Difference between revisions of "Talk:Bullets"

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(supplemental update stuff)
m (Supplemental Update changes)
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= Supplemental Update changes =
 
= Supplemental Update changes =
This article isn't too bad, but the charts could probably be done in a better style.  The charts you see below are updated to reflect incoming changes and will be carried over once they hit.  Changes have been made to some bullets as of January 28 in Japan.  Taking this into consideration, these charts will be current with PSU-wiki with the exception of grenade and crossbow bullets.  That information will be pulled from versions of pages existing just prior to that date.  --[[User:S-T-H|S-T-H]] 03:43, 24 May 2010 (UTC)
+
This article isn't too bad, but the charts could probably be done in a better style.  The charts you see below are updated to reflect incoming changes and will be carried over once they hit.  Changes have been made to some bullets as of January 28 in Japan.  Taking this into consideration, these charts are current with PSU-wiki with the exception of grenade and crossbow bullets.  That information was pulled from versions of pages existing just prior to that date.  --[[User:S-T-H|S-T-H]] 03:43, 24 May 2010 (UTC)
 
* Longbow rate of fire increased, SEs at 41-50 go from 4 to 5
 
* Longbow rate of fire increased, SEs at 41-50 go from 4 to 5
 
* Large power gains on all longbow bullets (elemental differences also nulled)
 
* Large power gains on all longbow bullets (elemental differences also nulled)

Revision as of 03:57, 24 May 2010

Supplemental Update changes

This article isn't too bad, but the charts could probably be done in a better style. The charts you see below are updated to reflect incoming changes and will be carried over once they hit. Changes have been made to some bullets as of January 28 in Japan. Taking this into consideration, these charts are current with PSU-wiki with the exception of grenade and crossbow bullets. That information was pulled from versions of pages existing just prior to that date. --S-T-H 03:43, 24 May 2010 (UTC)

  • Longbow rate of fire increased, SEs at 41-50 go from 4 to 5
  • Large power gains on all longbow bullets (elemental differences also nulled)
  • Chousei-sou PP cost drops by 2
  • Masei-sou SEs go from 1222 to 23445, PP cost halves (power/SE level/PP cost now match elemental)
  • Grenade PP costs drop, accuracies changed at 41-50
    • Boma Duranga PP cost halves (matches elemental), Boma Maga PP cost drops by 20/16
  • Boma Maga at 41-50 has 4 targets and Freeze LV2
  • Killer Shot PP cost drops at 31-50
  • Barada Chamga power increases 10% overall
  • Phantasm Prism PP cost drops (matches elemental)
  • Mayalee Prism PP cost drops by a third
  • Twin Penetration and Twin Mayalee PP costs dropped (now match)
  • Twin Penetration power increases 5% overall, range reduced at 41-50
  • Mayalee Hit PP cost drops to a third (matches elemental)
  • Kyumeisei-shiki PP cost drops heavily (matches elemental)
  • Mayalee Fury PP cost drops to a third (matches elemental)
  • Added GAS PP costs and other info (+10 levels on all advanced types)
  • Various standardization and tweaks (mainly SEs)
Type HU RA FO FI GT WT FF FG FT PT AF AT FM GM MF
Bullet cap 10 20 10 30(40) 40(50) 20(30) 20(30) 40(50) 30(40) 40(50) 30(40) 20(30) -- 50 --
  • GAS customization caps are listed in parentheses.

Elemental bullet statistics

Weapon LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP Ele. SE NB PP
Rifles
20% 2 1 8/6/9 26% 3 1 10/8/12 32% 4 1 12/9/14 40% 4 1 14/11/16 48% 5 1 16/12/19
Shotguns
5% 2 3 9/7/10 11% 2 4 12/9/14 17% 2 5 15/12/18 23% 2 5 18/14/21 30% 2 5 21/16/25
Longbows
19% 2 1 8 25% 3 1 10 30% 4 1 12 38% 4 1 14 50% 5 1 16
Grenades
9% 1 1 20/16 12% 2 1 22/17 18% 3 1 24/19 27% 3 1 26/20 39% 3 1 28/22
Laser cannons
30% 2 1 12/9/14 35% 2 1 15/12/18 40% 2 1 18/14/21 45% 3 1 21/18/25 50% 3 1 24/19/28
Twin handguns
4% 2 2 8/6/9 12% 2 2 10/8/12 24% 2 2 12/9/14 36% 2 2 14/11/16 44% 2 2 16/12/19
Handguns
5% 1 1 6/4 13% 2 1 7/5 19% 3 1 8/6 23% 3 1 9/7 25% 3 1 10/8
Crossbows
3% 1 1 6/4 9% 2 2 9/7 15% 3 3 12/9 18% 3 3 15/12 21% 3 3 18/14
Cards
17% 2 2 7 21% 2 3 10 25% 2 3 12 29% 2 3 14 33% 2 3 16
Machineguns
10% 1 1 5/4 16% 1 1 6/4 20% 1 1 7/5 24% 1 1 8/6 28% 1 1 9/7

