Difference between revisions of "Template:Dual drop chart"
From PSU Cyril Wiki
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Line 5: | Line 5: | ||
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! 1-9 | ! 1-9 | ||
− | | {{{{{Enemy name}}} | 1}} || {{{PSU missions 1 | + | | {{{{{Enemy name}}} | 1}} || {{{PSU missions 1}}} || {{{{{Enemy name}}} | AOTI 1}} || {{{AOTI missions 1}}} |
|- | |- | ||
! 10-19 | ! 10-19 | ||
− | | {{{{{Enemy name}}} | 10}} || {{{PSU missions 10 | + | | {{{{{Enemy name}}} | 10}} || {{{PSU missions 10}}} || {{{{{Enemy name}}} | AOTI 10}} || {{{AOTI missions 10}}} |
|- | |- | ||
! 20-29 | ! 20-29 | ||
− | | {{{{{Enemy name}}} | 20}} || {{{PSU missions 20 | + | | {{{{{Enemy name}}} | 20}} || {{{PSU missions 20}}} || {{{{{Enemy name}}} | AOTI 20}} || {{{AOTI missions 20}}} |
|- | |- | ||
! 30-39 | ! 30-39 | ||
− | | {{{{{Enemy name}}} | 30}} || {{{PSU missions 30 | + | | {{{{{Enemy name}}} | 30}} || {{{PSU missions 30}}} || {{{{{Enemy name}}} | AOTI 30}} || {{{AOTI missions 30}}} |
|- | |- | ||
! 40-49 | ! 40-49 | ||
− | | {{{{{Enemy name}}} | 40}} || {{{PSU missions 40 | + | | {{{{{Enemy name}}} | 40}} || {{{PSU missions 40}}} || {{{{{Enemy name}}} | AOTI 40}} || {{{AOTI missions 40}}} |
|- | |- | ||
! 50-59 | ! 50-59 | ||
− | | {{{{{Enemy name}}} | 50}} || {{{PSU missions 50 | + | | {{{{{Enemy name}}} | 50}} || {{{PSU missions 50}}} || {{{{{Enemy name}}} | AOTI 50}} || {{{AOTI missions 50}}} |
|- | |- | ||
! 60-69 | ! 60-69 | ||
− | | {{{{{Enemy name}}} | 60}} || {{{PSU missions 60 | + | | {{{{{Enemy name}}} | 60}} || {{{PSU missions 60}}} || {{{{{Enemy name}}} | AOTI 60}} || {{{AOTI missions 60}}} |
|- | |- | ||
! 70-79 | ! 70-79 | ||
− | | {{{{{Enemy name}}} | 70}} || {{{PSU missions 70 | + | | {{{{{Enemy name}}} | 70}} || {{{PSU missions 70}}} || {{{{{Enemy name}}} | AOTI 70}} || {{{AOTI missions 70}}} |
|- | |- | ||
! 80-89 | ! 80-89 | ||
− | | {{{{{Enemy name}}} | 80}} || {{{PSU missions 80 | + | | {{{{{Enemy name}}} | 80}} || {{{PSU missions 80}}} || {{{{{Enemy name}}} | AOTI 80}} || {{{AOTI missions 80}}} |
|- | |- | ||
! 90-99 | ! 90-99 | ||
− | | {{{{{Enemy name}}} | 90}} || {{{PSU missions 90 | + | | {{{{{Enemy name}}} | 90}} || {{{PSU missions 90}}} || {{{{{Enemy name}}} | AOTI 90}} || {{{AOTI missions 90}}} |
|- | |- | ||
! 100-124 | ! 100-124 | ||
− | | {{{{{Enemy name}}} | 100}} || {{{PSU missions 100 | + | | {{{{{Enemy name}}} | 100}} || {{{PSU missions 100}}} || {{{{{Enemy name}}} | AOTI 100}} || {{{AOTI missions 100}}} |
|- | |- | ||
! 125-149 | ! 125-149 | ||
− | | {{{{{Enemy name}}} | 125}} || {{{PSU missions 125 | + | | {{{{{Enemy name}}} | 125}} || {{{PSU missions 125}}} || {{{{{Enemy name}}} | AOTI 125}} || {{{AOTI missions 125}}} |
|- | |- | ||
! 150+ | ! 150+ | ||
− | | {{{{{Enemy name}}} | 150}} || {{{PSU missions 150 | + | | {{{{{Enemy name}}} | 150}} || {{{PSU missions 150}}} || {{{{{Enemy name}}} | AOTI 150}} || {{{AOTI missions 150}}} |
|- | |- | ||
! Special<br/>drops | ! Special<br/>drops |
Revision as of 17:30, 30 June 2008
Blank chart
{{Dual drop chart |Enemy name= |PSU missions 1= |PSU missions 10= |PSU missions 20= |PSU missions 30= |PSU missions 40= |PSU missions 50= |PSU missions 60= |PSU missions 70= |PSU missions 80= |PSU missions 90= |PSU missions 100= |PSU missions 125= |PSU missions 150= |AOTI missions 1= |AOTI missions 10= |AOTI missions 20= |AOTI missions 30= |AOTI missions 40= |AOTI missions 50= |AOTI missions 60= |AOTI missions 70= |AOTI missions 80= |AOTI missions 90= |AOTI missions 100= |AOTI missions 125= |AOTI missions 150= }}
...produces...
LV | Phantasy Star Universe | Ambition of the Illuminus | ||
---|---|---|---|---|
Drop items | Missions | Drop items | Missions | |
1-9 | {{{Seasonal}}} | {{{Seasonal}}} | ||
10-19 | ||||
20-29 | ||||
30-39 | ||||
40-49 | ||||
50-59 | ||||
60-69 | ||||
70-79 | ||||
80-99 | ||||
100-124 | ||||
125-149 | -- | |||
150-174 | -- | |||
175-189 | -- | |||
190-199 | -- | ? | -- | |
200 | -- | ? | -- | |
Special drops |
All missions listed above. | All missions listed above. |
To-do
- Create a variable that will alter the table to list only the AOTI side for AOTI-exclusive enemies.
- Create a variable that will cut the levels down to 1-49 and 50+ for enemies that change at LV50.
- Fix the drop templates so that when no enemy is identified, no broken code appears in a cell.