Difference between revisions of "Changes in Ambition of the Illuminus"

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This is a list of changes to PSU that either occur in the [[Ambition of the Illuminus]] expansion pack or have been changed in regular PSU to ensure compatibility with the expansion.
 
  
{|class="wikitable"
 
! Change !! Implemented in<br>regular ''PSU''? !! Change !! Implemented in<br>regular ''PSU''?
 
|-
 
| Lobby warping || style="background:#CCFFCC" | Yes || Battle type changes || style="background:#FFFFCC" | Partially
 
|-
 
| Protransers trap detection || style="background:#CCFFCC" | Yes || Synth rate changes || style="background:#CCFFCC" | Yes
 
|-
 
| Synth failure items || style="background:#CCFFCC" | Yes || Grinding system change || style="background:#CCFFCC" | Yes
 
|-
 
| Item distribution change || style="background:#CCFFCC" | Yes || Just Attack || style="background:#FFFFCC" | Partially
 
|-
 
| Just Counter || style="background:#FFFFCC" | Partially || Melee PP recovery || style="background:#CCFFCC" | Yes
 
|-
 
| Elemental formula changes || style="background:#CCFFCC" | Yes || Character stat adjustment || style="background:#CCFFCC" | Yes
 
|-
 
| SUV & Nanoblast changes || style="background:#CCFFCC" | Yes || Weapon and line shield drop changes || style="background:#CCFFCC" | Yes
 
|-
 
| Meseta drop changes || style="background:#CCFFCC" | Yes || Photon Art rebalance || style="background:#CCFFCC" | Yes
 
|-
 
| Monster stat changes || style="background:#CCFFCC" | Yes || NPC shop changes || style="background:#CCFFCC" | Yes
 
|-
 
| Item capacity changes || style="background:#CCFFCC" | Yes || New weapon categories || style="background:#FFCCCC" | No
 
|-
 
| New weapons in existing categories || style="background:#FFCCCC" | No || AotI mission drops || style="background:#FFCCCC" | No
 
|-
 
| New units added to shops || style="background:#CCFFCC" | Yes || New clothes and parts || style="background:#FFCCCC" | No
 
|-
 
| New Photon Arts || style="background:#FFCCCC" | No || New SUV weapons || style="background:#FFCCCC" | No
 
|}
 
 
Listed below are the changes in detail. For information on the Japanese updates, please see [[Ambition of the Illuminus Japanese Updates]].
 
 
==System changes==
 
===Lobby warping===
 
Players will be able to move to lobbies for which they don't have permission for a fee, by talking to the lobby attendant NPC. The NPC now gives three options: travel via the old method (i.e. where a party member is), travel with meseta, and an explanation of the service, as well as the cancel option.
 
 
The player must have visited the lobby beforehand to be able to travel there. Notably, the lobby must be visited '''after''' the update or it will not be available to travel to.
 
 
===Battle type changes===
 
Battle type equipment and PA levels will be changed to their new ''Ambition of the Illuminus'' versions. In general, this means classes get more weapons, at higher ranks, and higher level [[Photon Arts]].
 
 
Characters playing regular PSU cannot use [[Shadoogs]], [[Madoogs]], [[Photon Whips]] and [[Slicers]] even if their type can. See [[Ambition of the Illuminus#New types|here]] for more information on the new weapons and Photon art limits.
 
 
Players of regular PSU get the level 40 Photon Arts, just like players of ''Ambition of the Illuminus'' do.
 
 
The Level Cap will be raised to 110 at launch.
 
 
===Protransers traps detection===
 
Protransers now have the ability to see traps without the use of goggles. However they will still need to use goggles to be able to destroy traps.
 
 
==My Room, synthesis and grinding changes==
 
===Synthesis rate changes===
 
Synthesis success rates have been increased. Items requiring special materials will receive the biggest increase, but other items will see an increase too.
 
