Difference between revisions of "Lightning Beasts"

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(Enemy information)
(Enemy information)
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| [[Jarba]] || || {{Lightning}} || 10 || -- || 30 || 245 || 55 || 511 || 105 || -- || -- || --
 
| [[Jarba]] || || {{Lightning}} || 10 || -- || 30 || 245 || 55 || 511 || 105 || -- || -- || --
 
|-
 
|-
| [[Jarba]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Lightning}} || 10 || -- || 30 || -- || 55 || -- || 105 || -- || -- || --
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| [[Jarba]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Lightning}} || 10 || -- || 30 || -- || 55 || 735 || 105 || -- || -- || --
 
|-
 
|-
 
| [[Grass Assassin]] || || {{Lightning}} || 10 || 108 || 30 || -- || 55 || 535 || 105 || -- || -- || --
 
| [[Grass Assassin]] || || {{Lightning}} || 10 || 108 || 30 || -- || 55 || 535 || 105 || -- || -- || --

Revision as of 08:34, 1 April 2008

Lightning Beasts
ミッション名が不明
Rozenom.PNG
Start lobby Old Rozenom Base Camp
Start counter Paracabana Coast Area
End lobby Paracabana Coast
Version Ambition of the Illuminus
Field Old Rozenom City
Mission type Free mission
Party size 1-6 players
Enemy elements Lightning Light
Virus samples were released from a GRM lab in Rozenom City during the G. Colong impact, infecting native creatures. Purify them along with the new Gainozeros.

Mission requirements and rewards

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 10+ 1700 39 1125 26 550 13 0 0
B 10 30+ 3750 72 2500 47 1250 23 0 0
A 25 55+ 5825 105 3875 70 1925 35 0 0
S 60 105+ 9400 163 6250 108 3125 54 0 0
PA Fragment x1
S2 -- -- -- -- -- -- -- -- 0 0
PA Fragment x2

Enemy information

Enemy name Enemy buffs Ele. Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
LV EXP LV EXP LV EXP LV EXP LV EXP
Go Bajilla Lightning 10 14 30 38 55 71 105 -- -- --
Distova Lightning 10 24 30 64 55 119 105 -- -- --
Shagreece Lightning 10 36 30 -- 55 178 105 -- -- --
Bal Soza Lightning 10 48 30 -- 55 238 105 -- -- --
Jarba Lightning 10 -- 30 245 55 511 105 -- -- --
Jarba Sword.gif Shield.gif Staff.gif Boot.gif Lightning 10 -- 30 -- 55 735 105 -- -- --
Grass Assassin Lightning 10 108 30 -- 55 535 105 -- -- --
Rare enemy
Rappy Light -- -- -- -- -- -- -- -- -- --
Mini-boss
Gainozeros Lightning 20 198 40 378 65 670 115 -- -- --

Item drops

Enemy name Special drops Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
Go Bajilla
Distova Truffles Pike Partizan Berdys Deathmaker
Shagreece -- Sniper Shooter Falcon Phantom
Bal Soza
Jarba -- Pikenata Parzanata Berdynata [B] Halarod
Rappy Rappy Feather Perpa / Power Mega / Knight Giga / Skill PP Save Cati / Skill PP Save
Grass Assassin
Gainozeros
Normal box Template:Rozenom box Template:Rozenom box Template:Rozenom box Template:Rozenom box Template:Rozenom box
Boss box Luciel
Twin Stinger
Mega / Knight
[B] Breaker
[B] Lance
[B] Brandline
Calibur
Halbert
Marguisa
Mega / Knight
[B] Halbert
Hanzo
Double Saber
Dual Stream
Hard / Night
[B] Teroline
[B] Midiline
[B] Dual Stream
[B] Prest
Huge Cutter
Sweet Death
Lumiess Blau
Serdote
Solid / Knight
[B] Huge Cutter
[B] Sweet Death
[B] Lumiess Blau
[B] Serdote
[B] Catiline
[B] Delette Line
Area drops

Enemy spawn chart

Map route Pattern Block 1 details Block 2 details Block 3 details Block 4 details Rare spawn
Facing west
A-1  ?  ?  ?  ?
A-2 Third spawn:
Distova x3 → Shagreece x1
 ?  ? First spawn:
Go Bajilla x4+3 + Distova x3
A-3 Third spawn:
Go Bajilla x3 & Distova x2
Initial spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Distova x6+1→3
A-X Third spawn:
Go Bajilla x3 & Distova x2
Initial spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Distova x6+1→3
Block 4:
Rappy x4
Facing west
B-1 Initial spawn:
Go Bajilla x4+4
Initial spawn:
Go Bajilla x4 → Distova x4
Initial spawn:
Go Bajilla x3 → Distova x4
Initial spawn:
Go Bajilla x4+3
+ Distova x3
B-2 Third spawn:
Distova x4
Initial spawn:
Go Bajilla x4
Initial spawn:
Go Bajilla x3 → Distova x5
Initial spawn:
Go Bajilla x4+3 + Distova x3
B-3 Third spawn:
Go Bajilla x3 & Distova x2
Initial Spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x6+1→3
B-X Third spawn:
Go Bajilla x3 & Distova x2
Initial Spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x4+3→3
Block 4:
Rappy x4
Facing north
C-1 Rubble spawn:
Go Bajilla x4+4
Initial spawn:
Go Bajilla x4+4
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x4+2+3
C-2 Rubble spawn:
Distova x2
Initial spawn:
Go Bajilla x4+3 → Shagreece x3
Initial spawn:
Go Bajilla x3 → Distova x4 + Jarba x1
Initial spawn:
Go Bajilla x4+3 + Distova x3
C-3 Rubble spawn:
Shagreece x2
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x6+1→3
C-X Rubble spawn:
Shagreece x2
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x6+1→3
Block 4:
Rappy x4
  • Patterns A and B, block 1: Unless otherwise noted, the initial spawn is Go Bajilla x3+2 + Distova x3, and the second spawn is Go Bajilla x3.
  • Pattern C, block 1: Initial spawn is always Go Bajilla x4+1.
  • All patterns, 3 and X: Identical until the Rappy spawn.
  • Pattern C, block 3: "Rubble spawn" describes the optional enemies that spawn behind the rubble after the first room.