Difference between revisions of "GAS"

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m (Attribute proficiencies)
m
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{| class="wikitable centered" style="text-align:center"
 
{| class="wikitable centered" style="text-align:center"
! Name !! LV. !! Req. AP !! Max. LV !! Description
+
! Name !! LV !! Req. AP !! Max. LV !! Description
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="5" | Maximum HP+ || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 50 HP per level.<br/>Maximum boost of 250 HP at LV5.
+
| rowspan="5" | (Maximum HP+) || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 50 HP per level.<br/>Maximum boost of 250 HP at LV5.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 2
 
| 2 || 2
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| 5 || 5
 
| 5 || 5
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="5" | Base ATP+ || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 30 ATP per level.<br/>Maximum boost of 150 ATP at LV5.
+
| rowspan="5" | (Base ATP+) || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 30 ATP per level.<br/>Maximum boost of 150 ATP at LV5.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 2
 
| 2 || 2
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| 5 || 5
 
| 5 || 5
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="5" | Base ATA+ || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 15 ATA per level.<br/>Maximum boost of 75 ATA at LV5.
+
| rowspan="5" | (Base ATA+) || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 15 ATA per level.<br/>Maximum boost of 75 ATA at LV5.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 2
 
| 2 || 2
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| 5 || 5
 
| 5 || 5
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="5" | Base TP+ || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 30 TP per level.<br/>Maximum boost of 150 TP at LV5.
+
| rowspan="5" | (Base TP+) || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 30 TP per level.<br/>Maximum boost of 150 TP at LV5.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 2
 
| 2 || 2
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| 5 || 5
 
| 5 || 5
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="5" | Base DFP+ || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 10 DFP per level.<br/>Maximum boost of 50 DFP at LV5.
+
| rowspan="5" | (Base DFP+) || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 10 DFP per level.<br/>Maximum boost of 50 DFP at LV5.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 2
 
| 2 || 2
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| 5 || 5
 
| 5 || 5
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="5"| Base EVP+ || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 30 EVP per level.<br/>Maximum boost of 150 EVP at LV5.
+
| rowspan="5"| (Base EVP+) || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 30 EVP per level.<br/>Maximum boost of 150 EVP at LV5.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 2
 
| 2 || 2
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| 5 || 5
 
| 5 || 5
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="5" | Base MST+ || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 30 MST per level.<br/>Maximum boost of 150 MST at LV5.
+
| rowspan="5" | (Base MST+) || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 30 MST per level.<br/>Maximum boost of 150 MST at LV5.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 2
 
| 2 || 2
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| 5 || 5
 
| 5 || 5
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="5" | Base STA+ || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 1 STA per level.<br/>Maximum boost of 5 STA at LV5.
+
| rowspan="5" | (Base STA+) || 1 || 1 || rowspan="5" | 5 || rowspan="5" | Adds 1 STA per level.<br/>Maximum boost of 5 STA at LV5.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 2
 
| 2 || 2
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! Name !! LV. !! Req. AP !! Max. LV !! Description
+
! Name !! LV !! Req. AP !! Max. LV !! Description
 
|-
 
|-
| rowspan="2" | Full Custom Power || 1 || 4 || {{JP item}} rowspan="2" | 2 || rowspan="2" | Weapons which have been upgraded to 10/10 receive a 10% boost to their attack/TECHNIC power.<br/>Maximum boost of 20% at LV2.
+
| rowspan="2" | (Full Custom Power) || 1 || 4 || {{JP item}} rowspan="2" | 2 || rowspan="2" | Weapons which have been upgraded to 10/10 receive a 10% boost to their attack/TECHNIC power.<br/>Maximum boost of 20% at LV2.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 8
 
| 2 || 8
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="2" | Exact Attack Damage+ || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Damage from an exact attack receives an additional 2.5% boost.  Maximum boost of 5% at LV2.<br/>Cannot be used by [[Gunmaster]]s and [[Masterforce]]s.
+
| rowspan="2" | (Exact Attack Damage+) || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Damage from an exact attack receives an additional 2.5% boost.  Maximum boost of 5% at LV2.<br/>Cannot be used by [[Gunmaster]]s and [[Masterforce]]s.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 8
 
| 2 || 8
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="2" | Exact Counter Damage+ || 1 || 4 || rowspan="2" | 2 || rowspan="2"| Damage from an exact counter receives an additional 10% boost.  Maximum boost of 20% at LV2.
+
| rowspan="2" | (Exact Counter Damage+) || 1 || 4 || rowspan="2" | 2 || rowspan="2"| Damage from an exact counter receives an additional 10% boost.  Maximum boost of 20% at LV2.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 8
 
| 2 || 8
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="2" | Attack Range+ || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Increases the range of attack [[TECHNICs]] by 12.5%.  Maximum increase of 25% at LV2.
+
| rowspan="2" | (Attack Range+) || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Increases the range of attack [[TECHNICs]] by 12.5%.  Maximum increase of 25% at LV2.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 8
 
| 2 || 8
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="2" | Support Range+ || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Increases the range of support [[TECHNICs]] by 12.5%.  Maximum increase of 25% at LV2.
+
| rowspan="2" | (Support Range+) || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Increases the range of support [[TECHNICs]] by 12.5%.  Maximum increase of 25% at LV2.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 8
 
| 2 || 8
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="1" | Critical Rate || 1 || 10 || rowspan="1" | 1 || rowspan="1" | ?
+
| rowspan="1" | (Critical Rate) || 1 || 10 || rowspan="1" | 1 || rowspan="1" | ?
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="1" | Critical Mastery || 1 || 10 || rowspan="1" | 1 || rowspan="1" | ?
+
| rowspan="1" | (Critical Mastery) || 1 || 10 || rowspan="1" | 1 || rowspan="1" | ?
 
|}
 
|}
  
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! Name !! LV. !! Req. AP !! Max. LV !! Description
+
! Name !! LV !! Req. AP !! Max. LV !! Description
 
|-
 
|-
| rowspan="5" | Sword PA LV+<br/>Knuckle PA LV+<br/>Spear PA LV+<br/>Double Saber PA LV+<br/>Axe PA LV+<br/>Twin Saber PA LV+<br/>Twin Dagger PA LV+<br/>Twin Claw PA LV+<br/>Saber PA LV+<br/>Dagger PA LV+<br/>Claw PA LV+<br/>Whip PA LV+<br/>Slicer PA LV+
+
| rowspan="5" | Swords PA Level+<br/>(Knuckle PA LV+)<br/>(Spear PA LV+)<br/>(Double Saber PA LV+)<br/>(Axe PA LV+)<br/>(Twin Saber PA LV+)<br/>(Twin Dagger PA LV+)<br/>(Twin Claw PA LV+)<br/>(Saber PA LV+)<br/>(Dagger PA LV+)<br/>(Claw PA LV+)<br/>(Whip PA LV+)<br/>(Slicer PA LV+)
 
| 1 || 2 || rowspan="5" | 5 || rowspan="5" | Increases target weapon category photon art level cap by two levels.  Maximum boost of 10 levels at LV5.<br/>Cannot by used by [[Fighmaster]]s.
 
