Difference between revisions of "Photon Points"

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[[Image:WeaponDisplay.JPG|thumb|right|These twin handguns have 185 PP out of a maximum 406.]]
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'''Photon points''' (abbreviated as ''PP'') are a numerical indicator of the amount of power a [[weapon]] has left. This power is used for various [[photon arts]], which are divided into three categories; [[skills]] for striking weapons, [[bullets]] for ranged weapons, and [[TECHNICs]] for TECHNIC weapons.
  
[[Image:WeaponDisplay.JPG|thumb|right|These Twin Handguns have 185 PP out of a maximum 406]]
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== Striking weapons ==
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For striking weapons such as sabers, knuckles and swords, PP is used to power special attacks which can be included in combos, known as [[skills]]. If the amount of PP a striking weapon has left is too low to cover the cost of the skill, the skill cannot be used until enough PP is restored to use the attack. The weapon remains perfectly usable otherwise.
  
Photon Points (generally abbreviated as ''PP'') are a numerical indicator of the amount of power a [[weapon]] has left. This power is used for various [[Photon Arts]], which are divided into three categories; [[Skills]] for [[Melee Weapons]], [[Bullets]] for [[Ranged Weapons]], and [[Techniques]] for [[Casting Weapons]].
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== Ranged weapons ==
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For ranged weapons, including handguns, longbows and machineguns, PP is used to power standard attacks; since [[bullet]] [[photon arts]] are passive, usually giving a special element and status effect to a ranged weapon, and increasing their [[power]] while decreasing their [[accuracy]]. When the PP of the weapon is depleted, it cannot fire at all until PP is restored. Anybody using ranged weapons, and [[Rangers]] especially, need to be careful of PP management when firing them, and also need to bring a number of different guns so that they do not run out of PP in battle, and be forced to melee.
  
=== Melee Weapons ===
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== TECHNIC weapons ==
 
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The [[photon arts]] of TECHNIC weapons -- [[TECHNICs]] -- work similar to [[skills]], though these weapons cannot be used for any other kinds of attacks, ruling out the ability to make combos as well. Techniques have more applications than other Photon Arts as well, and as such will be a [[Force]]'s main way of attacking, supporting and healing. Thus, again, PP management is important, as is carrying multiple weapons with different sets of Techniques of them and switching between them. It is important to note that since Techniques can only be attached to casting weapons, and since these can only be used by Forces, in order to use these, [[Hunters]] and [[Rangers]] would need to have their class changed first.
For [[Melee Weapons]] such as [[Sabers]], [[Knuckles]] and [[Swords]], PP is used to power special attacks which can be included in combos, known as [[Skills]]. If the amount of PP a melee weapon has left is too low to cover the cost of the Skill, the Skill cannot be used until enough PP is restored to use the attack. The weapon remains perfectly usable otherwise.
 
 
 
=== Ranged Weapons ===
 
 
 
For [[Ranged Weapons]], including [[Handguns]], [[Bows]], and [[Machineguns]], PP is used to power standard attacks; since [[Bullet]] [[Photon Arts]] are passive, usually giving a special element and status effect to a ranged weapon, and increasing their [[power]] while decreasing their [[accuracy]]. When the PP of the weapon is depleted, it cannot fire at all until PP is restored. Anybody using ranged weapons, and [[Rangers]] especially, need to be careful of PP management when firing them, and also need to bring a number of different guns so that they do not run out of PP in battle, and be forced to melee.
 
 
 
=== Casting Weapons ===
 
 
 
The [[Photon Arts]] of [[Casting Weapons]] -- [[Techniques]] -- work similar to [[Skills]], though these weapons cannot be used for any other kinds of attacks, ruling out the ability to make combos as well. Techniques have more applications than other Photon Arts as well, and as such will be a [[Force]]'s main way of attacking, supporting and healing. Thus, again, PP management is important, as is carrying multiple weapons with different sets of Techniques of them and switching between them. It is important to note that since Techniques can only be attached to casting weapons, and since these can only be used by Forces, in order to use these, [[Hunters]] and [[Rangers]] would need to have their class changed first.
 
 
 
[[Image:PhotonCharger.JPG|thumb|right|A Photon Charger.]]
 
