Difference between revisions of "Status Effects mockup"
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Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats. | Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats. | ||
− | {| class="wikitable" style=" | + | ==Status Effects== |
− | ! | + | ===Burn=== |
− | | | + | Burn ({{Burn}}) will deal damage every 2 seconds based on maximum HP for 10 seconds. |
− | | | + | {| class="wikitable" style="text-align:center" |
− | | | + | ! || Lv.1 || Lv.2 || Lv.3 || Lv.4 || Lv.5 |
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | | '''Effect Duration''' || colspan="5"|10 Seconds |
|- | |- | ||
− | | | + | | '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6% |
|- | |- | ||
− | | | + | | '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30% |
− | + | |} | |
− | + | {| class="wikitable mw-collapsible" | |
− | + | ! colspan="5"| Weapons With Burn | |
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |- | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Sabers || Daggers || Claws || Whips || Slicers |
|- | |- | ||
− | | | + | | <!--- SABERS ---> |
+ | '''Level 1'''<br> [[Saber]] <br> [[Saber]] <br> [[Saber]] <br> [[Saber]] <br> [[Saber]] <br> [[Saber]] <br> | ||
+ | |||
+ | '''Level 2'''<br> [[Saber]] <br> [[Saber]] <br> [[Saber]] <br> [[Saber]] <br> | ||
+ | |||
+ | '''Level 3'''<br> [[Saber]] <br> [[Saber]] <br> [[Saber]] <br> [[Saber]] <br> | ||
+ | |||
+ | '''Level 4'''<br> [[Saber]] <br> | ||
+ | |||
+ | '''Level 5'''<br> [[Saber]] <br> [[Saber]] <br> | ||
+ | | <!--- DAGGERS ---> | ||
+ | |||
+ | | <!--- CLAWS ---> | ||
+ | |||
+ | | <!--- WHIPS ---> | ||
+ | |||
+ | | <!--- SLICERS ---> | ||
|- | |- | ||
− | + | ||
|} | |} | ||
+ | |||
+ | |||
+ | ===Poison=== | ||
+ | Poison ({{Poison}}) can be applied to players and enemies, and will deal damage at slower ticks, and a varying rate of time based on the level. | ||
+ | |||
+ | ===Virus=== | ||
+ | Virus, also called Infection, ({{Infection}}) can be applied to players and enemies, and deals the most overall damage of all damage-over-time effects, at slower ticking intervals. | ||
+ | |||
+ | ===Shock=== | ||
+ | Shock ({{Shock}}) can be applied to players and enemies, and prevents the use of physical attacks. | ||
+ | |||
+ | ===Silence=== | ||
+ | Silence ({{Silence}}) can be applied to players and enemies, and prevents the use of TECHNICs. | ||
+ | |||
+ | ===Freeze=== | ||
+ | Freeze ({{Freeze}}) can be applied to players and enemies, and prevents movement. Players can break free from being frozen by repeatedly trying to move. | ||
+ | |||
+ | ===Sleep=== | ||
+ | Sleep ({{Sleep}}) can be applied to players and enemies, and puts the target to sleep, preventing movement. Hitting the target one time will wake them up. | ||
+ | |||
+ | ===Stun=== | ||
+ | Stun ({{Stun}}) can be applied to players and eneimes, and prevents movement. However, unlike with freeze, a player cannot break free by trying to move. | ||
+ | |||
+ | ===Confuse=== | ||
+ | Confuse ({{Confuse}}) can be applied to players and enemies. When applied to players, causes their movements to become erratic and unpredictable. When applied to enemies, causes them to attack each other. | ||
+ | |||
+ | ===Charm=== | ||
+ | Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect. | ||
+ | |||
+ | ===Incapacitation=== | ||
+ | Incapacitation ({{Incapacitation}}) can be applied to players and enemies, and has a small chance to instantly kill the target. | ||
+ | |||
+ | ===HP Steal=== | ||
+ | HP Steal can be used by both players and enemies, and will steal a certain percent of the damage dealt as HP and restore that to the target. | ||
+ | |||
+ | ===Reflect Damage=== | ||
+ | Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player. | ||
+ | |||
+ | ===HP Affects Power=== | ||
+ | [[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP. | ||
+ | |||
+ | ===Auto Damage=== | ||
+ | Auto Damage is only applied to players. It causes the user to take damage every few seconds. | ||
