Difference between revisions of "Train Rescue"

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m (I don't know why I was opposed to this before. <_<;)
m (Spawn chart conversion)
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|Field= Aboard train
 
|Field= Aboard train
 
|Mission type= Free mission
 
|Mission type= Free mission
|Party= 1-6
+
|Party= 1-6 players
 
|Enemy elements= {{Neutral}} {{Fire}}
 
|Enemy elements= {{Neutral}} {{Fire}}
 
}}''There has been communication of a rogue attack on a freight train, using Dilla Griena to take control of the train.  Defeat the Dilla Griena!''
 
}}''There has been communication of a rogue attack on a freight train, using Dilla Griena to take control of the train.  Defeat the Dilla Griena!''
Line 69: Line 69:
 
| [[Dilla Griena]] || {{Dilla Griena | special}} || {{Dilla Griena | 10}} || {{Dilla Griena | 20}} || {{Dilla Griena | 40}} || {{Dilla Griena | 80}} || {{Dilla Griena | 100}}
 
| [[Dilla Griena]] || {{Dilla Griena | special}} || {{Dilla Griena | 10}} || {{Dilla Griena | 20}} || {{Dilla Griena | 40}} || {{Dilla Griena | 80}} || {{Dilla Griena | 100}}
 
|-
 
|-
| Normal box || || || || || ||
+
| Normal box || {{Train box | special}} || {{Train box | 10}} || {{Train box | 20}} || {{Train box | 40}} || {{Train box | 80}} || {{Train box | 100}}
 
|-
 
|-
 
| Boss box || || || || || ||
 
| Boss box || || || || || ||
Line 81: Line 81:
 
! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Block 4 details !! Rare spawn
 
! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Block 4 details !! Rare spawn
 
|-
 
|-
| rowspan="4" | || A-1 || || || || ||
+
| rowspan="4" | [[Image:TRtwolockeddoors.JPG|thumb|200px|center|Block 1:  Two locked doors ahead]]
 +
| A-1
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x5
 +
| '''Initial spawn:'''<br/>Rogue (Ogg) x3
 +
| '''Initial spawn:'''<br/>Rogue (Ogg) x3
 +
| '''Initial spawn:'''<br/>Gohma Dilla x5
 +
|
 
|-
 
|-
| A-2 || || || || ||
+
| A-2
 +
| '''Initial spawn:'''<br/>Rogue (Ogg) x3
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x4
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x2
 +
| '''Initial spawn:'''<br/>Gohma Methna x4
 +
|
 
|-
 
|-
| A-3 || || || || ||
+
| A-3
 +
| '''Initial spawn:'''<br/>Rogue (Ogg) x5
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x4
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x4
 +
| '''Initial spawn:'''<br/>Gohma Methna x4
 +
|
 
|- {{Color-A}}
 
|- {{Color-A}}
 
| A-X || || || || ||
 
| A-X || || || || ||
 
|-
 
|-
| rowspan="4" | || B-1 || || || || ||
+
| rowspan="4" | [[Image:TRtwolockeddoors.JPG|thumb|200px|center|Block 2:  Two locked doors ahead]]
 +
| B-1
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x3
 +
| '''Initial spawn:'''<br/>Rogue (Ogg) x3
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x4
 +
| '''Initial spawn:'''<br/>Gohma Methna x4
 +
|
 
|-
 
|-
| B-2 || || || || ||
+
| B-2
 +
| '''Initial spawn:'''<br/>Rogue (Ogg) x3
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x5
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x5
 +
| '''Initial spawn:'''<br/>Gohma Dilla x4
 +
|
 
|-
 
|-
| B-3 || || || || ||
+
| B-3
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x4
 +
| '''Initial spawn:'''<br/>Rogue (Ogg) x5
 +
| '''Initial spawn:'''<br/>Rogue (Ogg) x5
 +
| '''Initial spawn:'''<br/>Gohma Methna x4
 +
|
 
|- {{Color-A}}
 
|- {{Color-A}}
 
| B-X || || || || ||
 
| B-X || || || || ||
 
|-
 
|-
| rowspan="4" | || C-1 || || || || ||
+
| rowspan="4" | [[Image:TRwallinfront.JPG|thumb|200px|center|Block 2:  Short wall in the middle]]
 +
| C-1
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x3
 +
| '''Initial spawn:'''<br/>Rogue (Ogg) x3
 +
| '''Initial spawn:'''<br/>Rogue (Ogg) x3
 +
| '''Initial spawn:'''<br/>Gohma Methna x4
 +
|
 
|-
 
|-
| C-2 || || || || ||
+
| C-2
 +
| '''Initial spawn:'''<br/>Rogue (Ogg) x3
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x5
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x5
 +
| '''Initial spawn:'''<br/>Gohma Dilla x4
 +
|
 
|-
 
|-
| C-3 || || || || ||
+
| C-3
 +
| '''Initial spawn:'''<br/>Rogue (Jasse) x4
 +
| '''Initial spawn:'''<br/>Rogue (Ogg) x5
 +
| '''Initial spawn:'''<br/>Rogue (Ogg) x5
 +
| '''Initial spawn:'''<br/>Gohma Methna x4
 +
|
 
|- {{Color-A}}
 
|- {{Color-A}}
 
| C-X || || || || ||
 
| C-X || || || || ||
 
|}
 
|}
 +
* '''Patterns B and C:'''  Block 1 will be identical in these two patterns, therefore the second block must be used to identify the spawn pattern.  In these cases, block 1 will be a long, narrow room with a locked door at the end.  An image of this room can be seen [http://psupedia.info/Image:TRnarrowpath.JPG here].
 +
 