Notes:

  • Ele. is the elemental attribute.
  • SE is the status effect level.
  • NB is the number of bullets per shot.
  • PP gives the values for base consumption, Fortegunner and Gunmaster, respectively (if available).
  • Rifles also gain blowdown effect for elemental bullets at LV31+.
Weapon LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
Att. Fire/Ground/Dark Acc. Att. Fire/Ground/Dark Acc. Att. Fire/Ground/Dark Acc. Att. Fire/Ground/Dark Acc. Att. Fire/Ground/Dark Acc.
Att. Ice/Lightning/Light Att. Ice/Lightning/Light Att. Ice/Lightning/Light Att. Ice/Lightning/Light Att. Ice/Lightning/Light
Rifles
141-150 56-65 151-160 66-75 162-180 76-85 182-200 85 202-220 85
136-145 146-155 157-175 177-195 197-215
Shotguns
131-140 46-55 146-155 61-70 161-170 70 176-185 70 191-200 70
126-135 141-150 156-165 171-180 186-195
Longbows
191-200 53-62 201-210 63-72 211-220 72 221-230 72 232-250 72
Grenades
152-170 41-50 172-190 51-60 192-210 62 213-240 62 244-280 63-72
147-165 167-185 187-205 208-235 239-275
Laser cannons
132-150 54-63 152-170 64-73 172-190 73 193-220 73 223-250 73
127-145 147-165 167-185 185-215 218-245
Twin handguns
111-120 56-65 126-135 66-75 142-160 75 161-170 76-85 171-180 86-95
106-115 121-130 137-155 156-165 166-175
Handguns
116-125 56-65 131-140 66-75 147-165 75 171-180 75 186-195 75
111-120 126-135 142-160 166-175 181-190
Crossbows
116-125 41-50 126-135 51-60 136-145 60 146-155 60 156-165 60
111-120 121-130 131-140 141-150 151-160
Cards
121-130 51-60 131-140 61-70 146-155 70 161-170 70 176-185 70
116-125 126-135 141-150 156-165 171-180
Machineguns
116-125 58-67 131-140 68-77 146-155 78-87 161-170 87 176-185 87
111-120 126-135 141-150 156-165 171-180
  • Note: For Cards only, dark and light elements are switched; light gets the ATP values in the upper row instead, and dark from the lower row.

PA Fragment bullet statistics

Weapon Bullet PAFs LV1-10 LV11-20 LV21-30 LV31-40 LV41-50 Status effect Comments
SE PP SE PP SE PP SE PP SE PP
Rifles
Killer Shot 90 2 32/25/38 3 40/32/48 4 48/38/57 4 38/30/45 4 28/22/33 Incapacitate --
Mayalee Shot 50 2 13/10/15 3 16/12/19 4 19/15/22 4 22/17/26 5 25/20/30 Sleep --
Shotguns
Barada Chamga 25 4 9/7/10 4 12/9/14 4 15/12/18 4 18/14/21 4 21/16/25 Charm --
Barada Maga 60 1 18/14/21 2 24/19/28 3 30/24/36 3 36/28/43 3 42/33/50 Lower ATA/EVP High accuracy
Longbows
Chousei-sou 75 -- 10 -- 13 -- 16 -- 19 -- 22 -- Long range, slow fire, high power, high accuracy
Masei-sou 75 2 8 3 10 4 12 4 14 5 16 Stun Blowdown
Grenades
Boma Duranga 50 2 20/16 2 22/17 2 24/19 2 26/20 2 28/22 Damage reflection High power
Boma Maga 90 1 30/24 1 35/28 1 40/32 1 45/36 2 50/40 Freeze (100% chance) 1-4 targets, short range, low power
Laser cannons
Phantasm Prism 25 2 12/9/14 2 15/12/18 2 18/14/21 3 21/16/25 3 24/19/28 Sleep Blowdown
Mayalee Prism 90 -- 24/19/28 -- 27/21/32 -- 30/24/36 -- 33/26/39 -- 36/28/43 -- Blowaway, short range
Twin handguns
Twin Penetration 90 -- 12/9/14 -- 16/12/19 -- 20/16/24 -- 24/19/28 -- 28/22/33 -- Penetrate, short range
Twin Mayalee 60 1 12/9/14 2 16/12/19 2 20/16/24 2 24/19/28 2 28/22/33 Lower DFP --
Handguns
Penetrating Hit 90 -- 10/8 -- 12/9 -- 14/11 -- 16/12 -- 18/14 -- Penetrate, short range
Mayalee Hit 60 1 6/4 2 7/5 3 8/6 3 9/7 3 10/8 HP steal Two targets
Crossbows
Yak Zagenga 75 1 12/9 2 16/12 3 20/16 3 20/16 3 18/14 HP affects pwr Short range
Yak Maga 60 2 12/9 2 16/12 2 20/16 3 24/19 3 28/22 Lower ATP Short range
Cards
Kyumeisei-shiki 60 1 7 2 10 3 12 3 14 3 16 HP steal --
Masei-shiki 60 1 10 2 12 3 14 3 16 3 18 Lower DFP --
Machineguns
Mayalee Fury 75 -- 5/4 -- 6/4 -- 7/5 -- 8/6 -- 9/7 -- Launch, short range, very low accuracy

