Difference between revisions of "ATA"
From PSU Cyril Wiki
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* [[Arm Units]] | * [[Arm Units]] | ||
− | Temporary [[ | + | Temporary [[Buffs]]: |
* Zodialide | * Zodialide | ||
* Megistalide | * Megistalide | ||
=ATA vs ATP= | =ATA vs ATP= | ||
− | ATA is often lowered on weapons with high [[ATP]], as to balance things out. However, this often changes what weapon choice people use; some people, for example, may go wild for ATA (for example, they are a low accuracy race such as [[ | + | ATA is often lowered on weapons with high [[ATP]], as to balance things out. However, this often changes what weapon choice people use; some people, for example, may go wild for ATA (for example, they are a low accuracy race such as [[Beast]]), while others choose power. The argument has been going on since the game's prequel, Phantasy Star Online; normally, people choose ATA over ATP. |
=Hitting/evading formula= | =Hitting/evading formula= |
Revision as of 10:01, 16 June 2006
ATA is short for Attack Accuracy. It governs your ability to hit enemies using Melee Weapons and Ranged Weapons.
- Complementary stats: ATP
- Parallel stats: n/a
- Antonymous stats: EVP
- Related Partner Machinery stat: DEX
- Requirement for: Ranged Weapons
Is increased by:
Temporary Buffs:
- Zodialide
- Megistalide
ATA vs ATP
ATA is often lowered on weapons with high ATP, as to balance things out. However, this often changes what weapon choice people use; some people, for example, may go wild for ATA (for example, they are a low accuracy race such as Beast), while others choose power. The argument has been going on since the game's prequel, Phantasy Star Online; normally, people choose ATA over ATP.
Hitting/evading formula
This is currently unknown.