | Area (small) | Long | ?*/5* | |||||||||||||||||||||
Nosmegid |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
メギバース | Dark | Channeled Field | Damages & steals HP based on length of button input and PP spent. | 75 PAF/35000 | Area (medium) | Self | 7*/6* | |||||||||||||||||||||
Megiverse |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
メギスタール | Dark | Field | Boosts all abilities by giving up a large amount of HP. | 25 PAF/35000 | Self | Self | 8*/6* | |||||||||||||||||||||
Megistar |
|