Chousei-sou

Level Attribute % ATP % ATA % PP Status effect
1-10 Neutral 211%-220% 62%-80% 10 Longer range
11-20 Neutral 221%-230% 82%-100% 13 Longer range
21-30 Neutral 231%-240% 101%-110% 16 Longer range
31-40 Neutral 242%-260% 111%-120% 19 Longer range
41-50 Neutral 263%-290% 121%-130% 22 Longer range

Masei-sou

Level Attribute % ATP % ATA % PP Status effect
1-10 Neutral 191%-200% 32%-41% 8 Stun LV2
11-20 Neutral 201%-210% 42%-51% 10 Stun LV3
21-30 Neutral 211%-220% 52%-61% 12 Stun LV4
31-40 Neutral 221%-230% 62%-71% 14 Stun LV4
41-50 Neutral 232%-250% 72%-81% 16 Stun LV5

Boma Duranga

Level Attribute % ATP % ATA % PP Status effect
1-10 Neutral 205%-250% 55%-64% 20/16 Damage reflection LV2
11-20 Neutral 255%-300% 66%-75% 22/17 Damage reflection LV2
21-30 Neutral 305%-350% 77%-86% 24/19 Damage reflection LV2
31-40 Neutral 355%-400% 86% 26/20 Damage reflection LV2
41-50 Neutral 405%-450% 87%-96% 28/22 Damage reflection LV2

Boma Maga

Level Attribute % ATP % ATA % PP Status effect No. of targets
1-10 Neutral 102%-120% 25% 30/24 Freeze LV1 1
11-20 Neutral 122%-140% 25% 35/28 Freeze LV1 2
21-30 Neutral 142%-160% 25% 40/32 Freeze LV1 3
31-40 Neutral 162%-180% 25% 45/36 Freeze LV1 3
41-50 Neutral 182%-200% 27-45% 50/40 Freeze LV2 4

Killer Shot

Level Attribute % ATP % ATA % PP Status effect
1-10 Neutral 111-120 56-65 32/25/38 Incapacitate LV2
11-20 Neutral 121-130 66-75 40/32/48 Incapacitate LV3
21-30 Neutral 131-140 75 48/38/57 Incapacitate LV4
31-40 Neutral 141-150 81-90 38/30/45 Incapacitate LV4
41-50 Neutral 151-160 91-100 28/22/33 Incapacitate LV4

Barada Chamga

Level Attribute % ATP % ATA % PP Status effect
1-10 Neutral 136%-145% 41%-59% 9/7/10 Charm LV4
11-20 Neutral 151%-160% 61%-70% 12/9/14 Charm LV4
21-30 Neutral 166%-175% 71%-80% 15/12/18 Charm LV4
31-40 Neutral 181%-190% 80% 18/14/21 Charm LV4
41-50 Neutral 196%-205% 80% 21/16/25 Charm LV4

Twin Penetration

Level Attribute % ATP % ATA % PP Status effect
1-10 Neutral 66%-75% 56%-65% 12/9/14 Penetrate
11-20 Neutral 76%-85% 66%-75% 16/12/19 Penetrate
21-30 Neutral 86%-95% 75% 20/16/24 Penetrate
31-40 Neutral 96%-105% 75% 24/19/28 Penetrate
41-50 Neutral 106%-115% 75% 28/22/33 Penetrate
  • Range reduction at 41-50.