| 1 || 2 || rowspan="5" | 5 || rowspan="5" | Increases target weapon category photon art level cap by two levels.  Maximum boost of 10 levels at LV5.<br/>Cannot by used by [[Fighmaster]]s.
 
|-
 
|-
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| 5 || 6
 
| 5 || 6
 
|-
 
|-
| rowspan="5" | Rifle PA LV+<br/>Shotgun PA LV+<br/>Longbow PA LV+<br/>Grenade PA LV+<br/>Laser Cannon PA LV+<br/>Twin Handgun PA LV+<br/>Handgun PA LV+<br/>Crossbow PA LV+<br/>Card PA LV+<br/>Machinegun PA LV+
+
| rowspan="5" | (Rifle PA LV+)<br/>(Shotgun PA LV+)<br/>(Longbow PA LV+)<br/>(Grenade PA LV+)<br/>(Laser Cannon PA LV+)<br/>(Twin Handgun PA LV+)<br/>(Handgun PA LV+)<br/>(Crossbow PA LV+)<br/>(Card PA LV+)<br/>(Machinegun PA LV+)
 
| 1 || 2 || rowspan="5" | 5 || rowspan="5" | Increases target weapon category photon art level cap by two levels.  Maximum boost of 10 levels at LV5.<br/>Cannot by used by [[Gunmaster]]s.
 
| 1 || 2 || rowspan="5" | 5 || rowspan="5" | Increases target weapon category photon art level cap by two levels.  Maximum boost of 10 levels at LV5.<br/>Cannot by used by [[Gunmaster]]s.
 
|-
 
|-
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| 5 || 6
 
| 5 || 6
 
|- {{JP item}}
 
|- {{JP item}}
| Sword Damage+<br/>Spear Damage+<br/>Double Saber Damage+<br/>Axe Damage+ || 1 || 2 || 1 || Increases target weapon damage by 1%.  Can be used only by [[Fighmaster]]s.
+
| (Sword Damage+)<br/>(Spear Damage+)<br/>(Double Saber Damage+)<br/>(Axe Damage+) || 1 || 2 || 1 || Increases target weapon damage by 1%.  Can be used only by [[Fighmaster]]s.
 
|- {{JP item}}
 
|- {{JP item}}
| Rifle Damage+<br/>Shotgun Damage+<br/>Laser Cannon Damage+<br/>Twin Handgun Damage+ || 1 || 2 || 1 || Increases target weapon damage by 1%.  Can be used only by [[Gunmaster]]s.
+
| (Rifle Damage+)<br/>(Shotgun Damage+)<br/>(Laser Cannon Damage+)<br/>(Twin Handgun Damage+) || 1 || 2 || 1 || Increases target weapon damage by 1%.  Can be used only by [[Gunmaster]]s.
 
|- {{JP item}}
 
|- {{JP item}}
| Rod Damage+<br/>Wand Damage+<br/>TCSM Damage+ || 1 || 2 || 1 || Increases target weapon damage by 1%.  Can be used only by [[Masterforce]]s.
+
| (Rod Damage+)<br/>(Wand Damage+)<br/>(TCSM Damage+) || 1 || 2 || 1 || Increases target weapon damage by 1%.  Can be used only by [[Masterforce]]s.
 
|- {{JP item}}
 
|- {{JP item}}
| Sword Element+<br/>Knuckle Element+<br/>Spear Element+<br/>Double Saber Element+<br/>Axe Element+<br/>Twin Saber Element+<br/>Twin Dagger Element+<br/>Twin Claw Element+<br/>Saber Element+<br/>Dagger Element+<br/>Claw Element+<br/>Whip Element+<br/>Slicer Element+ || 1 || 2 || 1 || Increases target weapon element by 3%.
+
| (Sword Element+)<br/>(Knuckle Element+)<br/>(Spear Element+)<br/>(Double Saber Element+)<br/>(Axe Element+)<br/>(Twin Saber Element+)<br/>(Twin Dagger Element+)<br/>(Twin Claw Element+)<br/>(Saber Element+)<br/>(Dagger Element+)<br/>(Claw Element+)<br/>(Whip Element+)<br/>(Slicer Element+) || 1 || 2 || 1 || Increases target weapon element by 3%.
 
|- {{JP item}}
 
|- {{JP item}}
| Rifle Element+<br/>Shotgun Element+<br/>Longbow Element+<br/>Grenade Element+<br/>Laser Cannon Element+<br/>Twin Handgun Element+<br/>Handgun Element+<br/>Crossbow Element+<br/>Card Element+<br/>Machinegun Element+ || 1 || 2 || 1 || Increases target weapon element by 3%.
+
| (Rifle Element+)<br/>(Shotgun Element+)<br/>(Longbow Element+)<br/>(Grenade Element+)<br/>(Laser Cannon Element+)<br/>(Twin Handgun Element+)<br/>(Handgun Element+)<br/>(Crossbow Element+)<br/>(Card Element+)<br/>(Machinegun Element+) || 1 || 2 || 1 || Increases target weapon element by 3%.
 
|- {{JP item}}
 
|- {{JP item}}
| Rod Element+<br/>Wand Element+<br/>TCSM Element+ || 1 || 2 || 1 || Increases target weapon element by 3%.
+
| (Rod Element+)<br/>(Wand Element+)<br/>(TCSM Element+) || 1 || 2 || 1 || Increases target weapon element by 3%.
 
|- {{JP item}}
 
|- {{JP item}}
| Two-Hand Defense+ || 1 || 2 || 1 || Boosts DFP by 30 when using two-handed weapons.
+
| (Two-Hand Defense+) || 1 || 2 || 1 || Boosts DFP by 30 when using two-handed weapons.
 
|- {{JP item}}
 
|- {{JP item}}
| Two-Hand Block+ || 1 || 2 || 1 || Boosts EVP by ? when using two-handed weapons.
+
| (Two-Hand Block+) || 1 || 2 || 1 || Boosts EVP by ? when using two-handed weapons.
 
|- {{JP item}}
 
|- {{JP item}}
| Two-Hand Mind+ || 1 || 2 || 1 || Boosts MST by ? when using two-handed weapons.
+
| (Two-Hand Mind+) || 1 || 2 || 1 || Boosts MST by ? when using two-handed weapons.
 
|- {{JP item}}
 
|- {{JP item}}
| One-Hand Defense+ || 1 || 2 || 1 || Boosts DFP by ? when using one-handed weapons.
+
| (One-Hand Defense+) || 1 || 2 || 1 || Boosts DFP by ? when using one-handed weapons.
 
|- {{JP item}}
 
|- {{JP item}}
| One-Hand Block+ || 1 || 2 || 1 || Boosts EVP by ? when using one-handed weapons.
+
| (One-Hand Block+) || 1 || 2 || 1 || Boosts EVP by ? when using one-handed weapons.
 