  
 
== Restoring PP ==
 
== Restoring PP ==
 
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[[Image:PhotonCharger.JPG|thumb|right|Photon Charger]]
 
PP can be restored in the following ways:
 
PP can be restored in the following ways:
 
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* By using a [[Photon Charge]]; these can be bought from shops and found in missions. Note that if used from the palette with two single-handed weapons equipped, each weapon will receive a 50% recharge. The exception is if the left-hand weapon is an [[RCSMs|RCSM]], in which case the right-hand weapon will receive a full restore. Two-handed weapons always receive a full charge from these items.
* By using a [[Recovery Items|Photon Charge]]; these can be bought from [[Shops]], but are quite expensive. Note that if used from the palette with two single-handed weapons equipped, each weapon will receive a 50% recharge. The exception is if the left-hand weapon is an [[RCSM]], in which case the right-hand weapon will receive a full restore. Two-handed weapons always receive a full charge from these items.
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* By using a [[PhotonChargeCosmo]]; These fully restore the PP for all weapons in inventory. They drop at random from boxes in fields; However they cannot be bought except from player shops. Like the [[Photon Charge]] item, only 10 can be carried at a time and they cannot be stored in [[Presents]].
* By using a [[Recovery Items|Photon Charge Cosmo]]; These fully restore the PP for all weapons in inventory. They drop at random from boxes in fields; However they cannot be bought except from player shops. Like the [[Recovery Items|Photon Charge]] item, only 10 can be carried at a time and they cannot be stored in [[Presents]].
 
 
* By using a [[Photon Charger]]; these can be found in [[Cities]] and [[Outposts]], and may appear once or twice in certain areas during a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.
 
* By using a [[Photon Charger]]; these can be found in [[Cities]] and [[Outposts]], and may appear once or twice in certain areas during a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.
 
* Using the automatic regeneration function, by just wearing the weapon. More info in [[Weapons]] and [[Types]].
 
* Using the automatic regeneration function, by just wearing the weapon. More info in [[Weapons]] and [[Types]].
* By using a striking weapon(Sword, Sabre, etc.), it is possible that if you score a critical hit some of your weapons PP will be restored (will test later for exact percentages)
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* When using striking weapons, on top of the normal regeneration rate of the weapon, PP will be refilled by using normal attacks.

Revision as of 15:57, 17 May 2010

This article is currently untidy, lacks coherency or structure, or suffers from numerous spelling and grammar errors.
It needs to be cleaned up to a higher standard of quality.
These twin handguns have 185 PP out of a maximum 406.

Photon points (abbreviated as PP) are a numerical indicator of the amount of power a weapon has left. This power is used for various photon arts, which are divided into three categories; skills for striking weapons, bullets for ranged weapons, and TECHNICs for TECHNIC weapons.

Striking weapons

For striking weapons such as sabers, knuckles and swords, PP is used to power special attacks which can be included in combos, known as skills. If the amount of PP a striking weapon has left is too low to cover the cost of the skill, the skill cannot be used until enough PP is restored to use the attack. The weapon remains perfectly usable otherwise.

Ranged weapons

For ranged weapons, including handguns, longbows and machineguns, PP is used to power standard attacks; since bullet photon arts are passive, usually giving a special element and status effect to a ranged weapon, and increasing their power while decreasing their accuracy. When the PP of the weapon is depleted, it cannot fire at all until PP is restored. Anybody using ranged weapons, and Rangers especially, need to be careful of PP management when firing them, and also need to bring a number of different guns so that they do not run out of PP in battle, and be forced to melee.

TECHNIC weapons

The photon arts of TECHNIC weapons -- TECHNICs -- work similar to skills, though these weapons cannot be used for any other kinds of attacks, ruling out the ability to make combos as well. Techniques have more applications than other Photon Arts as well, and as such will be a Force's main way of attacking, supporting and healing. Thus, again, PP management is important, as is carrying multiple weapons with different sets of Techniques of them and switching between them. It is important to note that since Techniques can only be attached to casting weapons, and since these can only be used by Forces, in order to use these, Hunters and Rangers would need to have their class changed first.

Restoring PP

Photon Charger

PP can be restored in the following ways:

  • By using a Photon Charge; these can be bought from shops and found in missions. Note that if used from the palette with two single-handed weapons equipped, each weapon will receive a 50% recharge. The exception is if the left-hand weapon is an RCSM, in which case the right-hand weapon will receive a full restore. Two-handed weapons always receive a full charge from these items.
  • By using a PhotonChargeCosmo; These fully restore the PP for all weapons in inventory. They drop at random from boxes in fields; However they cannot be bought except from player shops. Like the Photon Charge item, only 10 can be carried at a time and they cannot be stored in Presents.
  • By using a Photon Charger; these can be found in Cities and Outposts, and may appear once or twice in certain areas during a Mission. They charge a small fee, depending on the amount off PP to be restored.
  • Using the automatic regeneration function, by just wearing the weapon. More info in Weapons and Types.
  • When using striking weapons, on top of the normal regeneration rate of the weapon, PP will be refilled by using normal attacks.