[[Category:Free missions]]
 
[[Category:Free missions]]

Revision as of 17:20, 31 March 2008

Train Rescue
ミッション名が不明
Milate.png
Start lobby Holtes City: West District
Start counter Linear Line Platform
End lobby Seabed Plant Base
Version Phantasy Star Universe
Field Aboard train
Mission type Free mission
Party size 1-6 players
Enemy elements Neutral Fire
There has been communication of a rogue attack on a freight train, using Dilla Griena to take control of the train. Defeat the Dilla Griena!

Mission requirements and rewards

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 10+ 350 8 225 5 112 2 0 0
B 10 20+ 625 13 412 8 200 4 0 0
A 35 40+ 1350 25 900 16 450 8 0 0
S 50 80+ 1725 30 1150 20 575 10 0 0
PA Fragment x1
S2 60 100+ 4600 80 3062 53 1525 26 0 0
PA Fragment x2

Enemy information

Enemy name Enemy buffs Ele. Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
LV EXP LV EXP LV EXP LV EXP LV EXP
Rogue (Jasse) Neutral 10 -- 20 -- 40 -- 80 -- 100 254
Rogue (Ogg) Neutral 10 -- 20 -- 40 -- 80 -- 100 254
Gohma Dilla Fire 10 -- 20 -- 40 -- 80 -- 100 381
Gohma Methna Fire 10 -- 20 -- 40 -- 80 -- 100 381
Mini-boss
Dilla Griena Fire 10 -- 20 -- 40 -- 80 -- 100 1092

Item drops

Enemy name Special drops Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
Rogue (Jasse) -- [B] B'duki Pam [B] B'duki Oga [B] B'duki Be [B] B'duki Re [B] Cubo Mamba
Rogue (Ogg) -- [B] Seva Brada [B] Seva Sata [B] Seva Drada [B] Seva Falsan [B] Muktrand
Gohma Dilla Inverter Circuit Magga Aza Magga Gres Magga Gat Magga Bar Gur Nedac
Gohma Methna Inverter Circuit [B] Magga Aza [B] Magga Gres [B] Magga Gat [B] Magga Bar Beam Vulcanic
Dilla Griena -- Al Naf Aldaga Steg Aldaga Rippa Cubo Mamba [B] Cubo Musrana
Normal box -- 2-5★ Nano-types
2-5★ Par. wood
1-4★ -tite metals
2-5★ Nano-types
2-5★ Par. wood
1-4★ -tite metals
2-8★ Nano-types
2-8★ Par. wood
1-7★ -tite metals
2-11★ Nano-types
2-11★ Par. wood
1-10★ -tite metals
2-11★ Nano-types
2-11★ Par. wood
1-10★ -tite metals
Boss box
Area drops -- 1-7★ ores 1-8★ ores
Copernia
3-10★ ores
Copernia, Armania
[B] Crea Sword
6-12★ ores
Copernia, Armania,
Goldania, Morbinia,
Titania
[B] Crea Sword
7-12★ ores
Copernia, Armania,
Goldania, Morbinia,
Titania
[B] Crea Sword

Enemy spawn chart

Map route Pattern Block 1 details Block 2 details Block 3 details Block 4 details Rare spawn
Block 1: Two locked doors ahead
A-1 Initial spawn:
Rogue (Jasse) x5
Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Gohma Dilla x5
A-2 Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Rogue (Jasse) x4
Initial spawn:
Rogue (Jasse) x2
Initial spawn:
Gohma Methna x4
A-3 Initial spawn:
Rogue (Ogg) x5
Initial spawn:
Rogue (Jasse) x4
Initial spawn:
Rogue (Jasse) x4
Initial spawn:
Gohma Methna x4
A-X
Block 2: Two locked doors ahead
B-1 Initial spawn:
Rogue (Jasse) x3
Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Rogue (Jasse) x4
Initial spawn:
Gohma Methna x4
B-2 Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Rogue (Jasse) x5
Initial spawn:
Rogue (Jasse) x5
Initial spawn:
Gohma Dilla x4
B-3 Initial spawn:
Rogue (Jasse) x4
Initial spawn:
Rogue (Ogg) x5
Initial spawn:
Rogue (Ogg) x5
Initial spawn:
Gohma Methna x4
B-X
Block 2: Short wall in the middle
C-1 Initial spawn:
Rogue (Jasse) x3
Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Gohma Methna x4
C-2 Initial spawn:
Rogue (Ogg) x3
Initial spawn:
Rogue (Jasse) x5
Initial spawn:
Rogue (Jasse) x5
Initial spawn:
Gohma Dilla x4
C-3 Initial spawn:
Rogue (Jasse) x4
Initial spawn:
Rogue (Ogg) x5
Initial spawn:
Rogue (Ogg) x5
Initial spawn:
Gohma Methna x4
C-X
  • Patterns B and C: Block 1 will be identical in these two patterns, therefore the second block must be used to identify the spawn pattern. In these cases, block 1 will be a long, narrow room with a locked door at the end. An image of this room can be seen here.