|- {{JP item}}
 
|- {{JP item}}
| One-Hand Mind+ || 1 || 2 || 1 || Boosts MST by ? when using one-handed weapons.
+
| (One-Hand Mind+) || 1 || 2 || 1 || Boosts MST by ? when using one-handed weapons.
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="2" | Right Hand+ || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Boosts the attack/TECHNIC power of right hand weapons by 2%.  Maximum boost of 4% at LV2.
+
| rowspan="2" | (Right Hand+) || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Boosts the attack/TECHNIC power of right hand weapons by 2%.  Maximum boost of 4% at LV2.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 6
 
| 2 || 6
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="2" | Left Hand+ || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Boosts the attack/TECHNIC power of left hand weapons by 2%.  Maximum boost of 4% at LV2.
+
| rowspan="2" | (Left Hand+) || 1 || 4 || rowspan="2" | 2 || rowspan="2" | Boosts the attack/TECHNIC power of left hand weapons by 2%.  Maximum boost of 4% at LV2.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 6
 
| 2 || 6
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! Name !! LV. !! Req. AP !! Max. LV !! Description  
+
! Name !! LV !! Req. AP !! Max. LV !! Description  
 
|-
 
|-
| Limit Break Foie || 1 || 10 || 1 || Removes Foie's one hit per target restriction and adds two additional targets.<br/>Can be used only by [[Masterforce]]s.
+
| (Limit Break Foie) || 1 || 10 || 1 || Removes Foie's one hit per target restriction and adds two additional targets.<br/>Can be used only by [[Masterforce]]s.
 
|-
 
|-
| Limit Break Barta || 1 || 10 || 1 || Increases Barta's damage by 10%.  Can be used only by [[Masterforce]]s.
+
| (Limit Break Barta) || 1 || 10 || 1 || Increases Barta's damage by 10%.  Can be used only by [[Masterforce]]s.
 
|-
 
|-
| Limit Break Zonde || 1 || 10 || 1 || Increases Zonde's damage by 10%.  Can be used only by [[Masterforce]]s.
+
| (Limit Break Zonde) || 1 || 10 || 1 || Increases Zonde's damage by 10%.  Can be used only by [[Masterforce]]s.
 
|-
 
|-
| Limit Break Diga || 1 || 10 || 1 || Removes Diga's one hit per target restriction and adds two additional targets.<br/>Can be used only by [[Masterforce]]s.
+
| (Limit Break Diga) || 1 || 10 || 1 || Removes Diga's one hit per target restriction and adds two additional targets.<br/>Can be used only by [[Masterforce]]s.
 
|-
 
|-
| Limit Break Megid || 1 || 10 || 1 || Increases Megid's damage by 10%.  Can be used only by [[Masterforce]]s.
+
| (Limit Break Megid) || 1 || 10 || 1 || Increases Megid's damage by 10%.  Can be used only by [[Masterforce]]s.
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="5" | Fire TECHNIC LV+<br/>Ice TECHNIC LV+<br/>Lightning TECHNIC LV+<br/>Ground TECHNIC LV+<br/>Light TECHNIC LV+<br/>Dark TECHNIC LV+
+
| rowspan="5" | (Fire TECHNIC LV+)<br/>(Ice TECHNIC LV+)<br/>(Lightning TECHNIC LV+)<br/>(Ground TECHNIC LV+)<br/>(Light TECHNIC LV+)<br/>(Dark TECHNIC LV+)
 
| 1 || 3 || rowspan="5" | 5 || rowspan="5" | Increases target attack TECHNIC category level cap by two levels.<br/>Maximum boost of 10 levels at LV5.  Cannot be used by [[Masterforce]]s.
 
| 1 || 3 || rowspan="5" | 5 || rowspan="5" | Increases target attack TECHNIC category level cap by two levels.<br/>Maximum boost of 10 levels at LV5.  Cannot be used by [[Masterforce]]s.
 
|- {{JP item}}
 
|- {{JP item}}
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| 5 || 7
 
| 5 || 7
 
|- {{JP item}}
 
|- {{JP item}}
| Support TECHNIC LV+ || 1 || 10 || 1 || Increases support TECHNIC cap by 10 levels.  Can be used only by [[Masterforce]]s.
+
| (Support TECHNIC LV+) || 1 || 10 || 1 || Increases support TECHNIC cap by 10 levels.  Can be used only by [[Masterforce]]s.
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="2" | Burn Resistance+ || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Slightly boosts your resistance to the burn status effect.
+
| rowspan="2" | (Burn Resistance+) || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Slightly boosts your resistance to the burn status effect.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 4
 
| 2 || 4
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="2" | Poison Resistance+ || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Slightly boosts your resistance to the poison status effect.
+
| rowspan="2" | (Poison Resistance+) || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Slightly boosts your resistance to the poison status effect.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 4
 
| 2 || 4
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="2" | Confuse Resistance+ || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Slightly boosts your resistance to the confusion status effect.
+
| rowspan="2" | (Confuse Resistance+) || 1 || 2 || rowspan="2" | 2 || rowspan="2" | Slightly boosts your resistance to the confusion status effect.
 
|- {{JP item}}
 
|- {{JP item}}
 
| 2 || 4
 
| 2 || 4
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! Style name !! Req. AP !! Max. LV !! Description
 
! Style name !! Req. AP !! Max. LV !! Description
 
|-
 
|-
| Elemental Weapon || 5 || {{JP item}} rowspan="2" | 2 || Increases your equipped weapon's elemental attribute by 5%.
+
| (Elemental Weapon) || 5 || {{JP item}} rowspan="2" | 2 || Increases your equipped weapon's elemental attribute by 5%.
 
|- {{JP item}}
 
|- {{JP item}}
| Elemental Arms || 10 || Requires Elemental Weapon.
+
| (Elemental Arms) || 10 || Requires Elemental Weapon.
 
|-
 
|-
| Enhance Weapon || 5 || {{JP item}} rowspan="2"| 2 || Increases the attack power of A-grade and lower weapons by 5%.
+
| (Enhance Weapon) || 5 || {{JP item}} rowspan="2"| 2 || Increases the attack power of A-grade and lower weapons by 5%.
 
|- {{JP item}}
 
|- {{JP item}}
| High Enhance Weapon || 7 || Requires Enhance Weapon.
+
| (High Enhance Weapon) || 7 || Requires Enhance Weapon.
 
|-
 
|-
| Common Mastery || 5 || {{JP item}} rowspan="2"| 2 || Increases the attack power of C-grade weapons by 20%.
+
| (Common Mastery) || 5 || {{JP item}} rowspan="2"| 2 || Increases the attack power of C-grade weapons by 20%.
 
|- {{JP item}}
 
|- {{JP item}}
| Common Specialty || 7 || Requires Common Mastery.  Increases the attack power of C-grade weapons by 30% instead of 20%.  
+
| (Common Specialty) || 7 || Requires Common Mastery.  Increases the attack power of C-grade weapons by 30% instead of 20%.  
 
|- {{JP item}}
 
|- {{JP item}}
| Burn Crusher || 3 || 1 || Burned enemies will take an additional 10% damage from attacks.
+
| (Burn Crusher) || 3 || 1 || Burned enemies will take an additional 10% damage from attacks.
 
|- {{JP item}}
 
|- {{JP item}}
| Poison Crusher || 3 || 1 || Poisoned enemies will take an additional 15% damage from attacks.
+
| (Poison Crusher) || 3 || 1 || Poisoned enemies will take an additional 15% damage from attacks.
 
