Difference between revisions of "PSP:TECHNICs"
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | | Fire || Projectile || Attacks by shooting a fireball that explodes. || 500 || Single || Long || | + | | Fire || Projectile || Attacks by shooting a fireball that explodes. || 500 || Single || Long || 3★ |
|- | |- | ||
| style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" | | | style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | | Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 2500|| Area (4) || Medium || | + | | Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 2500|| Area (4) || Medium || 4★ |
|- | |- | ||
| style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" | | | style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | | Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || -- || Area (small) || Short || | + | | Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || -- || Area (small) || Short || 7★ |
|- | |- | ||
| style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" | | | style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | | Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 1500|| Area (medium) || Self || | + | | Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 1500|| Area (medium) || Self || 6★ |
|- | |- | ||
| style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" | | | style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | | Fire || Field || Supports allies by boosting attack power for a set period of time. || -- || Area (medium) || Self || - | + | | Fire || Field || Supports allies by boosting attack power for a set period of time. || -- || Area (medium) || Self || -★ |
|- | |- | ||
| style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" | | | style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | | Fire || Field || Reduces enemy attack power for a set period of time. || -- || Area (medium) || Self || - | + | | Fire || Field || Reduces enemy attack power for a set period of time. || -- || Area (medium) || Self || -★ |
|- | |- | ||
| style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" | | | style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | | Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 600 || Line || Long || | + | | Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 600 || Line || Long || 3★ |
|- | |- | ||
| style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | | Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3000 || Area (4) || Medium || | + | | Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3000 || Area (4) || Medium || 4★ |
|- | |- | ||
| style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | | Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || -- || Area (small) || Short || | + | | Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || -- || Area (small) || Short || 7★ |
|- | |- | ||
| style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | | Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 1800 || Area (medium) || Self || | + | | Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 1800 || Area (medium) || Self || 6★ |
|- | |- | ||
| style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | | Ice || Field || Supports allies by boosting defense for a set period of time. || -- || Area (medium) || Self || - | + | | Ice || Field || Supports allies by boosting defense for a set period of time. || -- || Area (medium) || Self || -★ |
|- | |- | ||
| style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | | Ice || Field || Supports allies by reducing enemy defense for a set period of time. || -- || Area (medium) || Self || - | + | | Ice || Field || Supports allies by reducing enemy defense for a set period of time. || -- || Area (medium) || Self || -★ |
|- | |- | ||
| style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#ffffeb;" | |- style="background-color:#ffffeb;" | ||
− | | Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 700 || Line || Long || | + | | Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 700 || Line || Long || 3★ |
|- | |- | ||
| style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" | | | style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#ffffeb;" | |- style="background-color:#ffffeb;" | ||
− | | Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (4) || Medium || | + | | Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (4) || Medium || 4★ |
|- | |- | ||
| style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" | | | style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#ffffeb;" | |- style="background-color:#ffffeb;" | ||
− | | Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 6300 || Area (medium) || Self || | + | | Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 6300 || Area (medium) || Self || 6★ |
|- | |- | ||
| style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" | | | style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#ffffeb;" | |- style="background-color:#ffffeb;" | ||
− | | Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || -- || Area (small) || Long || | + | | Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || -- || Area (small) || Long || 7★ |
|- | |- | ||
| style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" | | | style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#ffffeb;" | |- style="background-color:#ffffeb;" | ||
− | | Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || -- || Self || Area (medium) || - | + | | Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || -- || Self || Area (medium) || -★ |
|- | |- | ||
| style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" | | | style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#ffffeb;" | |- style="background-color:#ffffeb;" | ||
− | | Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || -- || Area (medium) || Self || - | + | | Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || -- || Area (medium) || Self || -★ |
|- | |- | ||
| style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" | | | style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" | | ||
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| lement || Type || Description || Price || Target || Range || Rarity | | lement || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff4e6;" | |- style="background-color:#fff4e6;" | ||
− | | Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 800 || Single || Long || | + | | Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 800 || Single || Long || 3★ |
|- | |- | ||
| style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" | | | style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff4e6;" | |- style="background-color:#fff4e6;" | ||
− | | Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 4000 || Area (4) || Medium || | + | | Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 4000 || Area (4) || Medium || 4★ |
|- | |- | ||
| style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" | | | style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff4e6;" | |- style="background-color:#fff4e6;" | ||
− | | Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || -- || Area (small) || Short || | + | | Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || -- || Area (small) || Short || 7★ |
|- | |- | ||
| style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" | | | style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff4e6;" | |- style="background-color:#fff4e6;" | ||
− | | Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 2400 || Area (medium) || Self || | + | | Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 2400 || Area (medium) || Self || 6★ |
|- | |- | ||
| style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" | | | style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff4e6;" | |- style="background-color:#fff4e6;" | ||
− | | Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || -- || Single || Long || | + | | Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || -- || Single || Long || ★ |
|- | |- | ||
| style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" | | | style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff4e6;" | |- style="background-color:#fff4e6;" | ||
− | | Ground || Field || Creates a field that negates damage from physical attacks || -- || Area (small) || Self || | + | | Ground || Field || Creates a field that negates damage from physical attacks || -- || Area (small) || Self || 10★ |
|- | |- | ||
| style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" | | | style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fffaf7;" | |- style="background-color:#fffaf7;" | ||
− | | Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || -- || Self (Meduim @ Lv11+) || Area (medium) || | + | | Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || -- || Self (Meduim @ Lv11+) || Area (medium) || 5★ |
|- | |- | ||
| style="background-color:#ffcdb4;" align="center" | Resta || colspan="8" style="padding:0em;" | | | style="background-color:#ffcdb4;" align="center" | Resta || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fffaf7;" | |- style="background-color:#fffaf7;" | ||
− | | Light || Field || Heals and adds HP recovery. Revives allies downed during battle. || -- || Self (medium @ Lv11+) || Area (medium) || | + | | Light || Field || Heals and adds HP recovery. Revives allies downed during battle. || -- || Self (medium @ Lv11+) || Area (medium) || 10★ |
|- | |- | ||
| style="background-color:#ffcdb4;" align="center" | Giresta || colspan="8" style="padding:0em;" | | | style="background-color:#ffcdb4;" align="center" | Giresta || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fffaf7;" | |- style="background-color:#fffaf7;" | ||
− | | Light || Field || Cures any status abnormalities. || -- || Area (medium) || Self || | + | | Light || Field || Cures any status abnormalities. || -- || Area (medium) || Self || 5★ |
|- | |- | ||
| style="background-color:#ffcdb4;" align="center" | Reverser || colspan="8" style="padding:0em;" | | | style="background-color:#ffcdb4;" align="center" | Reverser || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fffaf7;" | |- style="background-color:#fffaf7;" | ||
− | | Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || -- || Area (large)6 mobs @ Lvl 21+ || Self || | + | | Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || -- || Area (large)6 mobs @ Lvl 21+ || Self || 7★ |
|- | |- | ||
| style="background-color:#ffcdb4;" align="center" | Regrant || colspan="8" style="padding:0em;" | | | style="background-color:#ffcdb4;" align="center" | Regrant || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fffaf7;" | |- style="background-color:#fffaf7;" | ||
− | | Light || Field || Creates a field that negates damage from TECHNIC attacks. || -- || Area (small) || Self || | + | | Light || Field || Creates a field that negates damage from TECHNIC attacks. || -- || Area (small) || Self || 10★ |
|- | |- | ||
| style="background-color:#ffcdb4;" align="center" | Rentis || colspan="8" style="padding:0em;" | | | style="background-color:#ffcdb4;" align="center" | Rentis || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fffaf7;" | |- style="background-color:#fffaf7;" | ||
− | | Light || Field || Boosts TECHNIC and mental energy for party members. || -- || Area (medium) || Self || - | + | | Light || Field || Boosts TECHNIC and mental energy for party members. || -- || Area (medium) || Self || -★ |
