Difference between revisions of "Elements"
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Revision as of 19:43, 11 August 2006
Elements in PSU are a basic property of Weapons, Armor, Monsters and Techniques. They are based off the classical four elements - Fire, Earth, Air (Thunder in PSU), and Water (Ice in PSU), with two additions - Light and Dark. Elements are a significant part of the gameplay in PSU.
Contents
Monster Elements
Each Monster in PSU has its own elemental affinity, for example Rappies are aligned with the element of Light and De Regan is aligned with the element of Fire. This replaces the system used in PSO, where enemies were assigned Photon Attributes such as Native and Dark. There are currently no known 'non-elemental' monsters, and it seems doubtful they even exist.
The Effects of Elements
Weapons
If a Weapon has an elemental property (these can obtained by creating the Weapon through Item Synthesis) the element will have a % number from 10-30%. This, apparently, represents the percentage of damage magnified or reduced when striking an enemy with a specific elemental alignment. Damage is reduced on hitting an enemy with a weapon of the same Element as the enemy, and is magnified when hitting an enemy with a weapon of the opposite Element to the enemy.
Techniques
Each Technique has it's own elemental alignment, for example Foie is Fire-element and Barta is Ice-element. Like with weapons, using Techniques of the opposite element to the Monster's own element will cause more damage. Click here for a list of Techniques by element.
Armor
Armor, too, can have an elemental property. Having a Fire-based Shield Line will protect you against Fire, for example.
Elemental Opposites
- Light - Dark
- Fire - Ice
- Thunder - Earth
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