|- {{JP item}}
 
|- {{JP item}}
| Virus Crusher || 3 || 1 || Infected enemies will take an additional 10% damage from attacks.
+
| (Virus Crusher) || 3 || 1 || Infected enemies will take an additional 10% damage from attacks.
 
|- {{JP item}}
 
|- {{JP item}}
| Shock Crusher || 3 || 1 || Shocked enemies will take an additional 10% damage from attacks.
+
| (Shock Crusher) || 3 || 1 || Shocked enemies will take an additional 10% damage from attacks.
 
|- {{JP item}}
 
|- {{JP item}}
| Silence Crusher || 3 || 1 || Silenced enemies will take an additional 15% damage from attacks.
+
| (Silence Crusher) || 3 || 1 || Silenced enemies will take an additional 15% damage from attacks.
 
|- {{JP item}}
 
|- {{JP item}}
| Freeze Crusher || 3 || 1 || Frozen enemies will take an additional 8% damage from attacks.
+
| (Freeze Crusher) || 3 || 1 || Frozen enemies will take an additional 8% damage from attacks.
 
|- {{JP item}}
 
|- {{JP item}}
| Sleep Crusher || 3 || 1 || Sleeping enemies will take an additional 50% damage from attacks.
+
| (Sleep Crusher) || 3 || 1 || Sleeping enemies will take an additional 50% damage from attacks.
 
|- {{JP item}}
 
|- {{JP item}}
| Stun Crusher || 3 || 1 || Stunned enemies will take an additional 10% damage from attacks.
+
| (Stun Crusher) || 3 || 1 || Stunned enemies will take an additional 10% damage from attacks.
 
|- {{JP item}}
 
|- {{JP item}}
| Confuse Crusher || 3 || 1 || Confused enemies will take an additional 10% damage from attacks.
+
| (Confuse Crusher) || 3 || 1 || Confused enemies will take an additional 10% damage from attacks.
 
|- {{JP item}}
 
|- {{JP item}}
| Charm Crusher || 3 || 1 || Charmed enemies will take an additional 15% damage from attacks.
+
| (Charm Crusher) || 3 || 1 || Charmed enemies will take an additional 15% damage from attacks.
 
|- {{JP item}}
 
|- {{JP item}}
| Enchant Burn || 3 || rowspan="2" | 2 || Adds [[burn]] LV1 to any weapons that do not already have an associated status effect.
+
| (Enchant Burn) || 3 || rowspan="2" | 2 || Adds [[burn]] LV1 to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
|- {{JP item}}
| Transform Burn || 5 || Adds [[burn]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Burn.
+
| (Transform Burn) || 5 || Adds [[burn]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Burn.
 
|- {{JP item}}
 
|- {{JP item}}
| Enchant Poison || 3 || rowspan="2" | 2 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect.
+
| (Enchant Poison) || 3 || rowspan="2" | 2 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
|- {{JP item}}
| Transform Poison || 5 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Poison.
+
| (Transform Poison) || 5 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Poison.
 
|- {{JP item}}
 
|- {{JP item}}
| Enchant Virus || 3 || rowspan="2" | 2 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect.
+
| (Enchant Virus) || 3 || rowspan="2" | 2 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
|- {{JP item}}
| Transform Virus || 5 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Virus.
+
| (Transform Virus) || 5 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Virus.
 
|- {{JP item}}
 
|- {{JP item}}
| Enchant Shock || 3 || rowspan="2" | 2 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect.
+
| (Enchant Shock) || 3 || rowspan="2" | 2 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
|- {{JP item}}
| Transform Shock || 5 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Shock.
+
| (Transform Shock) || 5 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Shock.
 
|- {{JP item}}
 
|- {{JP item}}
| Enchant Silence || 3 || rowspan="2" | 2 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect.
+
| (Enchant Silence) || 3 || rowspan="2" | 2 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
|- {{JP item}}
| Transform Silence || 5 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Silence.
+
| (Transform Silence) || 5 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Silence.
 
|- {{JP item}}
 
|- {{JP item}}
| Enchant Freeze || 3 || rowspan="2" | 2 || Adds [[freeze]] LV2 to any weapons that do not already have an associated status effect.
+
| (Enchant Freeze) || 3 || rowspan="2" | 2 || Adds [[freeze]] LV2 to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
|- {{JP item}}
| Transform Freeze || 5 || Adds [[freeze]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Freeze.
+
| (Transform Freeze) || 5 || Adds [[freeze]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Freeze.
 
|- {{JP item}}
 
|- {{JP item}}
| Enchant Sleep || 3 || rowspan="2" | 2 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect.
+
| (Enchant Sleep) || 3 || rowspan="2" | 2 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
|- {{JP item}}
| Transform Sleep || 5 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Sleep.
+
| (Transform Sleep) || 5 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Sleep.
 
|- {{JP item}}
 
|- {{JP item}}
| Enchant Stun || 3 || rowspan="2" | 2 || Adds [[stun]] LV2 to any weapons that do not already have an associated status effect.
+
| (Enchant Stun) || 3 || rowspan="2" | 2 || Adds [[stun]] LV2 to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
|- {{JP item}}
| Transform Stun || 5 || Adds [[stun]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Stun.
+
| (Transform Stun) || 5 || Adds [[stun]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Stun.
 
|- {{JP item}}
 
|- {{JP item}}
| Enchant Confuse || 3 || rowspan="2" | 2 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect.
+
| (Enchant Confuse) || 3 || rowspan="2" | 2 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
|- {{JP item}}
| Transform Confuse || 5 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Confuse.
+
| (Transform Confuse) || 5 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Confuse.
 
|- {{JP item}}
 
|- {{JP item}}
| Enchant Charm || 3 || rowspan="2" | 2 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect.
+
| (Enchant Charm) || 3 || rowspan="2" | 2 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
|- {{JP item}}
| Transform Charm || 5 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Charm.
+
| (Transform Charm) || 5 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Charm.
 
|- {{JP item}}
 
|- {{JP item}}
| Enchant Death || 3 || rowspan="2" | 2 || Adds [[incapacitate]] LV1 to any weapons that do not already have an associated status effect.
+
| (Enchant Death) || 3 || rowspan="2" | 2 || Adds [[incapacitate]] LV1 to any weapons that do not already have an associated status effect.
 
|- {{JP item}}
 
|- {{JP item}}
| Transform Death || 5 || Adds [[incapacitate]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Death.
+
| (Transform Death) || 5 || Adds [[incapacitate]] LV? to any weapons that do not already have an associated status effect.  Requires Enchant Death.
 
|- {{JP item}}
 
|- {{JP item}}
| Weapon Mastery || 5 || 1 || Reduces the variance of your weapons by 50%.
+
| (Weapon Mastery) || 5 || 1 || Reduces the variance of your weapons by 50%.
 
|-
 
|-
| Guard Crush || 5 || {{JP item}} rowspan="2" | 2 || Allows you to knock down enemies by guarding against their attacks.
+
| (Guard Crush) || 5 || {{JP item}} rowspan="2" | 2 || Allows you to knock down enemies by guarding against their attacks.
 
