Difference between revisions of "G.R.M."
Line 27: | Line 27: | ||
* moderate [[DFP]] | * moderate [[DFP]] | ||
* moderate [[EVP]] | * moderate [[EVP]] | ||
+ | |||
+ | =Weapon Grinding= | ||
+ | Weapon grinding increases have two variables, not necessarily the same for all stats, that depend on the [[weapon type]], about which currently only very limited information is available: | ||
+ | * I: the base increment | ||
+ | * i: the increment growth multiplier | ||
+ | |||
+ | {| border=1 cellspacing=0 | ||
+ | |- | ||
+ | | [[Grind]] Lvl || +0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 | ||
+ | |- | ||
+ | | [[ATP]]/[[TAP]] Incr. || -- || I+2*i || I+i || I+i || I+i || I || I || I || I || 1.5*I+2*i || 2*I+2*i | ||
+ | |} | ||
+ | |||
+ | In cases this formula succeeds in describing the grind increases, the total increment would be 11.5*I+8i. | ||
+ | |||
+ | {| border=1 cellspacing=0 | ||
+ | |- | ||
+ | | [[Grind]] Lvl || +0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 | ||
+ | |- | ||
+ | | [[PP]] Incr. || -- || I+i || I || I || I || I+i || I+i || I+i || I+2*i || I+2*i || I+2*i | ||
+ | |} | ||
+ | |||
+ | In cases this formula succeeds in describing the grind increases, the total increment would be 10*I+10*i. |
Revision as of 21:51, 25 May 2006
General
GRM make run of the mill, standard issue equipment. It is notable that a lot of the names they use for Weapons were taken from PSO. Youmei and Tenora Works tend to make "spinoff" versions of these, by making similar items with both slightly specialized stats and by parodying the original names, by utilizing their own unique prefix or suffix throughout an item type, then adding badly spelled, abbreviated versions of GRM's 'original' item names to them. In a lot of cases, this makes the names hard to analyze.
What they produce
- Sabers
- Handguns
- Daggers
- Spears / Partisans
- Swords
- Knuckles
- Twin Sabers
- Twin Daggers
- Machineguns
- Rifles
- Twin Handguns
- Wands
- Armors
- Arm Units
Product Stats
- moderate PP
- moderate ATP and TAP
- low ATA and Requirements
Armors:
Weapon Grinding
Weapon grinding increases have two variables, not necessarily the same for all stats, that depend on the weapon type, about which currently only very limited information is available:
- I: the base increment
- i: the increment growth multiplier
Grind Lvl | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
ATP/TAP Incr. | -- | I+2*i | I+i | I+i | I+i | I | I | I | I | 1.5*I+2*i | 2*I+2*i |
In cases this formula succeeds in describing the grind increases, the total increment would be 11.5*I+8i.
Grind Lvl | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
PP Incr. | -- | I+i | I | I | I | I+i | I+i | I+i | I+2*i | I+2*i | I+2*i |
In cases this formula succeeds in describing the grind increases, the total increment would be 10*I+10*i.