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Revision as of 22:47, 28 September 2021
Weapons are a character's basic equipment, used to deal damage, inflict status effects, or to cast TECHNICs. There are 27 weapon types in the game, which can be classified either by their basic function (striking weapons, ranged weapons and TECHNIC weapons), or by what hands they are used with (either by both, by the right hand, or by the left hand). The following chart shows the distinct weapon types, according to their classifications. Each weapon category has some weapons that can be purchased from Shops.
Weapon types
Weapons | |||||
---|---|---|---|---|---|
Striking | Ranged | TECHNIC | |||
Swords | Rifles | Rods | |||
Knuckles | Shotguns | Wands | |||
Spears | Longbows | TCSMs | |||
Double Sabers | Grenades | ||||
Axes | Laser Cannons | ||||
Twin Sabers | Twin Handguns | ||||
Twin Daggers | Handguns | ||||
Twin Claws | Crossbows | ||||
Sabers | Cards | ||||
Daggers | Machineguns | ||||
Claws | RCSMs | ||||
Whips | |||||
Slicers |
Striking weapons come with a fixed elemental attribute and percentage; Ranged and TECHNIC weapons adopt an element depending on which Photon Art are attached to them.
Two one-handed weapons can be equipped simultaneously, but only in certain configurations. One-handed striking weapons are held in the main hand; one-handed ranged weapons are held in the off-hand. You can equip one of each in the same slot of your palette, but you cannot equip two one-handed striking weapons or one-handed ranged weapons in the same palette slot.
For TECHNIC weapons, Wands are held in the main hand, and TCSMs are "held" in the off-hand (technically they float alongside you but take up an off-hand slot).
Twin weapons are a separate weapon class to the single versions - you cannot equip two handguns to make twin handguns, for instance.
Prototype Weapons
Some weapons can drop as prototypes, which have a code name instead of their usual name (for example, M-EE0A02 is a prototype of a Mugunruk). More information can be found here.