+ | |||
+ | ===Auto Recovery=== | ||
+ | Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a "shield" to the player. | ||
+ | |||
+ | ===Boost ATP=== | ||
+ | Boost ATP, also known as Shifta, ({{ATP Up}}) can be applied to players and enemies, and causes their ATP to increase. | ||
+ | |||
+ | ===Lower ATP=== | ||
+ | Lower ATP, also known as Jellen, ({{ATP Down}}) can be applied to players and enemies, and causes their ATP to decrease. | ||
+ | |||
+ | ===Boost DFP=== | ||
+ | Boost DFP, also known as Deband, ({{DFP Up}}) can be applied to players and enemies, and causes their DFP to increase. | ||
+ | |||
+ | ===Lower DFP=== | ||
+ | Lower DFP, also known as Zalure, ({{DFP Down}}) can be applied to players and enemies, and causes their DFP to decrease. | ||
+ | |||
+ | ===Boost ATA/EVP=== | ||
+ | Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) can be applied to players and enemies, and causes their ATA and EVP to increase. | ||
+ | |||
+ | ===Lower ATA/EVP=== | ||
+ | Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) can be applied to players and enemies, and causes their ATA and EVP to decrease. | ||
+ | |||
+ | ===Boost TP/MST=== | ||
+ | Boost TP/MST, also known as Retier, ({{TP-MST Up}}) can be applied to players and enemies, and causes their TP and MST to increase. | ||
+ | |||
+ | ===Lower TP/MST=== | ||
+ | Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) can be applied to players and enemies, and causes their TP and MST to decrease. | ||
+ | |||
+ | ===Self Sacrifice=== | ||
+ | Self Sacrifice is only applied to players, and causes their HP to decrease by a certain percent every second in exchange for attacking. | ||
+ | |||
+ | ===Reduce Physical Damage=== | ||
+ | Reduce Physical Damage is only applied to players by the TECHNIC Dizas. | ||
+ | |||
+ | ===Reduce TECHNIC Damage=== | ||
+ | Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. | ||
+ | |||
+ | ===Time Dilation=== | ||
+ | Time Dilation, internally called Slow, is a unique effect only applied to players by [[Dark Falz 2|Dark Falz' Final Form]]. It causes animation slow down. | ||
==Resisting Status Effects== | ==Resisting Status Effects== |
Revision as of 10:35, 24 July 2021
Contents
- 1 Status Effects
- 1.1 Burn
- 1.2 Poison
- 1.3 Virus
- 1.4 Shock
- 1.5 Silence
- 1.6 Freeze
- 1.7 Sleep
- 1.8 Stun
- 1.9 Confuse
- 1.10 Charm
- 1.11 Incapacitation
- 1.12 HP Steal
- 1.13 Reflect Damage
- 1.14 HP Affects Power
- 1.15 Auto Damage
- 1.16 Auto Recovery
- 1.17 Boost ATP
- 1.18 Lower ATP
- 1.19 Boost DFP
- 1.20 Lower DFP
- 1.21 Boost ATA/EVP
- 1.22 Lower ATA/EVP
- 1.23 Boost TP/MST
- 1.24 Lower TP/MST
- 1.25 Self Sacrifice
- 1.26 Reduce Physical Damage
- 1.27 Reduce TECHNIC Damage
- 1.28 Time Dilation
- 2 Resisting Status Effects
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.
Status Effects
Burn
Burn (Template:Burn) will deal damage every 2 seconds based on maximum HP for 10 seconds.
Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | |
---|---|---|---|---|---|
Effect Duration | 10 Seconds | ||||
Damage per Tick | 2% | 3% | 4% | 5% | 6% |
Maximum Damage | 10% | 15% | 20% | 25% | 30% |
Weapons With Burn | ||||
---|---|---|---|---|
Sabers | Daggers | Claws | Whips | Slicers |
Level 1 Level 2 Level 3 Level 4 |
Poison
Poison (Template:Poison) can be applied to players and enemies, and will deal damage at slower ticks, and a varying rate of time based on the level.
Virus
Virus, also called Infection, (Template:Infection) can be applied to players and enemies, and deals the most overall damage of all damage-over-time effects, at slower ticking intervals.
Shock
Shock (Template:Shock) can be applied to players and enemies, and prevents the use of physical attacks.
Silence
Silence (Template:Silence) can be applied to players and enemies, and prevents the use of TECHNICs.
Freeze
Freeze (Template:Freeze) can be applied to players and enemies, and prevents movement. Players can break free from being frozen by repeatedly trying to move.
