Difference between revisions of "Scarred Planet"
From PSU Cyril Wiki
(→Item drops) |
m |
||
Line 12: | Line 12: | ||
|Enemy elements= {{Fire}} {{Lightning}} {{Light}} | |Enemy elements= {{Fire}} {{Lightning}} {{Light}} | ||
}}''Rozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.'' | }}''Rozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.'' | ||
+ | |||
== Mission requirements and rewards == | == Mission requirements and rewards == | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | |||
! rowspan="2" | LV !! rowspan="2" | Req. LV !! rowspan="2" | Enemy LV !! colspan="2" | Rank S !! colspan="2" | Rank A !! colspan="2" | Rank B !! colspan="2" | Rank C | ! rowspan="2" | LV !! rowspan="2" | Req. LV !! rowspan="2" | Enemy LV !! colspan="2" | Rank S !! colspan="2" | Rank A !! colspan="2" | Rank B !! colspan="2" | Rank C | ||
|- | |- | ||
Line 29: | Line 29: | ||
| colspan="2" | [[PA Fragment]] x1 | | colspan="2" | [[PA Fragment]] x1 | ||
|- | |- | ||
− | | rowspan="2" | S2 || rowspan="2" | 100 || rowspan="2" | 150+ || 8125 || 138 || rowspan="2" | 5400 || rowspan="2" | 92 || rowspan="2" | | + | | rowspan="2" | S2 || rowspan="2" | 100 || rowspan="2" | 150+ || 8125 || 138 || rowspan="2" | 5400 || rowspan="2" | 92 || rowspan="2" | 2700 || rowspan="2" | 46 || rowspan="2" | 0 || rowspan="2" | 0 |
|- | |- | ||
| colspan="2" | [[PA Fragment]] x2 | | colspan="2" | [[PA Fragment]] x2 | ||
Line 36: | Line 36: | ||
== Enemy information == | == Enemy information == | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | |||
! rowspan="2" | Enemy name !! rowspan="2" | Enemy buffs !! rowspan="2" | Ele. !! colspan="2" | Mission LV C !! colspan="2" | Mission LV B !! colspan="2" | Mission LV A !! colspan="2" | Mission LV S!! colspan="2" | Mission LV S2 | ! rowspan="2" | Enemy name !! rowspan="2" | Enemy buffs !! rowspan="2" | Ele. !! colspan="2" | Mission LV C !! colspan="2" | Mission LV B !! colspan="2" | Mission LV A !! colspan="2" | Mission LV S!! colspan="2" | Mission LV S2 | ||
|- | |- | ||
Line 68: | Line 67: | ||
|- | |- | ||
| [[Bal Soza]] || || {{Lightning}} || 5 || 28 || 25 || 108 || 50 || 208 || 100 || 508 || 150 || 908 | | [[Bal Soza]] || || {{Lightning}} || 5 || 28 || 25 || 108 || 50 || 208 || 100 || 508 || 150 || 908 | ||
+ | |- | ||
+ | | [[Grass Assassin]] || || {{Lightning}} || 15 || 153 || 35 || 333 || 60 || 603 || 110 || 1323 || 160 || 2223 | ||
|- | |- | ||
! colspan="13" | Rare enemy | ! colspan="13" | Rare enemy | ||
|- | |- | ||
| [[Rappy]] || || {{Light}} || 5 || 70 || 25 || 270 || 50 || 520 || 100 || 1270 || 150 || 2270 | | [[Rappy]] || || {{Light}} || 5 || 70 || 25 || 270 || 50 || 520 || 100 || 1270 || 150 || 2270 | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
== Item drops == | == Item drops == | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | |||
! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A !! Mission LV S !! Mission LV S2 | ! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A !! Mission LV S !! Mission LV S2 | ||
|- | |- | ||
Line 94: | Line 90: | ||
|- | |- | ||
| [[Bal Soza]] || {{Bal Soza | AOTI special}} || {{Bal Soza | AOTI 1}} || {{Bal Soza | AOTI 20}} || {{Bal Soza | AOTI 50}} || {{Bal Soza | AOTI 100}} || {{Bal Soza | AOTI 150}} | | [[Bal Soza]] || {{Bal Soza | AOTI special}} || {{Bal Soza | AOTI 1}} || {{Bal Soza | AOTI 20}} || {{Bal Soza | AOTI 50}} || {{Bal Soza | AOTI 100}} || {{Bal Soza | AOTI 150}} | ||
+ | |- | ||