 
{|class="wikitable"
 
! ★ !! Item type !! Old base rate !! New base rate !! Lv100 PM old rate !! Lv100 PM new rate
 
|-
 
| rowspan="2" | 6★ || Melee Weapons (Kubara copies) || ? || ? || 37% || 65%
 
|-
 
| Line Shields (standard) || ? || ? || 53% || 60%
 
|-
 
| rowspan="2" | 7★ || Melee Weapons (standard) || 38% || 50% || ? || ?
 
|-
 
| Line Shields (standard) || ? || ? || 45% || 48%
 
|-
 
| rowspan="6" | 10★ || Melee Weapons (standard) || ? || ? || 85% || 88%
 
|-
 
| Ranged Weapons (standard) || ? || ? || 75% || 80%
 
|-
 
| Line Shields (standard) || ? || ? || 56% || 75%
 
|-
 
| Svaltus Sword || ? || ? || 52% || 91%
 
|-
 
| Gaozoran Rod || ? || ? || 68% || 84%
 
|-
 
| Crea Doubles || ? || ? || ? || 91%
 
|-
 
| rowspan="2" | 11★ || Melee Weapons (standard) || ? || ? || 85% || 91%
 
|-
 
| Bil De Axe || ? || ? || 52% || 91%
 
|}
 
 
'''Note:''' A glitch on the servers meant that boards already inserted into PMs did not have the correct success rates after the update. Some of these values ''may'' be inaccurate.
 
 
In addition, elemental attribute rates when synthing melee weapons and armours have also been increased. Japanese sources state that in 10 trial synths of a [[Saber]], 8 were between 18% and 28%, and the other two were 38% and 42%.
 
 
===Synthesis failure items===
 
Items received upon failing a synthesis will be changed. Players may receive materials, even materials not used in the synthesis, back. For example, failing a [[Saber]] may return [[Par Ash]], or even [[Zepotite]] or [[Giganite]].
 
 
Failing high grade items appears to give even more unusual items. For example, failing a [[Halarod]] may give you an [[Okiku Doll]] room decoration.
 
 
===Grinding system change===
 
The grinding system is being changed. Upon failing a grind attempt, the weapon will not be destroyed, but instead reset to an ungrinded state (0), and its grind limit will drop by 1. This is represented by two numbers: current grind/grind limit e.g. failing a 5/10 weapon will result in it becoming a 0/9. If a weapon reaches 0/0, it will become ungrindable.
 
 
===Item distribution change===
 
The default item distribution method is now set to ''random'' instead of ''give finder''.
 
 
==Battle changes==
 
===Just Attack===
 
This is a new battle system that will allow you to score critical hits through carefully timed attacks. It is only possible with melee weapons. In order to execute a Just Attack, you must first use a normal attack, and at the end of a normal attack's animation use another normal attack or Photon Art. If executed correctly, the circle that appears in the lower-right of the screen when you press a button will be doubled in size and you will score a critical hit. PP recovery also works for normal attacks.
 
 
Note that the current edition of PSU will not have a special effect for Just Attack, and Just Attack is not possible after the 3rd hit of a normal knuckle combo (this will be fixed in ''Ambition of the Illuminus'').
 
===Just Counter===
 
This will allow players to immediately counterattack during the block animation, and it works for skills, bullets and TECHNICs. Melee weapons will retalitate with a critical hit, others won't.
 
 
The current edition of PSU will not have a special effect for Just Counter.
 
 
===Melee PP recovery===
 
Normal melee attacks will recover the PP of the weapon used, critical hits recover yet more.
 
 
===Elemental formula changes===
 
Although elements will no longer be as powerful on their own, adjustments to character stats mean that 50% weapons will perform almost the same after this change. On the whole characters will be offensively more powerful on their own, and lower % weapons and elementally neutral weapons will perform better than before.
 
 
===Character status adjustment===
 
Character stats are being adjusted. As well as offensive stats, defensive stats are being adjusted so that characters do not become too weak as a result of the elemental attribute changes.
 
 
Known changes: all types appear to have boosted [[ATP]], [[DFP]], [[TP]] and [[MST]]. Some types have other boosted stats as well. Exact stat modifiers and base stat changes are not known yet.
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Type Lvl !! colspan=10|Level 10
 
|-
 
! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT
 
|-
 
| [[HP]]  || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
 
|-
 
| [[ATP]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
 
|-
 
| [[ATA]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
 
|-
 
| [[TP]]  || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
 
|-
 
| [[DFP]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
 
|-
 
| [[EVP]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
 
|-
 
| [[MST]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
 
|-
 
| [[STA]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
 
|-
 
| [[CHR]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
 
|}
 
 
===SUV and Nanoblast changes===
 
Positive status (i.e. buffs) will no longer be removed when using SUV weapons or Nanoblasts.
 