|- {{JP item}}
 
|- {{JP item}}
| Guard Break || 10 || Allows you to knock down enemies more frequently by guarding against their attacks.  Requires Guard Crush.
+
| (Guard Break) || 10 || Allows you to knock down enemies more frequently by guarding against their attacks.  Requires Guard Crush.
 
|- {{JP item}}
 
|- {{JP item}}
| Revenge Blaster || 20 || 1 || ?
+
| (Revenge Blaster) || 20 || 1 || ?
 
|}
 
|}
  
Line 371: Line 371:
 
| Elemental Field || 5 || {{JP item}} rowspan="2" | 2 || Increases your line shield's elemental attribute by 5%.
 
| Elemental Field || 5 || {{JP item}} rowspan="2" | 2 || Increases your line shield's elemental attribute by 5%.
 
|- {{JP item}}
 
|- {{JP item}}
| Elemental Wall || 10 || Requires Elemental Field.  Increases your line shield's elemental attribute by 7% instead of 5%.
+
| (Elemental Wall) || 10 || Requires Elemental Field.  Increases your line shield's elemental attribute by 7% instead of 5%.
 
|-
 
|-
| Rapid React || 5 || {{JP item}} rowspan="2"| 2 || Increases your base EVP by 10%.
+
| Rapid Action || 5 || {{JP item}} rowspan="2"| 2 || Increases your base EVP by 10%.
 
|- {{JP item}}
 
|- {{JP item}}
| Quick React || 6 || Requires Rapid React.  Increases you base EVP by ? instead of 10%.
+
| (Quick Action) || 6 || Requires Rapid Action.  Increases you base EVP by ? instead of 10%.
 
|- {{JP item}}
 
|- {{JP item}}
| Legsless || 5 || {{JP item}} rowspan="2" | 2 || ?
+
| (Legsless) || 5 || {{JP item}} rowspan="2" | 2 || ?
 
|- {{JP item}}
 
|- {{JP item}}
| High Legsless || 10 || Requires Legsless.
+
| (High Legsless) || 10 || Requires Legsless.
 
|-
 
|-
 
| Ragan's Breath || 5 || {{JP item}} rowspan="2"| 2 || Increases your maximum HP by 200.
 
| Ragan's Breath || 5 || {{JP item}} rowspan="2"| 2 || Increases your maximum HP by 200.
 
|- {{JP item}}
 
|- {{JP item}}
| Ragan's Force || 7 || Requires Ragan's Breath.  Increases your maximum HP by 350 instead of 200.
+
| (Ragan's Force) || 7 || Requires Ragan's Breath.  Increases your maximum HP by 350 instead of 200.
 
|- {{JP item}}
 
|- {{JP item}}
| Photon Shield || 5 || 1 || Decreases physical damage by 5%.
+
| (Photon Shield) || 5 || 1 || Decreases physical damage by 5%.
 
|- {{JP item}}
 
|- {{JP item}}
| Photon Barrier || 5 || 1 || Decreases TECHNIC damage by 5%.
+
| (Photon Barrier) || 5 || 1 || Decreases TECHNIC damage by 5%.
 
|-
 
|-
 
| Solid Body || 5 || 1 || Nullifies damage that is less than 2% of your maximum HP.
 
| Solid Body || 5 || 1 || Nullifies damage that is less than 2% of your maximum HP.
 
|- {{JP item}}
 
|- {{JP item}}
| Prevent Fire || 5 || 1 || Reduces damage taken from fire-based attacks by 10%.
+
| (Prevent Fire) || 5 || 1 || Reduces damage taken from fire-based attacks by 10%.
 
|- {{JP item}}
 
|- {{JP item}}
| Prevent Ice || 5 || 1 || Reduces damage taken from ice-based attacks by 10%.
+
| (Prevent Ice) || 5 || 1 || Reduces damage taken from ice-based attacks by 10%.
 
|- {{JP item}}
 
|- {{JP item}}
| Prevent Thunder || 5 || 1 || Reduces damage taken from lightning-based attacks by 10%.
+
| (Prevent Thunder) || 5 || 1 || Reduces damage taken from lightning-based attacks by 10%.
 
|- {{JP item}}
 
|- {{JP item}}
| Prevent Earth || 5 || 1 || Reduces damage taken from ground-based attacks by 10%.
+
| (Prevent Earth) || 5 || 1 || Reduces damage taken from ground-based attacks by 10%.
 
|- {{JP item}}
 
|- {{JP item}}
| Prevent Light || 5 || 1 || Reduces damage taken from light-based attacks by 10%.
+
| (Prevent Light) || 5 || 1 || Reduces damage taken from light-based attacks by 10%.
 
|- {{JP item}}
 
|- {{JP item}}
| Prevent Dark || 5 || 1 || Reduces damage taken from dark-based attacks by 10%.
+
| (Prevent Dark) || 5 || 1 || Reduces damage taken from dark-based attacks by 10%.
 
|- {{JP item}}
 
|- {{JP item}}
| Multiple Parry || 5 || {{JP item}} rowspan="2" | 2 || Has a low chance of reducing damage received from attacks to 1.
+
| (Multiple Parry) || 5 || {{JP item}} rowspan="2" | 2 || Has a low chance of reducing damage received from attacks to 1.
 
|- {{JP item}}
 
|- {{JP item}}
| High Multiple Parry || 10 || Requires Multiple Parry.
+
| (High Multiple Parry) || 10 || Requires Multiple Parry.
 
|- {{JP item}}
 
|- {{JP item}}
| Vanguard || 5 || 1 || Reduces the chance of being launched in the air by certain powerful attacks.
+
| (Vanguard) || 5 || 1 || Reduces the chance of being launched in the air by certain powerful attacks.
 
|- {{JP item}}
 
|- {{JP item}}
| Fakis Curse || 5 || 1 || Reduces your base STA, but adds 400 HP.
+
| (Fakis Curse) || 5 || 1 || Reduces your base STA, but adds 400 HP.
 
|- {{JP item}}
 
|- {{JP item}}
| Standstill || 5 || 1 || Reduces the chance of being knocked down by certain attacks.
+
| (Standstill) || 5 || 1 || Reduces the chance of being knocked down by certain attacks.
 
|}
 
|}
  
Line 420: Line 420:
 
! Style name !! Req. AP !! Max. LV !! Description
 
! Style name !! Req. AP !! Max. LV !! Description
 
|-
 
|-
| Mid-Grade Trap || 5 || {{JP item}} rowspan="2" | 2 || Increases trap damage by 33%.
+
| (Mid-Grade Trap) || 5 || {{JP item}} rowspan="2" | 2 || Increases trap damage by 33%.
 
|- {{JP item}}
 
|- {{JP item}}
| High-Grade Trap || 10 || Requires Mid-Grade Trap.
+
| (High-Grade Trap) || 10 || Requires Mid-Grade Trap.
 
|-
 
|-
| Mid-Grade Pharmacy || 5 || {{JP item}} rowspan="2" | 2 || Increase the effectiveness of recovery items by 33%.
+
| (Mid-Grade Pharmacy) || 5 || {{JP item}} rowspan="2" | 2 || Increase the effectiveness of recovery items by 33%.
 
