Difference between revisions of "Desert Arms Shop"
From PSU Cyril Wiki
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m (I'm kind of surprised I forgot to add this before concerning weapon grinds. Hopefully more people will notice this information.) |
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== Mission details == | == Mission details == | ||
− | This mission allows players to exchange various items for a large number of high-grade weapons and rare biomaterials. Unless noted otherwise, all striking weapons and RCSMs will be given a random element and attribute percent upon exchange. | + | This mission allows players to exchange various items for a large number of high-grade weapons and rare biomaterials. Please keep the following points in mind when making exchanges: |
+ | * Unless noted otherwise, all striking weapons and RCSMs will be given a random element and attribute percent upon exchange. | ||
+ | * In exchanges where the required weapons may have an elemental attribute, the element(s) of the required items will have no effect on the element of the weapon received from the exchange. | ||
+ | * Existing weapon grinds have no effect on the grind status of a weapon received from an exchange. The new weapon will always start out at 0/10. | ||
== Exchange items == | == Exchange items == |
Revision as of 16:35, 10 February 2009
This article contains information on content which has not yet been released outside of the Japanese PC servers. This content should be introduced to the Xbox 360 servers in a future update. |
(The Arms Dealer) ミッション名が不明 | |
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Start lobby | Dagora City |
Start counter | Gawik's Pub |
End lobby | Dagora City |
Version | Ambition of the Illuminus |
Mission type | Item exchange mission |
Mission details
This mission allows players to exchange various items for a large number of high-grade weapons and rare biomaterials. Please keep the following points in mind when making exchanges:
- Unless noted otherwise, all striking weapons and RCSMs will be given a random element and attribute percent upon exchange.
- In exchanges where the required weapons may have an elemental attribute, the element(s) of the required items will have no effect on the element of the weapon received from the exchange.
- Existing weapon grinds have no effect on the grind status of a weapon received from an exchange. The new weapon will always start out at 0/10.