Difference between revisions of "Talk:GAS"

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== Tenth wave ==
 
== Tenth wave ==
 
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=1202 JP PC/PS2 update notes]
 
* [http://phantasystaruniverse.jp/news/wis/?mode=view&id=1202 JP PC/PS2 update notes]
* Type customizations
+
* [http://xbox360.phantasystaruniverse.jp/news/wis/?mode=view&id=560 360 update notes]
** Rifle C Rate+ (LV1-2 available)
+
* [[Updates/January 2012#Update 141|Update 141]]
** Shotgun C Rate+ (LV1-2 available)
 
** Longbow C Rate+ (LV1-2 available)
 
** Grenade C Rate+ (LV1-2 available)
 
** Laser Cannon C Rate+ (LV1-2 available)
 
** Twin Handgun C Rate+ (LV1-2 available)
 
** Handgun C Rate+ (LV1-2 available)
 
** Crossbow C Rate+ (LV1-2 available)
 
** Card C Rate+ (LV1-2 available)
 
** Machinegun C Rate+ (LV1-2 available)
 
** Rod C Rate+ (LV1-2 available)
 
** Wand C Rate+ (LV1-2 available)
 
** TCSM C Rate+ (LV1-2 available)
 
  
 
== Eleventh wave ==
 
== Eleventh wave ==

Revision as of 10:46, 2 February 2012

Server Initial release Second wave Third wave Fourth wave Fifth wave Sixth wave
JP Mar. 30, 2009 May 7, 2009 June 18, 2009 Aug. 13, 2009 Oct. 29, 2009 Feb. 18, 2010
EN July 20, 2010 Aug. 27, 2010 Oct. 15, 2010 Dec. 17, 2010 Feb. 4, 2011 April 22, 2011 July 1, 2011
Server Seventh wave Eighth wave Ninth wave Tenth wave Eleventh wave Twelfth wave
JP Apr. 8, 2010 June 3, 2010 July 22, 2010 Aug. 19, 2010 Nov. 25, 2010 May 12, 2011
EN Aug. 12, 2011 Sep. 30, 2011 Nov. 11, 2011 Jan. 27, 2012 -- --
Server Thirteenth wave Fourteenth wave Fifteenth wave Sixteenth wave Seventeenth wave Eighteenth wave
JP Oct. 20, 2011 Feb. 9, 2012 -- -- -- --
EN -- -- -- -- -- --

Initial release

Second wave

Third wave

Fourth wave

Fifth wave

Sixth wave

Seventh wave

Eighth wave

Ninth wave

Tenth wave

Eleventh wave

  • JP PC/PS2 update notes
  • The AP cap will be increased from 20 to 30.
  • Style customizations
    • Burn Collapse (requires Burn Crusher)
    • Poison Collapse (requires Poison Crusher)
    • Virus Collapse (requires Virus Crusher)
    • Shock Collapse (requires Shock Crusher)
    • Silence Collapse (requires Silence Crusher)
    • Freeze Collapse (requires Freeze Crusher)
    • Sleep Collapse (requires Sleep Crusher)
    • Stun Collapse (requires Stun Crusher)
    • Confuse Collapse (requires Confuse Crusher)
    • Charm Collapse (requires Charm Crusher)
    • Ragan's Soul (requires Ragan's Force)
    • Regrowth (requires Regenerate)

Twelfth wave

  • JP PC update notes
  • Basic ability caps will be raised as follows:
    • Humans: 14 ⇒ 18
    • Newmans: 12 ⇒ 16
  • Attribute/resistance caps will be increased for all races:
    • Humans: 22 ⇒ 27
    • Newmans: 17 ⇒ 22
    • CASTs: 17 ⇒ 22
    • Beasts: 17 ⇒ 22
  • Type customizations
    • LB Rafoie
    • LB Rabarta
    • LB Razonde
    • LB Radiga
    • LB Ramegid
    • LB Gifoie
    • LB Gibarta
    • LB Gizonde
    • LB Gidiga
    • LB Noszonde
    • LB Nosdiga
    • LB Nosmegid

Thirteenth wave

  • JP PC update notes
  • Basic abilities caps will be increased as follows:
    • CASTs: 8 ⇒ 16
    • Beasts: 10 ⇒ 16
  • Special abilities caps will be increased as follows:
    • CASTs: 6 ⇒ 7
  • Weapon skills caps will be increased as follows:
    • CASTs: 10 ⇒ 15
    • Beasts: 10 ⇒ 15
  • Style customizations
    • Elemental Burst (requires Elemental Arms)
    • Over Swing (requires Heavy Punch)
    • Aegis Guard (requires Protection)

Discussion

You're dead wrong about reverting my edit about caps are by class, no where in your article is that covered, in fact your entire write up makes it sound like the caps are race based. They aren't. but leave it its fine the people i needed to have know it already read it before you reverted it. If it's not clear for everyone else oh well Jed sisko 01:12, 26 June 2011 (EDT)

  • But GAS upgrade caps are based on race, and not class. PA caps are based on class, that's different. - Bloodflowers
  • You're right, Jed. It's not covered because it's not true. AP caps are based on race, not type, which is what's covered in the article. However, you bring up a valid point for something I should add since I didn't seem to mention it. That being that your race's AP cap is essentially reset for each type, so if you have a cap of 12 on basic abilities as a newman, you've got 12 for each type you switch to. - EspioKaos 11:34, 26 June 2011 (EDT)