|- {{JP item}}
 
|- {{JP item}}
| High-Grade Pharmacy || 10 || Requires High-Grade Pharmacy.
+
| (High-Grade Pharmacy) || 10 || Requires High-Grade Pharmacy.
 
|- {{JP item}}
 
|- {{JP item}}
| Two Times || 5 || 1 || Doubles the duration of status enhancement items.
+
| (Two Times) || 5 || 1 || Doubles the duration of status enhancement items.
 
|-
 
|-
| Provoke || 5 || 1 || Enhance your presence to provoke enemy attacks.
+
| (Provoke) || 5 || 1 || Enhance your presence to provoke enemy attacks.
 
|- {{JP item}}
 
|- {{JP item}}
| Wild Blast || 5 || 1 || Increases [[Nanoblasts|nanoblast]] duration by 30 seconds.  Can be used only by [[beasts]].
+
| (Wild Blast) || 5 || 1 || Increases [[Nanoblasts|nanoblast]] duration by 30 seconds.  Can be used only by [[beasts]].
 
|- {{JP item}}
 
|- {{JP item}}
| Trusty Partner || 5 || 1 || Increases NPC damage output by 25%
+
| (Trusty Partner) || 5 || 1 || Increases NPC damage output by 25%
 
|-
 
|-
| Photon Crafter || 5 || {{JP item}} rowspan="2" | 2 || Regenerates 25 HP with each TECHNIC cast.
+
| (Photon Crafter) || 5 || {{JP item}} rowspan="2" | 2 || Regenerates 25 HP with each TECHNIC cast.
 
|- {{JP item}}
 
|- {{JP item}}
| Photon Regenerator || 10 || Requires Photon Crafter.  Regenerates 50 HP with each TECHNIC cast.
+
| (Photon Regenerator) || 10 || Requires Photon Crafter.  Regenerates 50 HP with each TECHNIC cast.
 
|- {{JP item}}
 
|- {{JP item}}
| Avenge || 10 || 1 || Temporarily boosts your attack power when allies are incapacitated.
+
| (Avenge) || 10 || 1 || Temporarily boosts your attack power when allies are incapacitated.
 
|- {{JP item}}
 
|- {{JP item}}
| Regenerate || 3 || 1 || Grants [[auto recovery]] LV1 to allies within your vicinity, but not yourself.
+
| (Regenerate) || 3 || 1 || Grants [[auto recovery]] LV1 to allies within your vicinity, but not yourself.
 
|}
 
|}
  
 
[[Category:Item exchange missions]]
 
[[Category:Item exchange missions]]

Revision as of 22:57, 6 June 2010

Gurhal Channel 5
This article contains information on content which has not yet been released outside of the Japanese PC servers. This content should be introduced to the Xbox 360 servers in a future update.

GAS
ミッション名が不明
GUARDIANS mission
Start lobby Clyez City: 3rd Floor
Start counter Resident Security Dept.
End lobby Clyez City: 3rd Floor
Version Ambition of the Illuminus
Mission type Item exchange mission

(This is a brand new endeavor brought about by the R&D Department with the help of the GUARDIANS. Let your dormant abilities reach their true potential!
Resident Security Dept. staff)

Mission details

  • This mission allows you to further enhance the abilities of your character by using the customization system known as GUARDIANS advanced style. Under this system, you can purchase a wide variety of character enhancements by using advanced points (AP).
  • AP -- essentially the the currency used for this mission -- are special levels that can be earned by accumulating advanced experience points (AEXP) whereby every 500,000 AEXP earned equals 1 AP. There are two methods of earning AEXP.
  1. If your character is at the current level cap, all EXP earned from defeating enemies is collected as AEXP.
  2. Even if you are not at the level cap, you can earn AEXP by playing GUARDIANS advanced missions. All enemies in these missions give AEXP when defeated.
  • The total amount of unused AP you can have on your character at one time is limited to 10 AP, however a future update will raise this cap to 20 AP. Upon reaching the AP level cap, the game will continue to tally AEXP until you reach 499,999 AEXP. At this point, you cannot earn more AEXP until at least 1 AP is spent.
  • There are two main customization categories available which are further broken down into their own unique subcategories. For detailed information regarding a specific category, please use the table of contents at the top of the page to jump directly to a desired section.
  • In the charts below, items in blue represent customization options that will be released at a later date. Please reference this list for details on customization option release order based on the Japanese PC/PS2 release.

Type customizations

Type customizations allow you to modify the abilities of your battle type, giving you the power to further enhance your strong points or even bolster your shortcomings. With the exception of the basic types (Hunter, Ranger and Force), all types can be customized with this system. Keep in mind that these customizations are type-bound, so acquired customizations will not be shared between types. For example, if you have upgraded Fortegunner with Base ATA+ and then decide to switch to Gunmaster, the ATA enhancement acquired as a Fortegunner will not carry over to your new type. Instead, you must purchase new customizations specifically for your new type. However, if you decide to become a Fortegunner again, the ATA customization you purchased as that type will remain in effect.

There are four divisions of type customizations: base abilities, special abilities, weapon proficiencies and attribute proficiencies. The total number of customizations you can have from each division is limited by your character's race, as illustrated by the following chart. (Blue cells represent future increases to the ability caps. Initially, only data in the white cells will apply.)

Type customization Human Newman CAST Beast
Base abilities 8 6 4 6
Base abilities 14 12 8 10
Special abilities 1 1 1 1
Special abilities 6 5 4 5
Special abilities 8 7 6 7
Weapon proficiencies 20 15 10 10
Attribute proficiencies 20 15 15 15
Attribute proficiencies 22 17 17 17

When upgrading type customizations, remember that each level increased on a single ability counts against your race's ability cap. For example, if your base ability cap is eight, raising Base ATP+ to LV5 will use five points, leaving you only three points for further customization. Furthermore, if you reach your race's ability cap, you can remove acquired customizations to free up space for new upgrades. However, the AP spent on a reverted customization will not be returned to you. Be sure to carefully consider and plan out the customizations for your type!

Base abilities

This customization option allows you to enhance the base attributes of your character's type in fixed increments.

Name LV Req. AP Max. LV Description
(Maximum HP+) 1 1 5 Adds 50 HP per level.
Maximum boost of 250 HP at LV5.
2 2
3 3
4 4
5 5
(Base ATP+) 1 1 5 Adds 30 ATP per level.
Maximum boost of 150 ATP at LV5.
2 2
3 3
4 4
5 5
(Base ATA+) 1 1 5 Adds 15 ATA per level.
Maximum boost of 75 ATA at LV5.
2 2
3 3
4 4
5 5
(Base TP+) 1 1 5 Adds 30 TP per level.
Maximum boost of 150 TP at LV5.
2 2
3 3
4 4
5 5
(Base DFP+) 1 1 5 Adds 10 DFP per level.
Maximum boost of 50 DFP at LV5.
2 2
3 3
4 4
5 5
(Base EVP+) 1 1 5 Adds 30 EVP per level.
Maximum boost of 150 EVP at LV5.
2 2
3 3
4 4
5 5
(Base MST+) 1 1 5 Adds 30 MST per level.
Maximum boost of 150 MST at LV5.
2 2
3 3
4 4
5 5
(Base STA+) 1 1 5 Adds 1 STA per level.
Maximum boost of 5 STA at LV5.
2 2
3 3
4 4
5 5

Special abilities

This customization option grants you special abilities such as increased TECHNIC range and boosted power to fully upgraded weapons.

