Difference between revisions of "ATA"
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ATA is short for <i>Attack Accuracy</i>. It governs your ability to hit enemies using [[Melee Weapons]] and [[Ranged Weapons]]. | ATA is short for <i>Attack Accuracy</i>. It governs your ability to hit enemies using [[Melee Weapons]] and [[Ranged Weapons]]. | ||
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=Hitting/evading formula= | =Hitting/evading formula= | ||
This is currently unknown. | This is currently unknown. | ||
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Revision as of 21:45, 7 August 2006
Template:Stats ATA is short for Attack Accuracy. It governs your ability to hit enemies using Melee Weapons and Ranged Weapons.
- Complementary stats: ATP
- Parallel stats: n/a
- Antonymous stats: EVP
- Requirement for: Ranged Weapons
Is increased by:
Temporary Buffs:
- Zodialide
- Megistalide
ATA vs ATP
ATA is often lowered on weapons with high ATP, as to balance things out. However, this often changes what weapon choice people use; some people, for example, may go wild for ATA (for example, they are a low accuracy race such as Beast), while others choose power. The argument has been going on since the game's prequel, Phantasy Star Online; normally, people choose ATA over ATP.
Hitting/evading formula
This is currently unknown.