Difference between revisions of "Talk:Illusionary Shaft"
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(New page: ==Enemies== Would it be jumping the gun to presume that all the enemies in the Mines are of MAG will show up in this mission? Obvious there will be extra enemies, but this pattern holds tr...) |
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Would it be jumping the gun to presume that all the enemies in the Mines are of MAG will show up in this mission? Obvious there will be extra enemies, but this pattern holds true for Forrest and Gaping Infernal Crevasse, so why not for Mines too? Anyway, it doesn't matter since we'll know for sure in a week, but just figured I'd throw this out there for discussion. --[[User:Qwerty|Qwerty]] 15:17, 16 May 2008 (CDT) | Would it be jumping the gun to presume that all the enemies in the Mines are of MAG will show up in this mission? Obvious there will be extra enemies, but this pattern holds true for Forrest and Gaping Infernal Crevasse, so why not for Mines too? Anyway, it doesn't matter since we'll know for sure in a week, but just figured I'd throw this out there for discussion. --[[User:Qwerty|Qwerty]] 15:17, 16 May 2008 (CDT) | ||
+ | * I don't think it would do any harm to add the enemies from MAG here. Same thing goes for the required level for each difficulty. It's remained the same for the previous two rare missions, so I'd imagine it'll be the same for this one. The enemy levels on the other hand might change (only variance so far is [[Fires of Illusion]] B at LV50+ with [[Forest of Illusion]] B at LV45+), so I'll hold off on adding them. For the rare enemy (or enemies), I'm guessing we'll see [[YG01U BUGGES]] and [[Grinna Bete S]], but like you said, we'll see for sure next week. - [[User:EspioKaos|EspioKaos]] 15:33, 16 May 2008 (CDT) |
Revision as of 20:33, 16 May 2008
Enemies
Would it be jumping the gun to presume that all the enemies in the Mines are of MAG will show up in this mission? Obvious there will be extra enemies, but this pattern holds true for Forrest and Gaping Infernal Crevasse, so why not for Mines too? Anyway, it doesn't matter since we'll know for sure in a week, but just figured I'd throw this out there for discussion. --Qwerty 15:17, 16 May 2008 (CDT)
- I don't think it would do any harm to add the enemies from MAG here. Same thing goes for the required level for each difficulty. It's remained the same for the previous two rare missions, so I'd imagine it'll be the same for this one. The enemy levels on the other hand might change (only variance so far is Fires of Illusion B at LV50+ with Forest of Illusion B at LV45+), so I'll hold off on adding them. For the rare enemy (or enemies), I'm guessing we'll see YG01U BUGGES and Grinna Bete S, but like you said, we'll see for sure next week. - EspioKaos 15:33, 16 May 2008 (CDT)