Difference between revisions of "Hit Points"

From PSU Cyril Wiki
Jump to: navigation, search
 
m
Line 1: Line 1:
 +
{{Stats}}
 
''Hit Points'' (or, more colloquially, HP) is a dynamic stat that determines the life energy of a [[Character]]. It is also the unit in which [[Damage]] is measured. Often, the term is used to indicate a character's maximum HP (or, ''max HP''). For [[Monsters]] losing all HP will result in death, rewarding the slayers with a certain amount of [[EXP]]. For [[Characters]] losing all HP would result in a ''temporary [[Death]]'' status.
 
''Hit Points'' (or, more colloquially, HP) is a dynamic stat that determines the life energy of a [[Character]]. It is also the unit in which [[Damage]] is measured. Often, the term is used to indicate a character's maximum HP (or, ''max HP''). For [[Monsters]] losing all HP will result in death, rewarding the slayers with a certain amount of [[EXP]]. For [[Characters]] losing all HP would result in a ''temporary [[Death]]'' status.
  

Revision as of 21:44, 7 August 2006

Template:Stats Hit Points (or, more colloquially, HP) is a dynamic stat that determines the life energy of a Character. It is also the unit in which Damage is measured. Often, the term is used to indicate a character's maximum HP (or, max HP). For Monsters losing all HP will result in death, rewarding the slayers with a certain amount of EXP. For Characters losing all HP would result in a temporary Death status.

Methods to restore one's own HP:

Methods to reduce an adversary's HP: