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Revision as of 22:35, 18 July 2021
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.
Icon | Name | Effect | Causes |
---|---|---|---|
Boost ATP | Boost ATP, also known as Shifta, (Template:ATP Up) can be applied to players and enemies, and causes their ATP to increase. | Shifta, Agtaride, Megistar, Megistaride | |
Boost DFP | Boost DFP, also known as Deband, (Template:DFP Up) can be applied to players and enemies, and causes their DFP to increase. | Deband, Defbaride, Megistar, Megistaride | |
Boost ATA/EVP | Boost ATA/EVP, also known as Zodial, (Template:ATA-EVP Up) can be applied to players and enemies, and causes their ATA and EVP to increase. | Zodial, Zodiaride, Megistar, Megistaride | |
Boost TP/MST | Boost TP/MST, also known as Retier, (Template:TP-MST Up) can be applied to players and enemies, and causes their TP and MST to increase. | Retier, Retaride, Megistar, Megistaride | |
Lower ATP | Lower ATP, also known as Jellen, (Template:ATP Down) can be applied to players and enemies, and causes their ATP to decrease. | Jellen, Hegel Buster, Yak Maga, Vish Promoto | |
Lower DFP | Lower DFP, also known as Zalure, (Template:DFP Down) can be applied to players and enemies, and causes their DFP to decrease. | Zalure, Rafal Buster, Twin Mayalee, Masei-shiki | |
Lower ATA/EVP | Lower ATA/EVP, also known as Zoldeel, (Template:ATA-EVP Down) can be applied to players and enemies, and causes their ATA and EVP to decrease. | Zoldeel, Barada Maga | |
Lower TP/MST | Lower TP/MST, unofficially known as Rendeel, (Template:TP-MST Down) can be applied to players and enemies, and causes their TP and MST to decrease. | ||
Burn | Deals steady damage | Burn traps, Fire-element bullets, Fire-element attack TECHNICs, Fire-element RCSMs, Sturm Buster | |
Freeze | Unable to do anything | Freeze traps, Ice-element bullets, Ice-element attack TECHNICs, Ice-element RCSMs, Boma Maga, | |
Shock | Unable to use attacks, skills or bullets | Shock traps, Lightning-element bullets, Lightning-element attack TECHNICs, Lightning-element RCSMs, Grom Buster | |
Silence | Unable to use TECHNICs | Silence traps, Ground-element bullets, Diga, Gidiga | |
Confuse | Player controls become erratic, Creature attacks can hit other creatures, Creature TECHNICs can ignore players, |
Confuse traps, Light-element bullets, Ramegid, some Dark-element RCSMs, Meteor Buster | |
Infection | Deals steady damage | Virus traps, Dark-element bullets, Dammegid, some Dark-element RCSMs | |
Stun | Unable to do anything | Nosdiga, some Ground-element RCSMs, Stun EX traps, Blitz Buster | |
Poison | Deals steady damage | Poison traps, Damdiga, some Ground-element RCSMs | |
Sleep | Unable to do anything | Sleep traps, Light-element RCSMs, Vish Fearac | |
Charm | Charmed creatures try only to attack the player who charmed them | Barada Chamga, Bouquet, Twin Bouquets, Vish Feara | |
Incapacitate | Can only wait until revived or leave the field. If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths. |
Damage (to the point of 0 HP), Killer Shot, Megid |
Resisting Status Effects
There are methods that can be utilised to resist Status Effects being applied to your character.
Damage reduction
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage Line Shield and a Rainbow body unit (such as Guardless / Rainbow or Legsless / Rainbow) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for Newmans due to their high MST.
Stamina thresholds
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.
Mission rank | C | B | A | S | S2 |
---|---|---|---|---|---|
Enemy TECHNIC base level | 1 | 6 | 11 | 16 | 21 |
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. Deljabans cast Lv1 Megid, which has Incapacitate Lv1; Delp Slami and Jusnagun cast Lv11 Megid, with Incapacitate Lv2, and Carriguines and SEED-Vitace cast Lv21 Megid, with Incapacitate Lv3.
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.
SE Level | LV1 | LV2 | LV3 | LV4 | LV5 |
---|---|---|---|---|---|
Burn | 21 | 24 | 27 | 30 | 37 |
Poison | 24 | 27 | 30 | 33 | 36 |
Infection | 23 | 26 | 29 | 32 | 35 |
Shock/Silence | 24 | 28 | 37 | 40 | 44 |
Freeze | 25 | 29 | 32 | 35 | 38 |
Sleep | 25 | 28 | 31 | 34 | 40 |
Stun | 26 | 29 | 32 | 35 | 38 |
Confuse | 25 | 28 | 31 | 35 | 39 |
Charm | 22 | 25 | 28 | 31 | 34 |
Incapacitate | 21 | 24 | 27 | 30 | 33 |
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a Grass Assassin, and several Status Effects applied by bosses) cannot be resisted and will apply regardless of your STA/End.
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.
Resist Units
There are a number of 7★ body units that provide resistance to certain Status Effects. When equipped in the body slot of your line shield, the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, Grass Assassin Stun can be resisted with a Stun / Resist.