Difference between revisions of "Ambition of the Illuminus Japanese Updates"
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− | These are updates that started with the launch of ''Ambition of the Illuminus'' on the 27th of September. All following updates, including the launch update, will be listed here. | + | These are updates that started with the launch of ''Ambition of the Illuminus'' on the 27th of September. All following updates, including the launch update, will be listed here. Unless otherwise stated, it can be assumed that these updates are only accessible to players of ''Ambition of the Illuminus''. |
== Update 1 == | == Update 1 == |
Revision as of 21:03, 26 September 2007
This page will list the various updates to the Japanese version of Ambition of the Illuminus to give players on other servers the opportunity to see roughly what content will be coming down the line. It should be noted that the order of updates is subject to change on the US servers and that the timing of these updates should be taken as, at most, a rough indication of when the US servers can expect to see these after the US release of Ambition of the Illuminus.
Contents
Preliminary Updates
These were updates made to the base version of PSU in order to ensure compatibility with Ambition of the Illuminus before its release. These updates often added many features, such as Just Attack and a new, updated player shop system, to the regular version of PSU. As such they will be listed here as Ambition of the Illuminus compatibility updates.
These changes affect the regular version of PSU unless stated.
Update P1
Date: 6th September 2007
This update contained various additions that have nothing to do with Ambition of the Illuminus, they will not be listed.
System changes
- The experience of all monsters, included bosses, was boosted (bigger boost around monster level 40).
- Large enemies had their STA reduced, allowing some level 2 Status effects to work on them.
- The rate of status effects hitting was changed.
Update P2
Date: 18th September 2007
System changes
- Lobby warping was made available for a fee, by talking to the CAST NPC attendant. You must have visited the lobby after the update to be able to warp to it.
- Battle types were adjusted, adding new weapons and increasing Photon Art limits. At this point however, all Photon Arts had an overall cap of 30.
My Room changes
- Synthesis rates were increased. Room decorations have a 100% success rate now. Items requiring special materials (e.g. monster part weapons such as Bil De Axe and Gaozoran Rod) received the biggest boost.
- The items received when a synthesis attempt fails were changed. Now you may receive materials back from the synth (including some that weren't used in the synth) and they may be upgraded to the next grade or rank. For example, failing a Crea replica may now return Silvenia, the next high-quality material up from Copernia.
- The grinding system was changed to the new system. Weapons now have two grind numbers, represented by x/y, where x is the current grind and y is the current grind limit. Failing a grind now reduces the weapon to an ungrinded state, but reduces the grind limit by one permanently. For example, failing a grind at 5/10 will reset your weapon to 0/9.
Battle system changes
- Just Attack was introduced, allowing players to time melee attacks in order to score critical hits on enemies.
- Just Counter was introduced, allowing players to cancel out of the blocking animation and quickly attack. Melee attacks done in this fashion will always score a critical hit.
- Regular melee attacks were changed to recover PP, critical hits recover much more.
- The elemental damage formula was adjusted. 50% weapons will perform roughly the same.
- Character stats were adjusted. All characters received major boosts in ATP, DFP, TP and MST. Some types received other specific boosts.
- Nanoblasts and SUVs no longer remove buffs, which will effect the damage done. However, nanoblasted beasts not using the invincibility Blast Badge are susceptible to status effects.
- Completed weapons and Line Shields now drop with random %s. This includes weapons with previously fixed %s such as Ank Bico. Items can still drop with no element.
- Meseta drops were changed to scale up with the size of the party. Distribution was changed to split Meseta equally under the random and set in order systems.
- Several Photon Arts were rebalanced, many of them were improved.
- Random was made the default item distribution system.
Item changes
- Weapons now sell for much more at the NPC, up to 75% more.
- Many traps were made cheaper to buy.
Update P3
Date: 26th September 2007
System changes
- Sol Atomizers, and buff items will now have a carrying capacity of 20.
My Room changes
- A new conditional search shop search feature was added. This flexible system allows players to search by certain criteria, such as price and rarity. It also allows them to enter the exact name of the item they are searching for, or to use keywords to further narrow the search. For example, setting the category to swords and entering 'GRM Fire' into the search box will search for GRM made, fire-element swords. Items are listed with their stats and details for easy perusal, although you must still go to the seller's shop upon selecting the item to actually buy it.
- Synthesis times have been drastically reduced. A 9★ Line Shield now takes 3 hours to synth.
