Difference between revisions of "Enemy spawn charts"

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(Unsafe Passage)
(Rare appearance useful info)
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* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
 
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
 
* In the charts, a + is used to denote enemies that appear after killing the first set.
 
* In the charts, a + is used to denote enemies that appear after killing the first set.
 +
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
  
 
=Mission map patterns=
 
=Mission map patterns=

Revision as of 10:48, 14 December 2006

The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!


Extra info

Known rare enemies

Rare enemy name Comments
Rappy The basic rare enemy
Rappy Lantern (10/14~11/9) Halloween Rappy, replaces Rappy during that season.
Noel Rappy (12/7~12/25) Christmas Rappy, replaces Rappy during that season.
Jao Moatoob's rare monster.
YG-01U BUGGES Rare enemy in the mission [Endrum Remnants]
Grin Bette S Rare boss in the mission [Endrum Remnants]
Luttus Jigga Rare boss in the mission [The Holy Ground]
Da-beran Rare enemy in certain missions on moatoob (Possibly mining area, and other unreleased)

Rare appearance useful info

  • The first mission of each location has 3 map patterns, and 3 rare enemy patterns.
  • Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
  • Map patterns are set. A rare enemy will always spawn in the same block on the rare enemy pattern map.
  • There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
  • In the charts, a + is used to denote enemies that appear after killing the first set.
  • The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.

Mission map patterns

Instructions: Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.

Guardians Colony

Unsafe Passage

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
Circle Room Route.
Pannon x1 Delsaban x4 Delsaban x2 Sendillan x2   -
A-2 Delsaban x5 Pannon x2 Delsaban x2   -
A-3 Pannon x2 Sendillan x3 Pannon x3   -
A-X Pannon x2 Sendillan x3 Pannon x2 Delsaban x2 Train Tracks: Pannon x10 Block 3:
Rappy x2
B-1
Left Turn Route.
Pannon x3 Pannon x5 Pannon x3 Delsaban x2 -
B-2 Delsaban x3 Pannon x3 Pannon x1 Sendillan x3 -
B-3 Pannon x3 further in Delsaban x5 Delsaban x4 Delsaban x3 Pannon x2 -
B-X Pannon x3 T's Right side:
Pannon x5
Delsaban x3 Pannon x2 Block 3: Delsaban x3 Rappy x2
C-1
Stomach-shaped Room Route.
Pannon x1 Delsaban x4 Pannon x1 Delsaban x2   -
C-2 Pannon x5 Pannon x4 + Sendillan x4   -
C-3 Pannon x2 Delsaban x3 Pannon x2 Delsaban x2   -
C-X Pannon x5

Train Track Room:

Delsaban x5

+

Delsaban x1 Pannon x3

Pannon x4 Delsaban x4 - Block 2: Delsaban x1 Rappy x2
  • B map pattern's Block 2 enemy count are from going to the right at the T intersection.