Name LV Req. AP Max. LV Description
(Full Custom Power) 1 4 2 Weapons which have been upgraded to 10/10 receive a 10% boost to their attack/TECHNIC power.
Maximum boost of 20% at LV2.
2 8
(Exact Attack Damage+) 1 4 2 Damage from an exact attack receives an additional 2.5% boost. Maximum boost of 5% at LV2.
Cannot be used by Gunmasters and Masterforces.
2 8
(Exact Counter Damage+) 1 4 2 Damage from an exact counter receives an additional 10% boost. Maximum boost of 20% at LV2.
2 8
(Attack Range+) 1 4 2 Increases the range of attack TECHNICs by 12.5%. Maximum increase of 25% at LV2.
2 8
(Support Range+) 1 4 2 Increases the range of support TECHNICs by 12.5%. Maximum increase of 25% at LV2.
2 8
(Critical Rate) 1 10 1  ?
(Critical Mastery) 1 10 1  ?

Weapon proficiencies

Weapon proficiency customizations allow you to enhance the power of specific weapon categories as well as increase certain photon art levels beyond your type's normal cap.

Name LV Req. AP Max. LV Description
Swords PA Level+
(Knuckle PA LV+)
(Spear PA LV+)
(Double Saber PA LV+)
(Axe PA LV+)
(Twin Saber PA LV+)
(Twin Dagger PA LV+)
(Twin Claw PA LV+)
(Saber PA LV+)
(Dagger PA LV+)
(Claw PA LV+)
(Whip PA LV+)
(Slicer PA LV+)
1 2 5 Increases target weapon category photon art level cap by two levels. Maximum boost of 10 levels at LV5.
Cannot by used by Fighmasters.
2 3
3 4
4 5
5 6
(Rifle PA LV+)
(Shotgun PA LV+)
(Longbow PA LV+)
(Grenade PA LV+)
(Laser Cannon PA LV+)
(Twin Handgun PA LV+)
(Handgun PA LV+)
(Crossbow PA LV+)
(Card PA LV+)
(Machinegun PA LV+)
1 2 5 Increases target weapon category photon art level cap by two levels. Maximum boost of 10 levels at LV5.
Cannot by used by Gunmasters.
2 3
3 4
4 5
5 6
(Sword Damage+)
(Spear Damage+)
(Double Saber Damage+)
(Axe Damage+)
1 2 1 Increases target weapon damage by 1%. Can be used only by Fighmasters.
(Rifle Damage+)
(Shotgun Damage+)
(Laser Cannon Damage+)
(Twin Handgun Damage+)
1 2 1 Increases target weapon damage by 1%. Can be used only by Gunmasters.
(Rod Damage+)
(Wand Damage+)
(TCSM Damage+)
1 2 1 Increases target weapon damage by 1%. Can be used only by Masterforces.
(Sword Element+)
(Knuckle Element+)
(Spear Element+)
(Double Saber Element+)
(Axe Element+)
(Twin Saber Element+)
(Twin Dagger Element+)
(Twin Claw Element+)
(Saber Element+)
(Dagger Element+)
(Claw Element+)
(Whip Element+)
(Slicer Element+)
1 2 1 Increases target weapon element by 3%.
(Rifle Element+)
(Shotgun Element+)
(Longbow Element+)
(Grenade Element+)
(Laser Cannon Element+)
(Twin Handgun Element+)
(Handgun Element+)
(Crossbow Element+)
(Card Element+)
(Machinegun Element+)
1 2 1 Increases target weapon element by 3%.
(Rod Element+)
(Wand Element+)
(TCSM Element+)
1 2 1 Increases target weapon element by 3%.
(Two-Hand Defense+) 1 2 1 Boosts DFP by 30 when using two-handed weapons.
(Two-Hand Block+) 1 2 1 Boosts EVP by ? when using two-handed weapons.
(Two-Hand Mind+) 1 2 1 Boosts MST by ? when using two-handed weapons.
(One-Hand Defense+) 1 2 1 Boosts DFP by ? when using one-handed weapons.
(One-Hand Block+) 1 2 1 Boosts EVP by ? when using one-handed weapons.
(One-Hand Mind+) 1 2 1 Boosts MST by ? when using one-handed weapons.
(Right Hand+) 1 4 2 Boosts the attack/TECHNIC power of right hand weapons by 2%. Maximum boost of 4% at LV2.
2 6
(Left Hand+) 1 4 2 Boosts the attack/TECHNIC power of left hand weapons by 2%. Maximum boost of 4% at LV2.
2 6

Attribute proficiencies

This customization option lets you upgrade the abilities and level caps of various TECHNICs.

Name LV Req. AP Max. LV Description
(Limit Break Foie) 1 10 1 Removes Foie's one hit per target restriction and adds two additional targets.
Can be used only by Masterforces.
(Limit Break Barta) 1 10 1 Increases Barta's damage by 10%. Can be used only by Masterforces.
(Limit Break Zonde) 1 10 1 Increases Zonde's damage by 10%. Can be used only by Masterforces.
(Limit Break Diga) 1 10 1 Removes Diga's one hit per target restriction and adds two additional targets.
Can be used only by Masterforces.
(Limit Break Megid) 1 10 1 Increases Megid's damage by 10%. Can be used only by Masterforces.
(Fire TECHNIC LV+)
(Ice TECHNIC LV+)
(Lightning TECHNIC LV+)
(Ground TECHNIC LV+)
(Light TECHNIC LV+)
(Dark TECHNIC LV+)
1 3 5 Increases target attack TECHNIC category level cap by two levels.
Maximum boost of 10 levels at LV5. Cannot be used by Masterforces.
2 4
3 5
4 6
5 7
(Support TECHNIC LV+) 1 10 1 Increases support TECHNIC cap by 10 levels. Can be used only by Masterforces.
(Burn Resistance+) 1 2 2 Slightly boosts your resistance to the burn status effect.
2 4
(Poison Resistance+) 1 2 2 Slightly boosts your resistance to the poison status effect.
2 4
(Confuse Resistance+) 1 2 2 Slightly boosts your resistance to the confusion status effect.
2 4

Style customizations

Style customizations are all-around upgrades that, unlike type customizations, are bound to your character instead of your character's battle type. These upgrades are divided into three groups: weapon, shield and extra styles. While there are no limits to the number of style customizations you can purchase, you can use only one of each category at a time. By purchasing multiple styles in the same category, you can switch between those styles at no additional AP cost by accessing this mission.

Weapon styles

Weapon style customizations allow you to add special effects to your weapons as well as boost damage output under certain conditions.

