Difference between revisions of "PSU Cyril Wiki talk:Enemy Template"
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* Well, I'm pulling them from the [[Monsters]] article, which Tycho created with the Perfect Bible data. I'd considered adding the elemental attribute but thought it pointless as every monster has their modifier at 100%. Still, if you think it should be in Alkaven is the guy to go to, since he wrote the table templates and he knows more about changing them than I do. I have no real objection to adding it. - [[User:Mewn|Mewn]] 20:35, 16 September 2007 (BST) | * Well, I'm pulling them from the [[Monsters]] article, which Tycho created with the Perfect Bible data. I'd considered adding the elemental attribute but thought it pointless as every monster has their modifier at 100%. Still, if you think it should be in Alkaven is the guy to go to, since he wrote the table templates and he knows more about changing them than I do. I have no real objection to adding it. - [[User:Mewn|Mewn]] 20:35, 16 September 2007 (BST) | ||
* Hm... I wasn't aware that there was an elemental attribute ratio for monsters. That's quite surprising. Perhaps they plan to introduce multi-element monsters someday. Like 50% fire and 50% earth. Wooo. That'd be pretty crazy. Then they might do something silly and throw in multi-element weapons someday too. Won't that just screw everything right to town? ;) [[User:Alkaven|Alkaven]] 05:39, 20 September 2007 (BST) | * Hm... I wasn't aware that there was an elemental attribute ratio for monsters. That's quite surprising. Perhaps they plan to introduce multi-element monsters someday. Like 50% fire and 50% earth. Wooo. That'd be pretty crazy. Then they might do something silly and throw in multi-element weapons someday too. Won't that just screw everything right to town? ;) [[User:Alkaven|Alkaven]] 05:39, 20 September 2007 (BST) | ||
+ | ** No, I figure the point is so they could potentially adjust that value to create monsters that are hurt more/less than usual by the opposite element, if you understand what I mean. --[[User:Qwerty|Qwerty]] 06:59, 20 September 2007 (BST) | ||
==Namespace?== | ==Namespace?== |
Revision as of 05:59, 20 September 2007
One extra bit of info
- I just realized that you were pulling the stat modifier info from the Perfect Bible. When I was checking my copy, I noticed there's another row to the right of EXP which details the enemy's elemental attribute ratio. (属性率) Glancing through, it looks like all of them are at 100%, but it would even out that section so that EXP isn't stretched out so far. Just a thought. ;) - EspioKaos 20:26, 16 September 2007 (BST)
- Well, I'm pulling them from the Monsters article, which Tycho created with the Perfect Bible data. I'd considered adding the elemental attribute but thought it pointless as every monster has their modifier at 100%. Still, if you think it should be in Alkaven is the guy to go to, since he wrote the table templates and he knows more about changing them than I do. I have no real objection to adding it. - Mewn 20:35, 16 September 2007 (BST)
- Hm... I wasn't aware that there was an elemental attribute ratio for monsters. That's quite surprising. Perhaps they plan to introduce multi-element monsters someday. Like 50% fire and 50% earth. Wooo. That'd be pretty crazy. Then they might do something silly and throw in multi-element weapons someday too. Won't that just screw everything right to town? ;) Alkaven 05:39, 20 September 2007 (BST)
- No, I figure the point is so they could potentially adjust that value to create monsters that are hurt more/less than usual by the opposite element, if you understand what I mean. --Qwerty 06:59, 20 September 2007 (BST)
Namespace?
- Just a random thought, but it seems like this should go in the "The PSUPedia" namespace, since that's where the style manual and weapon template guide are. Any objections before I move it? --Qwerty 05:39, 17 September 2007 (BST)
- None at all. - Mewn 12:20, 17 September 2007 (BST)
- No objections here, either. - EspioKaos 17:29, 17 September 2007 (BST)
- While you're mucking about in there, fix the links for the Style Manual. Redirects are silly to have in something the sidebar links to. --Beatrixkiddo 17:55, 17 September 2007 (BST)