- [B] Grinder S was available, allowing players to finally grind their S-grade weapons. Grinder Base S is still not sold, however.
Characters
- Character level cap was increased from 100 to 110.
- Character type level cap was increased from 10 to 15. This includes basic types, however they will receive no stat boosts above type level 10. A known bug means that players of the regular version may not see their type level up above 10 on the mission rewards screen. However, their types will level up normally.
- Photon Art caps will now be raised to 40, instead of 30.
- Players of Ambition of the Illuminus have yellow names.
Updates
These are updates that started with the launch of Ambition of the Illuminus on the 27th of September. All following updates, including the launch update, will be listed here. Unless otherwise stated, it can be assumed that these updates are only accessible to players of Ambition of the Illuminus.
Update 1
Date: 27th September 2007
This update is in fact the launch update of Ambition of the Illuminus.
Ambition of the Illuminus connection present
All players who sign into Ambition of the Illuminus after registering their game key by Wednesday 31st October will receive a free Shadoog, (Sonichi), in their common box.
New fields
The following new mission fields have been added:
- (AMF HQ Underground)
- (Military Metro Linear)
- Old Rozenom City
- Granigs Mine
- (Saguraki C.D.)
New missions
The following new missions have been added:
Mission name | Start counter | End counter | Ranks | Required level / Enemy level | |||
---|---|---|---|---|---|---|---|
C | B | A | S | ||||
(AMF HQ Recovery) | Holtes City AMF Headquarters | ? | C-S | - / ? | ? / ? | ? / ? | ? / ? |
Infected AMF Casts are running amok in the AMF HQ underground. Vaccination is impossible, the only option left is to purify them... | |||||||
(Metro Linear Breakthrough) | AMF Metro Linear Room, central district | ? | C-S | - / ? | ? / ? | ? / ? | ? / ? |
Casts infected with the SEED-Virus are trying to go somewhere through the AMF's Metro Linear. Break through and get to their destination! | |||||||
(Planet's Scar) | Holtes City Flyer Base | Old Rozenom City Paracabana Beach District | C-S | - / 5 | 10 / 20 | 25 / 50 | 60 / 100 |
Rozenom City suffered major damage due to the crashing of the GUARDIANS Colony and is now in ruins. The native creatures have turned brutal and are now entering the defenseless city, threatening the lives of the refugees. | |||||||
(City of Thunderbeasts) | Old Rozenom City: Paracanabana Beach District | Paracabana Beach | C-S | - / ? | ? / ? | ? / ? | ? / ? |
Due to the Colony's fall a sample of the SEED-Virus has leaked from the GRM Seed-Virus research institution in Rozenom, and has infected local creatures. Purify the creatures, including the now-ferocious (Ghinoceros)! | |||||||
(Cherry Blossom Magic) | Mizuraki CD: Kugo Hot Springs | ? | C-S | - / ? | ? / ? | ? / ? | ? / ? |
Monsters in the Saguraki forests, a protected area like Mizuraki, are damaging the trees. Suppress the leader (Koumazori) and protect Saguraki C.D.! | |||||||
(Cave of Ice) | Northern Continent: Vio Tonga | ? | C-S | - / ? | ? / ? | ? / ? | ? / ? |
Surviving creatures infected by a previous SEED attack have been discovered at the old Granigs coal mine on the northern continent. Purify them! | |||||||
(Serpent's Awakening) | Northern Continent: Granigs Mine | Casino Voloyale? | C-S | - / ? | ? / ? | ? / ? | ? / ? |
(Di Rolei), a huge native creature from ancient times was sealed in ice deep in the Granigs mine, but has been awoken by the SEED-Virus being spread by the Illuminus. Purify the Di Rolei! |
New lobbies
New lobbies have been added, the most notable of which is the Casino Voloyale, where players can gamble using special coins which can be exchanged for rare prizes! Each account is entitled to 100 free coins per day, which cannot be traded.
Item changes
- The following weapon categories are now available: Photon Whip, Shadoog, Madoog, Slicer.
- Many new weapons have been added across all categories. NPC shops will sell up to 7* weapons and 8* weapon boards.
- New units up to B-rank have been added.
- Several new clothes and parts have been added. No PSO costumes, yet.
- Two new Photon Arts have been added: Chikki Kyoren-jin for Slicers, and Vishi Grudda for Photon Whips.
- Two new SUVs have been added: Gigas Espada and Gigas Faust.
New types
- The two new AoI types, Acrotecher and Acrofighter, have been added.