Style name Req. AP Max. LV Description
(Elemental Weapon) 5 2 Increases your equipped weapon's elemental attribute by 5%.
(Elemental Arms) 10 Requires Elemental Weapon.
(Enhance Weapon) 5 2 Increases the attack power of A-grade and lower weapons by 5%.
(High Enhance Weapon) 7 Requires Enhance Weapon.
(Common Mastery) 5 2 Increases the attack power of C-grade weapons by 20%.
(Common Specialty) 7 Requires Common Mastery. Increases the attack power of C-grade weapons by 30% instead of 20%.
(Burn Crusher) 3 1 Burned enemies will take an additional 10% damage from attacks.
(Poison Crusher) 3 1 Poisoned enemies will take an additional 15% damage from attacks.
(Virus Crusher) 3 1 Infected enemies will take an additional 10% damage from attacks.
(Shock Crusher) 3 1 Shocked enemies will take an additional 10% damage from attacks.
(Silence Crusher) 3 1 Silenced enemies will take an additional 15% damage from attacks.
(Freeze Crusher) 3 1 Frozen enemies will take an additional 8% damage from attacks.
(Sleep Crusher) 3 1 Sleeping enemies will take an additional 50% damage from attacks.
(Stun Crusher) 3 1 Stunned enemies will take an additional 10% damage from attacks.
(Confuse Crusher) 3 1 Confused enemies will take an additional 10% damage from attacks.
(Charm Crusher) 3 1 Charmed enemies will take an additional 15% damage from attacks.
(Enchant Burn) 3 2 Adds burn LV1 to any weapons that do not already have an associated status effect.
(Transform Burn) 5 Adds burn LV? to any weapons that do not already have an associated status effect. Requires Enchant Burn.
(Enchant Poison) 3 2 Adds poison LV? to any weapons that do not already have an associated status effect.
(Transform Poison) 5 Adds poison LV? to any weapons that do not already have an associated status effect. Requires Enchant Poison.
(Enchant Virus) 3 2 Adds infection LV? to any weapons that do not already have an associated status effect.
(Transform Virus) 5 Adds infection LV? to any weapons that do not already have an associated status effect. Requires Enchant Virus.
(Enchant Shock) 3 2 Adds shock LV? to any weapons that do not already have an associated status effect.
(Transform Shock) 5 Adds shock LV? to any weapons that do not already have an associated status effect. Requires Enchant Shock.
(Enchant Silence) 3 2 Adds silence LV? to any weapons that do not already have an associated status effect.
(Transform Silence) 5 Adds silence LV? to any weapons that do not already have an associated status effect. Requires Enchant Silence.
(Enchant Freeze) 3 2 Adds freeze LV2 to any weapons that do not already have an associated status effect.
(Transform Freeze) 5 Adds freeze LV? to any weapons that do not already have an associated status effect. Requires Enchant Freeze.
(Enchant Sleep) 3 2 Adds sleep LV? to any weapons that do not already have an associated status effect.
(Transform Sleep) 5 Adds sleep LV? to any weapons that do not already have an associated status effect. Requires Enchant Sleep.
(Enchant Stun) 3 2 Adds stun LV2 to any weapons that do not already have an associated status effect.
(Transform Stun) 5 Adds stun LV? to any weapons that do not already have an associated status effect. Requires Enchant Stun.
(Enchant Confuse) 3 2 Adds confuse LV? to any weapons that do not already have an associated status effect.
(Transform Confuse) 5 Adds confuse LV? to any weapons that do not already have an associated status effect. Requires Enchant Confuse.
(Enchant Charm) 3 2 Adds charm LV? to any weapons that do not already have an associated status effect.
(Transform Charm) 5 Adds charm LV? to any weapons that do not already have an associated status effect. Requires Enchant Charm.
(Enchant Death) 3 2 Adds incapacitate LV1 to any weapons that do not already have an associated status effect.
(Transform Death) 5 Adds incapacitate LV? to any weapons that do not already have an associated status effect. Requires Enchant Death.
(Weapon Mastery) 5 1 Reduces the variance of your weapons by 50%.
(Guard Crush) 5 2 Allows you to knock down enemies by guarding against their attacks.
(Guard Break) 10 Allows you to knock down enemies more frequently by guarding against their attacks. Requires Guard Crush.
(Revenge Blaster) 20 1  ?

Shield styles

Shield styles are customizations related to defense, such as those which enhance your chances of successfully guarding an attack as well as reducing specific types of damage by fixed rates.

Style name Req. AP Max. LV Description
Elemental Field 5 2 Increases your line shield's elemental attribute by 5%.
(Elemental Wall) 10 Requires Elemental Field. Increases your line shield's elemental attribute by 7% instead of 5%.
Rapid Action 5 2 Increases your base EVP by 10%.
(Quick Action) 6 Requires Rapid Action. Increases you base EVP by ? instead of 10%.
(Legsless) 5 2  ?
(High Legsless) 10 Requires Legsless.
Ragan's Breath 5 2 Increases your maximum HP by 200.
(Ragan's Force) 7 Requires Ragan's Breath. Increases your maximum HP by 350 instead of 200.
(Photon Shield) 5 1 Decreases physical damage by 5%.
(Photon Barrier) 5 1 Decreases TECHNIC damage by 5%.
Solid Body 5 1 Nullifies damage that is less than 2% of your maximum HP.
(Prevent Fire) 5 1 Reduces damage taken from fire-based attacks by 10%.
(Prevent Ice) 5 1 Reduces damage taken from ice-based attacks by 10%.
(Prevent Thunder) 5 1 Reduces damage taken from lightning-based attacks by 10%.
(Prevent Earth) 5 1 Reduces damage taken from ground-based attacks by 10%.
(Prevent Light) 5 1 Reduces damage taken from light-based attacks by 10%.
(Prevent Dark) 5 1 Reduces damage taken from dark-based attacks by 10%.
(Multiple Parry) 5 2 Has a low chance of reducing damage received from attacks to 1.
(High Multiple Parry) 10 Requires Multiple Parry.
(Vanguard) 5 1 Reduces the chance of being launched in the air by certain powerful attacks.
(Fakis Curse) 5 1 Reduces your base STA, but adds 400 HP.
(Standstill) 5 1 Reduces the chance of being knocked down by certain attacks.

Extra styles

Extra styles are miscellaneous customizations that range from boosting the abilities of recovery items to recovering HP by casting any TECHNIC.

Style name Req. AP Max. LV Description
(Mid-Grade Trap) 5 2 Increases trap damage by 33%.
(High-Grade Trap) 10 Requires Mid-Grade Trap.
(Mid-Grade Pharmacy) 5 2 Increase the effectiveness of recovery items by 33%.
(High-Grade Pharmacy) 10 Requires High-Grade Pharmacy.
(Two Times) 5 1 Doubles the duration of status enhancement items.
(Provoke) 5 1 Enhance your presence to provoke enemy attacks.
(Wild Blast) 5 1 Increases nanoblast duration by 30 seconds. Can be used only by beasts.
(Trusty Partner) 5 1 Increases NPC damage output by 25%
(Photon Crafter) 5 2 Regenerates 25 HP with each TECHNIC cast.
(Photon Regenerator) 10 Requires Photon Crafter. Regenerates 50 HP with each TECHNIC cast.
(Avenge) 10 1 Temporarily boosts your attack power when allies are incapacitated.
(Regenerate) 3 1 Grants auto recovery LV1 to allies within your vicinity, but not yourself.