Sleep
Sleep (Template:Sleep) can be applied to players and enemies, and puts the target to sleep, preventing movement. Hitting the target one time will wake them up.
Stun
Stun (Template:Stun) can be applied to players and eneimes, and prevents movement. However, unlike with freeze, a player cannot break free by trying to move.
Confuse
Confuse (Template:Confuse) can be applied to players and enemies. When applied to players, causes their movements to become erratic and unpredictable. When applied to enemies, causes them to attack each other.
Charm
Charm (Template:Charm) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.
Incapacitation
Incapacitation (Template:Incapacitation) can be applied to players and enemies, and has a small chance to instantly kill the target.
HP Steal
HP Steal can be used by both players and enemies, and will steal a certain percent of the damage dealt as HP and restore that to the target.
Reflect Damage
Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.
HP Affects Power
HP Affects Power can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.
Auto Damage
Auto Damage is only applied to players. It causes the user to take damage every few seconds.
Auto Recovery
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a "shield" to the player.
Boost ATP
Boost ATP, also known as Shifta, (Template:ATP Up) can be applied to players and enemies, and causes their ATP to increase.
Lower ATP
Lower ATP, also known as Jellen, (Template:ATP Down) can be applied to players and enemies, and causes their ATP to decrease.
Boost DFP
Boost DFP, also known as Deband, (Template:DFP Up) can be applied to players and enemies, and causes their DFP to increase.
Lower DFP
Lower DFP, also known as Zalure, (Template:DFP Down) can be applied to players and enemies, and causes their DFP to decrease.
Boost ATA/EVP
Boost ATA/EVP, also known as Zodial, (Template:ATA-EVP Up) can be applied to players and enemies, and causes their ATA and EVP to increase.
Lower ATA/EVP
Lower ATA/EVP, also known as Zoldeel, (Template:ATA-EVP Down) can be applied to players and enemies, and causes their ATA and EVP to decrease.
Boost TP/MST
Boost TP/MST, also known as Retier, (Template:TP-MST Up) can be applied to players and enemies, and causes their TP and MST to increase.
Lower TP/MST
Lower TP/MST, unofficially known as Rendeel, (Template:TP-MST Down) can be applied to players and enemies, and causes their TP and MST to decrease.
Self Sacrifice
Self Sacrifice is only applied to players, and causes their HP to decrease by a certain percent every second in exchange for attacking.
Reduce Physical Damage
Reduce Physical Damage is only applied to players by the TECHNIC Dizas.
Reduce TECHNIC Damage
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis.
Time Dilation
Time Dilation, internally called Slow, is a unique effect only applied to players by Dark Falz' Final Form. It causes animation slow down.
Resisting Status Effects
There are methods that can be utilised to resist Status Effects being applied to your character.
Damage reduction
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage Line Shield and a Rainbow body unit (such as Guardless / Rainbow or Legsless / Rainbow) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for Newmans due to their high MST.
Stamina thresholds
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.
Mission rank | C | B | A | S | S2 |
---|---|---|---|---|---|
Enemy TECHNIC base level | 1 | 6 | 11 | 16 | 21 |
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. Deljabans cast Lv1 Megid, which has Incapacitate Lv1; Delp Slami and Jusnagun cast Lv11 Megid, with Incapacitate Lv2, and Carriguines and SEED-Vitace cast Lv21 Megid, with Incapacitate Lv3.
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.
SE Level | LV1 | LV2 | LV3 | LV4 | LV5 |
---|---|---|---|---|---|
Burn | 21 | 24 | 27 | 30 | 37 |
Poison | 24 | 27 | 30 | 33 | 36 |
Infection | 23 | 26 | 29 | 32 | 35 |
Shock/Silence | 24 | 28 | 37 | 40 | 44 |
Freeze | 25 | 29 | 32 | 35 | 38 |
Sleep | 25 | 28 | 31 | 34 | 40 |
Stun | 26 | 29 | 32 | 35 | 38 |
Confuse | 25 | 28 | 31 | 35 | 39 |
Charm | 22 | 25 | 28 | 31 | 34 |
Incapacitate | 21 | 24 | 27 | 30 | 33 |
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a Grass Assassin, and several Status Effects applied by bosses) cannot be resisted and will apply regardless of your STA/End.
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.
Resist Units
There are a number of 7★ body units that provide resistance to certain Status Effects. When equipped in the body slot of your line shield, the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, Grass Assassin Stun can be resisted with a Stun / Resist.