+ | | [[Grass Assassin]] || {{Grass Assassin | AOTI special}} || {{Grass Assassin | AOTI 10}} || {{Grass Assassin | AOTI 30}} || {{Grass Assassin | AOTI 60}} || {{Grass Assassin | AOTI 100}} || {{Grass Assassin | AOTI 150}} | ||
|- | |- | ||
| [[Rappy]] || {{Rappy | AOTI special}} || {{Rappy | AOTI 1}} || {{Rappy | AOTI 20}} || {{Rappy | AOTI 50}} || {{Rappy | AOTI 100}} || {{Rappy | AOTI 150}} | | [[Rappy]] || {{Rappy | AOTI special}} || {{Rappy | AOTI 1}} || {{Rappy | AOTI 20}} || {{Rappy | AOTI 50}} || {{Rappy | AOTI 100}} || {{Rappy | AOTI 150}} | ||
− | |||
− | |||
|- | |- | ||
| [[Box drops#Normal boxes|Normal box]] || {{Rozenom box | AOTI special}} || {{Rozenom box | AOTI 1}} || {{Rozenom box | AOTI 20}} || {{Rozenom box | AOTI 50}} || {{Rozenom box | AOTI 100}} || {{Rozenom box | AOTI 150}} | | [[Box drops#Normal boxes|Normal box]] || {{Rozenom box | AOTI special}} || {{Rozenom box | AOTI 1}} || {{Rozenom box | AOTI 20}} || {{Rozenom box | AOTI 50}} || {{Rozenom box | AOTI 100}} || {{Rozenom box | AOTI 150}} | ||
Line 103: | Line 99: | ||
| [[Box drops#Objects|Debris]] || -- || [[Synthesis materials#Hard materials|2★ Nano-types]] || [[Synthesis materials#Hard materials|2★ Nano-types]] || [[Synthesis materials#Hard materials|2-8★ Nano-types]] || [[Synthesis Materials#Hard materials|5-11★ Nano-types]] || ? | | [[Box drops#Objects|Debris]] || -- || [[Synthesis materials#Hard materials|2★ Nano-types]] || [[Synthesis materials#Hard materials|2★ Nano-types]] || [[Synthesis materials#Hard materials|2-8★ Nano-types]] || [[Synthesis Materials#Hard materials|5-11★ Nano-types]] || ? | ||
|- | |- | ||
− | | [[Box drops#Special boxes|Special box]] || -- || [[Synthesis materials#Wood|2★ Par. wood]]<br/>[[Copernia]] || [[Synthesis materials#Wood|2-5★ Par. wood]]<br/>[[Silvenia]] || [[Synthesis materials#Wood|2-5★ Par. wood]]<br/>[[Goldania]] || [[Synthesis materials#Wood|5-11★ Par. wood]]<br/>[[Titania]] || [[Lithnia]] | + | | [[Box drops#Special boxes|Special box]] || -- || [[Synthesis materials#Wood|2★ Par. wood]]<br/>[[Copernia]] || [[Synthesis materials#Wood|2-5★ Par. wood]]<br/>[[Silvenia]] || [[Synthesis materials#Wood|2-5★ Par. wood]]<br/>[[Goldania]] || [[Synthesis materials#Wood|5-11★ Par. wood]]<br/>[[Titania]] || [[Synthesis materials#Wood|5-11★ Par. wood]]<br/>[[Lithnia]] |
|- | |- | ||
| [[Box drops#Clear boxes|Clear box]] || -- || [[Twin Brand]]<br/>[[Brand]]<br/>[[Knife]]<br/>[[Card Fante]]<br/>[[Staff]]<br/>[[Mega / Knight]]<br/>[B] [[Card Fante]]<br/>[B] [[Staff]]<br/>[B] [[Knife]]<br>[B] [[Carline]]<br/>[B] [[Lightline]] || [[Dual Pallasch]]<br/>[[Pallasch]]<br/>[[Sucker]]<br/>[[Card Fante]]<br/>[[Scepter]]<br/>[[Mega / Knight]]<br/>[B] [[Sucker]]<br/>[B] [[Scepter]]<br/>[B] [[Busterline]] || [[Death Dancer]]<br/>[[Jitseen]]<br/>[[Rapid Stream]]<br/>[[Hard / Night]]<br/>[B] [[Jitseen]]<br/>[B] [[Rapid Stream]] || [[Two-headed Ragnus]]<br/>[[Crimson]]<br/>[[Blumier]]<br/>[[Card Regas]]<br/>[[Serdote]]<br/>[[Solid / Knight]]<br/>[B] [[2-headed Ragnus]]<br/>[B] [[Crimson]]<br/>[B] [[Blumier]]<br/>[B] [[Card Regas]]<br/>[B] [[Serdote]]<br/>[B] [[Catiline]]<br/>[B] [[Delette Line]] || [[Grand Cross]]<br/>[[Blackheart]]<br/>[[Blumier]]<br/>[[Card Regas]]<br/>[[Serdote]]<br/>[[Lumirus/Kaos Knight]]<br/>[B] [[Grand Cross]]<br/>[B] [[Blackheart]]<br/>[B] [[Blumier]]<br/>[B] [[Card Regas]]<br/>[B] [[Serdote]]<br/>[B] [[Catiline]]<br/>[B] [[Delette Line]] | | [[Box drops#Clear boxes|Clear box]] || -- || [[Twin Brand]]<br/>[[Brand]]<br/>[[Knife]]<br/>[[Card Fante]]<br/>[[Staff]]<br/>[[Mega / Knight]]<br/>[B] [[Card Fante]]<br/>[B] [[Staff]]<br/>[B] [[Knife]]<br>[B] [[Carline]]<br/>[B] [[Lightline]] || [[Dual Pallasch]]<br/>[[Pallasch]]<br/>[[Sucker]]<br/>[[Card Fante]]<br/>[[Scepter]]<br/>[[Mega / Knight]]<br/>[B] [[Sucker]]<br/>[B] [[Scepter]]<br/>[B] [[Busterline]] || [[Death Dancer]]<br/>[[Jitseen]]<br/>[[Rapid Stream]]<br/>[[Hard / Night]]<br/>[B] [[Jitseen]]<br/>[B] [[Rapid Stream]] || [[Two-headed Ragnus]]<br/>[[Crimson]]<br/>[[Blumier]]<br/>[[Card Regas]]<br/>[[Serdote]]<br/>[[Solid / Knight]]<br/>[B] [[2-headed Ragnus]]<br/>[B] [[Crimson]]<br/>[B] [[Blumier]]<br/>[B] [[Card Regas]]<br/>[B] [[Serdote]]<br/>[B] [[Catiline]]<br/>[B] [[Delette Line]] || [[Grand Cross]]<br/>[[Blackheart]]<br/>[[Blumier]]<br/>[[Card Regas]]<br/>[[Serdote]]<br/>[[Lumirus/Kaos Knight]]<br/>[B] [[Grand Cross]]<br/>[B] [[Blackheart]]<br/>[B] [[Blumier]]<br/>[B] [[Card Regas]]<br/>[B] [[Serdote]]<br/>[B] [[Catiline]]<br/>[B] [[Delette Line]] | ||
Line 112: | Line 108: | ||
== Enemy spawn chart == | == Enemy spawn chart == | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | |||
! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Rare spawn | ! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Rare spawn | ||
|- | |- | ||
Line 146: | Line 141: | ||
* '''Pattern C, block 2:''' PSU-wiki has the note (Left to right under the stairs right) to describe the spawn. This is the spawn across the bridge over water, not to the left of the stairs (a dead end room). | * '''Pattern C, block 2:''' PSU-wiki has the note (Left to right under the stairs right) to describe the spawn. This is the spawn across the bridge over water, not to the left of the stairs (a dead end room). | ||
* '''All patterns, block 3:''' "Initial spawn" describes the spawn in the room to your left upon enterig the block that can actually be skipped. | * '''All patterns, block 3:''' "Initial spawn" describes the spawn in the room to your left upon enterig the block that can actually be skipped. | ||
+ | |||
[[Category:Free missions]] | [[Category:Free missions]] |
Revision as of 05:37, 22 December 2008
Scarred Planet ミッション名が不明 | |
---|---|
Start lobby | Holtes City: East District |
Start counter | Flyer Base |
End lobby | Old Rozenom City |
Version | Ambition of the Illuminus |
Field | Old Rozenom City |
Mission type | Free mission |
Party size | 1-6 players |
Enemy elements |
Mission requirements and rewards
LV | Req. LV | Enemy LV | Rank S | Rank A | Rank B | Rank C | ||||
---|---|---|---|---|---|---|---|---|---|---|
Meseta | Points | Meseta | Points | Meseta | Points | Meseta | Points | |||
C | 1 | 5+ | 800 | 21 | 525 | 14 | 250 | 7 | 0 | 0 |
B | 10 | 25+ | 2325 | 46 | 1550 | 30 | 775 | 15 | 0 | 0 |
A | 25 | 50+ | 3875 | 71 | 2575 | 47 | 1275 | 23 | 0 | 0 |
S | 60 | 100+ | 6525 | 113 | 4350 | 75 | 2175 | 37 | 0 | 0 |
PA Fragment x1 | ||||||||||
S2 | 100 | 150+ | 8125 | 138 | 5400 | 92 | 2700 | 46 | 0 | 0 |
PA Fragment x2 |
Enemy information
Enemy name | Enemy buffs | Ele. | Mission LV C | Mission LV B | Mission LV A | Mission LV S | Mission LV S2 | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
LV | EXP | LV | EXP | LV | EXP | LV | EXP | LV | EXP | |||
Go Bajilla | 5 | 8 | 25 | 32 | 50 | 62 | 100 | 152 | 150 | 272 | ||
Go Bajilla | 5 | 12 | 25 | 48 | 50 | 93 | 100 | 228 | 150 | 408 | ||