 
===Weapon and line shield drop changes===
 
Completed weapons and line shields will drop with random elements and element %, between 7% and 21%. Additionally, some S-Ranks now seem to drop premade, including [[Two-headed Ragnus]] and ([[Gekitsunata]]).
 
 
===Meseta drop changes===
 
The amount of Meseta that drops will increase with bigger parties.
 
 
In addition, Meseta distribution will be changed. Under the ''random'' or ''set order'' distribution systems, Meseta will be equally divided among all party members. Under ''give finder'', whoever picks it up will get it all, as before.
 
 
===Photon Art rebalance===
 
Photon Arts are being rebalanced (and mostly boosted). Known changes are listed below. All figures are for the Photon Art at level 30 unless stated otherwise.
 
 
{|class="wikitable"
 
! [[Skills]] || ATP || ATA || PP || Notes
 
|-
 
| Assault Crash || 185% -> 245% || - || - ||
 
|-
 
| Bogga Danga || 150% -> 180% || - || - ||
 
|-
 
| Bogga Zubba || 160% -> 260% || - || - ||
 
|-
 
| Dus Robado || 150% -> 230% || - || - ||
 
|-
 
| Gravity Strike || 140% -> 150% || - || -
 
|-
 
| Moubu Seiren-zan || 145% -> 165% || - || - ||
 
|-
 
| Renkai Buyou-zan || - || 83% -> 93% || - ||
 
|-
 
| Renzan Seidan-ga || 150% -> 220% || - || - ||
 
|-
 
| Rising Strike || 160% -> 210% || - || - ||
 
|-
 
| Shousen Totsuzan-ga || 150% -> 100% || 75% -> 84% || - ||
 
|-
 
| Spinning Break || 168% -> 205% || - || - ||
 
|-
 
| Tornado Break || 160% -> 170% || 75% -> 85% || - || First part hits 4 targets instead of 3.
 
|-
 
| Tornado Dance || 180% -> 220% || - || - ||
 
|}
 
 
{| class="wikitable"
 
! [[Bullets]] || ATP || ATA || PP || Element || Notes
 
|-
 
| Shotguns || +10% || - || - || 17% || Elemental bullets only.
 
|}
 
 
{| class="wikitable"
 
! [[TECHNICs]] || Tech || PP || Notes
 
|-
 
| Barta || 120% -> 130% (Lv20) || - || Flinches now.
 
|-
 
| Damdiga || 130% -> 140% || 9 -> 14 (FT) || Flinches like Dambarta now.
 
|-
 
| Damfoie || - || 9 -> 14 (FT) || Flinches like Dambarta now.
 
|-
 
| Dammegid || 140% -> 150% || 9 -> 14 (FT) || Flinches like Dambarta now.
 
|-
 
| Gibarta || 125% -> 130% (Lv20)<br>135% -> 140% (Lv30) || - ||
 
|-
 
| Gidiga || 135% -> 150% (Lv20) || - ||
 
|-
 
| Gifoie || 140% -> 150% || - ||
 
|-
 
| Giresta || - || 160 -> 48 (FT) || Casts slightly faster?
 
|-
 
| Megid || - || 64 -> 24 (FT) || Flinches now.
 
|-
 
| Nosdiga || - || 52 -> 32 (FT) ||
 
|-
 
| Noszonde || - || 57 -> 40 (FT) || Hits three targets.
 
|-
 
| Zonde || 125% -> 145% (Lv20) || - || Flinches now.
 
|}
 
 
===Monster stat changes===
 
The STA of large monsters will be rebalanced. Large monsters will have their STA lowered so they can be inflicted more easily with status effect. Level 2 status will be effective against many of them.
 
 
In addition, EXP given by monsters will be rebalanced. Monsters will give much more EXP than before, particularly at lower levels. It will be easier to reach Level 100 than before. The following table shows the expected EXP values from a monster that has an 100% EXP modifier (such as [[Delsaban]]). Values for new EXP and the % change are approximates.
 