|- | |- | ||
| style="background-color:#ffcdb4;" align="center" | Retier || colspan="8" style="padding:0em;" | | | style="background-color:#ffcdb4;" align="center" | Retier || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2ff;" | |- style="background-color:#fff2ff;" | ||
− | | Dark || Projectile || Attacks by shooting a ball that penetrates. || 1000 || Line || Long || | + | | Dark || Projectile || Attacks by shooting a ball that penetrates. || 1000 || Line || Long || 3★ |
|- | |- | ||
| style="background-color:#ff8cff;" align="center" | Megid || colspan="8" style="padding:0em;" | | | style="background-color:#ff8cff;" align="center" | Megid || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2ff;" | |- style="background-color:#fff2ff;" | ||
− | | Dark || Blast || Attacks enemies in front with a damaging gravity field. || 5000 || Area (4) || Medium || | + | | Dark || Blast || Attacks enemies in front with a damaging gravity field. || 5000 || Area (4) || Medium || 4★ |
|- | |- | ||
| style="background-color:#ff8cff;" align="center" | Ramegid || colspan="8" style="padding:0em;" | | | style="background-color:#ff8cff;" align="center" | Ramegid || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2ff;" | |- style="background-color:#fff2ff;" | ||
− | | Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || -- || Area (small) || Short || | + | | Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || -- || Area (small) || Short || 7★ |
|- | |- | ||
| style="background-color:#ff8cff;" align="center" | Dammegid || colspan="8" style="padding:0em;" | | | style="background-color:#ff8cff;" align="center" | Dammegid || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2ff;" | |- style="background-color:#fff2ff;" | ||
− | | Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || -- || Area (small) || Long || | + | | Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || -- || Area (small) || Long || 7★ |
|- | |- | ||
| style="background-color:#ff8cff;" align="center" | Nosmegid || colspan="8" style="padding:0em;" | | | style="background-color:#ff8cff;" align="center" | Nosmegid || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2ff;" | |- style="background-color:#fff2ff;" | ||
− | | Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || -- || Area (medium) || Self || | + | | Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || -- || Area (medium) || Self || 7★ |
|- | |- | ||
| style="background-color:#ff8cff;" align="center" | Megiverse || colspan="8" style="padding:0em;" | | | style="background-color:#ff8cff;" align="center" | Megiverse || colspan="8" style="padding:0em;" | | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2ff;" | |- style="background-color:#fff2ff;" | ||
− | | Dark || Field || Boosts all abilities by giving up a large amount of HP. || -- || Self || Self || | + | | Dark || Field || Boosts all abilities by giving up a large amount of HP. || -- || Self || Self || 9★ |
|- | |- | ||
| style="background-color:#ff8cff;" align="center" | Megistar || colspan="8" style="padding:0em;" | | | style="background-color:#ff8cff;" align="center" | Megistar || colspan="8" style="padding:0em;" | |
Revision as of 17:15, 5 November 2008
Technics are skills that manipulate the photons in the air through the technic weapons such as Rods, Wands, and TCSMs. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give an assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the TP stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.
As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is along with changing animation. While being most lethal in the hands of a Force type job, all classes can use them since they can all equip some form of technic weapon.
TECHNIC Disks, which can be purchased in Weapon shops around Gurhal, given out as rewards from NPC partners after a mission, or found from enemies, are used to learn a base lv.1 TECHNIC. Each weapon has a set number of slots used to equip TECHNICs.Rods offer 4 slots while Wands, and TCSMs have 2.
Type | HU | RA | FO | FM | GM | MF | AM | PT |
---|---|---|---|---|---|---|---|---|
Technic Cap | 10 | 10 | 20 | 10 | 10 | 30 | 10/20 | 20/10 |
- Note: # / # indicate the values for attack and support caps respectively while a single number indicates the technic cap for both technic types.
Contents
About TECHNICs
There are six Elements that TECHNICs are based on: Fire, Ice, Lightning, Ground, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.
The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
- Basic TECHNICs: Foie and Diga fire a single projectile, hitting a single target. Barta, Zonde and Megid fire a single projectile that pierces foes without limit.
- Ra-class TECHNICs hit up to 4 targets (insert data on number of targets at 21+) in an area a certain distance away from your character.
- Gi-class TECHNICs hit up to 6 targets in an area around your character.
- Dam-class TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
- Nos-class TECHNICs: Nosdiga sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can temporarily increase an ally's statistics using beneficial Status Effects, grant invulnerability, or temporarily decrease an opponent's.
TECHNIC Stacking
If multiple TECHNICs of the same Element are linked to Rods, Wands, or TCSMs, the power of those techs will be boosted. For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types and TCSM-types will be 4%; for Rod-types, 12%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
Technic Experience Patterns
(form and insert table)
Technics & Effects
- Comments: Some of the Technic dmg and PP costs are not confirmed.