Vahra | 5 | 14 | 25 | 54 | x | x | x | x | x | x | ||
Vahra | 5 | 16 | 25 | 64 | x | x | x | x | x | x | ||
Vahra | 5 | 16 | 25 | 64 | x | x | x | x | x | x | ||
Vahra | 5 | 20 | 25 | 77 | x | x | x | x | x | x | ||
Go Vahra | x | x | x | x | 50 | 104 | 100 | 254 | 150 | 454 | ||
Go Vahra | x | x | x | x | 50 | 124 | 100 | 304 | 150 | 544 | ||
Go Vahra | x | x | x | x | 50 | 124 | 100 | 304 | 150 | 544 | ||
Go Vahra | x | x | x | x | 50 | 149 | 100 | 365 | 150 | 653 | ||
Volfu | 5 | 14 | 25 | 54 | 50 | 104 | 100 | 254 | 150 | 454 | ||
Volfu | 5 | 21 | 25 | 81 | 50 | 156 | 100 | 381 | 150 | 681 | ||
Golmoro | 5 | 14 | 25 | 54 | 50 | 104 | 100 | 254 | 150 | 454 | ||
Bal Soza | 5 | 28 | 25 | 108 | 50 | 208 | 100 | 508 | 150 | 908 | ||
Grass Assassin | 15 | 153 | 35 | 333 | 60 | 603 | 110 | 1323 | 160 | 2223 | ||
Rare enemy | ||||||||||||
Rappy | 5 | 70 | 25 | 270 | 50 | 520 | 100 | 1270 | 150 | 2270 |
Item drops
Enemy spawn chart
Map route | Pattern | Block 1 details | Block 2 details | Block 3 details | Rare spawn |
---|---|---|---|---|---|
A-1 | Third spawn: Bal Soza x2 & Volfu x2 |
Initial spawn: Golmoro x3 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
A-2 | Third spawn: Bal Soza x2 & Golmoro x? |
Initial spawn: Vahra x3 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
A-3 | Third spawn: Bal Soza x2 & Vahra x? |
Initial spawn: Volfu x3 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
A-X | Third spawn: Bal Soza x2 & Vahra x2 |
Initial spawn: Volfu x3 |
Initial spawn: Go Bajilla x3 → Grass Assassin x3 |
Block 3: Rappy x2 | |
B-1 | Second spawn: Go Bajilla x6 → Vahra x5 |
Second spawn: Volfu x3+2 |
Initial spawn: Go Bajilla x3+3 → Bal Soza x1 & Grass Assassin x2 |
||
B-2 | Second spawn: Go Bajilla x6 → Volfu x5 |
Second spawn: Golmoro x3+2 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
B-3 | Second spawn: Go Bajilla x6 → Golmoro x5 |
Second spawn: Vahra x3+2 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
B-X | Second spawn: Go Bajilla x6 → Golmoro x5 |
Second spawn: Vahra x3+2 |
Initial spawn: Go Bajilla x3 → Grass Assassin x3 |
Block 3: Rappy x2 | |
C-1 | Second spawn: Golmoro x6 |
Initial spawn: Bal Soza x3 & Vahra x1+5 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
C-2 | Second spawn: Vahra x6 |
Initial spawn: Bal Soza x3 & Volfu x1+5 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
C-3 | Second spawn: Volfu x6 |
Initial spawn: Bal Soza x3 & Golmoro x1+5 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
||
C-X | Second spawn: Volfu x6 |
Initial spawn: Bal Soza x3 & Golmoro x1+5 |
Initial spawn: Go Bajilla x3 → Grass Assassin x3 |
Block 3: Rappy x2 |
- Pattern A, block 1: Initial spawn is always Go Bajilla x5+3, second spawn is always Go Bajilla x?.
- Pattern A, block 1: The first Bal Soza spawn you see must be the blue one for a potential rare map. It is orange for A-1 and A-2.
- Pattern B, blocks 1 and 2: Initial spawn is always Go Bajilla x4.
- Pattern C, block 1: Initial spawn is always Go Bajilla x6+2.
- Pattern A, block 2: PSU-wiki has the note (Turn obstacles ahead) to describe the spawn.
- Pattern C, block 2: PSU-wiki has the note (Left to right under the stairs right) to describe the spawn. This is the spawn across the bridge over water, not to the left of the stairs (a dead end room).
- All patterns, block 3: "Initial spawn" describes the spawn in the room to your left upon enterig the block that can actually be skipped.