 
{|class="wikitable"
 
! Monster level !! Old EXP value !! New EXP value !! Approx. % change
 
|-
 
| 1 || 4 || 6 || +50%
 
|-
 
| 5 || 8 || 14 || +75%
 
|-
 
| 10 || 13 || 24 || +84%
 
|-
 
| 15 || 18 || 34 || +88%
 
|-
 
| 20 || 23 || 44 || +91%
 
|-
 
| 25 || 28 || 54 || +92%
 
|-
 
| 30 || 33 || 64 || +88%
 
|-
 
| 35 || 38 || 74 || +94%
 
|-
 
| 40 || 43 || 86 || +100%
 
|-
 
| 45 || 48 || 94 || +95%
 
|-
 
| 50 || 55 || 104 || +89%
 
|-
 
| 55 || 65 || 119 || +83%
 
|-
 
| 60 || 75 || 134 || +78%
 
|-
 
| 65 || 85 || 152 || +78%
 
|-
 
| 70 || 95 || 167 || +75%
 
|-
 
| 75 || 105 || 179 || +70%
 
|-
 
| 80 || 115 || 194 || +68%
 
|-
 
| 85 || 125 || 209 || +67%
 
|-
 
| 90 || 135 || 224 || +65%
 
|-
 
| 95 || 145 || 230 || +58%
 
|-
 
| 100 || 165 || 254 || +53%
 
|}
 
 
==Item changes==
 
===NPC shop changes===
 
Weapons will now sell for more to the NPC shops up to 75% more. Traps are now cheaper to buy.
 
 
===Item capacity changes===
 
The following items have their carrying capacity increased to 20:
 
 
* [[Sol Atomizer]]
 
* [[Agtaride]]
 
* [[Defbaride]]
 
* [[Zodiaride]]
 
* [[Retaride]]
 
* [[Megistaride]]
 
 
===New weapon categories===
 
The following weapon categories are available for players of ''Ambition of the Illuminus'': [[Madoogs]], [[Shadoogs]], [[Photon Whips]], and [[Slicers]].
 
 
Players of regular ''PSU'' will not see these weapons at all, nor will they see the animations of their wielders. They will only see damage numbers.
 
 
===New weapons in existing categories===
 
New weapons have been added in existing categories. In general, weapons are available from more manufacturers than before. For example, [[Yohmei]] now make A and S-grade [[Rifles]]. NPCs initially sell up to 7★ weapons and 8★ weapon boards.
 
 
===Ambition of the Illuminus mission drops===
 
* Kubara copy boards drop in the new missions. These include new Kubara copies such as [B] [[Doleec]] as well as Kubara copies of existing weapons such as [B] [[Sweet Deathic]].
 
* Completed S-grade weapons, such as [[Gekitsunata]], [[Shura-Hiken]], and including previously available weapons such as [[Two-headed Ragnus]] and [[Daiga-Misaki]], drop. Like all weapon drops they drop with a random % if melee (although if the element is fixed, it will always be of that element).
 
* 13★ and above items, mostly [[synthesis materials]], drop.
 
* Monsters which appeared in missions in the regular version of ''PSU'' appear to have different drops when they are killed in ''Ambition of the Illuminus'' missions. The drops in normal PSU missions remain unchanged.
 
 
===New units added to shops===
 
The following B-grade [[Units]] have been added to the NPC shops: [[Gi / Magic]], [[Tero / Hit]], [[Tero / Guard]], [[Tero / Legs]].
 
 
===New clothes and parts===
 
''Ambition of the Illuminus'' introduces several new outfits, including costumes from ''PSO'', which will be released over time. In addition, several outfits from the original ''PSU'' now have new colors exclusive to Ambition of the Illuminus.
 
 
Players of regular PSU will see basic starter clothes, as they do not have the graphics data for the new clothes.
 
 
===New Photon Arts===
 
New [[Photon Arts]] appear in ''Ambition of the Illuminus''. The current launch Photon Arts are [[Chikki Kyoren-jin]] for [[Slicers]] and [[Visha Grudda]] for [[Photon Whips]]. Existing weapon types will also receive new [[Skills]], for example [[Absolute Dance]] for the [[Double Saber]].
 
 
===New SUV weapons===
 
New [[SUVs]] will appear in ''Ambition of the Illuminus''. At launch [[Gigas Espada]] and [[Gigas Faust]] are available at the NPC shops. Other known SUVs include [[Paradis Cataracte]], [[Ascension Gift]] (available from the [[Casino Voloyale]] at launch) and [[Lapia Fluge]].
 
 
Players of regular PSU will not see these SUVs at all, and will not even see players summoning an SUV.
 

Revision as of 03:12, 29 September 2007