Difference between revisions of "ATA"
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=ATA vs ATP= | =ATA vs ATP= | ||
− | ATA is often lowered on weapons with high [[ATP]], as to balance things out. However, this often changes what weapon choice people use; some people, for example, may go wild for ATA (for example, they are a low accuracy race such as [[Beast]]), while others choose power. The argument has been going on since the game's | + | ATA is often lowered on weapons with high [[ATP]], as to balance things out. However, this often changes what weapon choice people use; some people, for example, may go wild for ATA (for example, they are a low accuracy race such as [[Beast]]), while others choose power. The argument has been going on since the game's predecessor, Phantasy Star Online; normally, people choose ATA over ATP. |
=Hitting/evading formula= | =Hitting/evading formula= | ||
This is currently unknown. | This is currently unknown. |
Revision as of 21:16, 30 November 2006
Template:Stats ATA is short for Attack Accuracy. It governs your ability to hit enemies using Melee Weapons and Ranged Weapons.
- Complementary stats: ATP
- Parallel stats: n/a
- Antonymous stats: EVP
- Requirement for: Ranged Weapons
Is increased by:
Temporary Buffs:
- Zodialide
- Megistalide
ATA vs ATP
ATA is often lowered on weapons with high ATP, as to balance things out. However, this often changes what weapon choice people use; some people, for example, may go wild for ATA (for example, they are a low accuracy race such as Beast), while others choose power. The argument has been going on since the game's predecessor, Phantasy Star Online; normally, people choose ATA over ATP.
Hitting/evading formula
This is currently unknown.