Difference between revisions of "Talk:Like a Dream"
From PSU Cyril Wiki
m (→Clear boxes) |
HienkyakuX (talk | contribs) |
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! {{Rifle icon}} | ! {{Rifle icon}} | ||
− | | {{JP item}} | [[Holy Ray]] || {{JP item}} | [[Holy Ray]] || {{Rotational item}} | [[Holy Ray]] || {{Rotational item}} | [[Holy Ray]] || {{JP item}} | [[Holy Ray]] | | + | | {{JP item}} | [[Holy Ray]] || {{JP item}} | [[Holy Ray]] || {{Rotational item}} | [[Holy Ray]] || {{Rotational item}} | [[Holy Ray]] || {{JP item}} | [[Holy Ray]] || [[Holy Ray]] |
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! {{Shotgun icon}} | ! {{Shotgun icon}} | ||
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! {{RCSM icon}} | ! {{RCSM icon}} | ||
− | | ? || ? || ? || ? || ? | | + | | ? || ? || ? || ? || ? || [[Sonichi]] |
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! {{Rod icon}} | ! {{Rod icon}} | ||
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! rowspan="1" | LS !! {{Line shield icon}} | ! rowspan="1" | LS !! {{Line shield icon}} | ||
− | | ? || ? || ? || [[De Colte Line]] || {{JP item}} | [[De Colte Line]] | | + | | ? || ? || ? || [[De Colte Line]] || {{JP item}} | [[De Colte Line]] || [[De Colte Line]] |
|- | |- | ||
! rowspan="4" | Units !! {{Head unit icon}} | ! rowspan="4" | Units !! {{Head unit icon}} | ||
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! rowspan="22" | Mats. !! {{Biomaterial icon}} | ! rowspan="22" | Mats. !! {{Biomaterial icon}} | ||
− | | ? || ? || ? || ? || ? | | + | | ? || ? || ? || ? || ? || [[Star Amp]] |
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! {{Biomaterial icon}} | ! {{Biomaterial icon}} | ||
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! {{Biomaterial icon}} | ! {{Biomaterial icon}} | ||
− | | ? || ? || ? || ? || ? | | + | | ? || ? || ? || ? || ? || [[Heart Key Spellstone]] |
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! {{Biomaterial icon}} | ! {{Biomaterial icon}} | ||
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! {{Hard material icon}} | ! {{Hard material icon}} | ||
− | | ? || ? || ? || ? || ? | | + | | ? || ? || ? || ? || ? || [[Nanoresin]] |
|- | |- | ||
! {{Hard material icon}} | ! {{Hard material icon}} | ||
− | | ? || ? || ? || ? || ? | | + | | ? || ? || ? || ? || ? || [[Nanopolymer]] |
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! {{Hard material icon}} | ! {{Hard material icon}} | ||
− | | ? || ? || ? || ? || ? | | + | | ? || ? || ? || ? || ? || [[Nanoceran]] |
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! {{Hard material icon}} | ! {{Hard material icon}} | ||
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! {{Hard material icon}} | ! {{Hard material icon}} | ||
− | | ? || ? || ? || ? || ? | | + | | ? || ? || ? || ? || ? || [[Ortaresin]] |
|- | |- | ||
! {{Hard material icon}} | ! {{Hard material icon}} | ||
− | | ? || ? || ? || ? || ? | | + | | ? || ? || ? || ? || ? || [[Ortapolymer]] |
|- | |- | ||
! {{Hard material icon}} | ! {{Hard material icon}} | ||
− | | ? || ? || ? || ? || ? | | + | | ? || ? || ? || ? || ? || [[Ortaceran]] |
|- | |- | ||
! {{Hard material icon}} | ! {{Hard material icon}} | ||
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! {{Hard material icon}} | ! {{Hard material icon}} | ||
− | | ? || ? || ? || ? || ? | | + | | ? || ? || ? || ? || ? || [[Metaresin]] |
|- | |- | ||
! {{Hard material icon}} | ! {{Hard material icon}} | ||
− | | ? || ? || ? || ? || ? | | + | | ? || ? || ? || ? || ? || [[Metapolymer]] |
|- | |- | ||
! {{Hard material icon}} | ! {{Hard material icon}} | ||
− | | ? || ? || ? || ? || ? | | + | | ? || ? || ? || ? || ? || [[Metaceran]] |
|} | |} |
Revision as of 15:39, 24 January 2011
Box drop research
- The purpose of this article is to collect data on items that drop from boxes both mid- and post-mission. When filling in drop data, please take care that you add items to the correct chart, row (item type) and column (mission difficulty). If you are unsure of how to do this or don't feel like messing with wiki coding, please feel free to add a comment below the table with your findings and we'll add it for you. (Be sure to state the mission difficulty so that data is added properly. Also, sign your comment by adding ~~~~ after it.)
- We use a color-coding system to identify certain drops in these tables. Here is what each background color means:
- White: The standard background color identifies drops that contributors have personally confirmed.
- Blue: Drops which have been identified by outside sources (such as the JP wiki or Japanese player blogs) but have not been confirmed by a contributor will be identified by a blue background.
- Gray: A gray background is used for drops which are assumed. For example, if the same item drops on both the lowest and highest mission difficulty, it is generally safe to assume that all intermediate difficulties will offer the same drop.