Difference between revisions of "Talk:TECHNICs"
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Dennis19901 (talk | contribs) (→Changes to table) |
Dennis19901 (talk | contribs) m (Added additional info to fill table) |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Burn LV2 || align="center" | Burn LV3 || align="center" | Burn LV4 || align="center" | Burn LV4 || align="center" | Burn LV5 | + | | align="center" | [[Burn]] LV2 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV4 || align="center" | [[Burn]] LV4 || align="center" | [[Burn]] LV5 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Burn LV1 || align="center" | Burn LV2 || align="center" | Burn LV3 || align="center" | Burn LV3 || align="center" | Burn LV3 | + | | align="center" | [[Burn]] LV1 || align="center" | [[Burn]] LV2 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Burn LV3 || align="center" | Burn LV3 || align="center" | Burn LV3 || align="center" | Burn LV3 || align="center" | Burn LV3 | + | | align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Burn LV2 || align="center" | Burn LV3 || align="center" | Burn LV4 || align="center" | Burn LV4 || align="center" | Burn LV5 | + | | align="center" | [[Burn]] LV2 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV4 || align="center" | [[Burn]] LV4 || align="center" | [[Burn]] LV5 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Boost ATP LV1 (+11%) || align="center" | Boost ATP LV2 (+15%) || align="center" | Boost ATP LV3 (+19%) || align="center" | Boost ATP LV4 (+23%) || align="center" | Boost ATP LV5 (+27%) | + | | align="center" | [[Boost ATP]] LV1 (+11%) || align="center" | [[Boost ATP]] LV2 (+15%) || align="center" | [[Boost ATP]] LV3 (+19%) || align="center" | [[Boost ATP]] LV4 (+23%) || align="center" | [[Boost ATP]] LV5 (+27%) |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lower ATP LV1 (-11%) || align="center" | Lower ATP LV2 (-15%) || align="center" | Lower ATP LV3 (-19%) || align="center" | Lower ATP LV4 (-23%) || align="center" | Lower ATP LV5 (-27%) | + | | align="center" | [[Lower ATP]] LV1 (-11%) || align="center" | [[Lower ATP]] LV2 (-15%) || align="center" | [[Lower ATP]] LV3 (-19%) || align="center" | [[Lower ATP]] LV4 (-23%) || align="center" | [[Lower ATP]] LV5 (-27%) |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Freeze LV1 || align="center" | Freeze LV1 || align="center" | Freeze LV2 || align="center" | Freeze LV3 || align="center" | Freeze LV4 | + | | align="center" | [[Freeze]] LV1 || align="center" | [[Freeze]] LV1 || align="center" | [[Freeze]] LV2 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV4 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Freeze LV1 || align="center" | Freeze LV2 || align="center" | Freeze LV3 || align="center" | Freeze LV3 || align="center" | Freeze LV4 | + | | align="center" | [[Freeze]] LV1 || align="center" | [[Freeze]] LV2 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV4 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Freeze LV3 || align="center" | Freeze LV3 || align="center" | Freeze LV3 || align="center" | Freeze LV4 || align="center" | Freeze LV4 | + | | align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV4 || align="center" | [[Freeze]] LV4 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Freeze LV2 || align="center" | Freeze LV3 || align="center" | Freeze LV4 || align="center" | Freeze LV4 || align="center" | Freeze LV5 | + | | align="center" | [[Freeze]] LV2 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV4 || align="center" | [[Freeze]] LV4 || align="center" | [[Freeze]] LV5 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Boost DFP LV1 (+11%) || align="center" | Boost DFP LV2 (+15%) || align="center" | Boost DFP LV3 (+19%) || align="center" | Boost DFP LV4 (+23%) || align="center" | Boost DFP LV5 (+27%) | + | | align="center" | [[Boost DFP]] LV1 (+11%) || align="center" | [[Boost DFP]] LV2 (+15%) || align="center" | [[Boost DFP]] LV3 (+19%) || align="center" | [[Boost DFP]] LV4 (+23%) || align="center" | [[Boost DFP]] LV5 (+27%) |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lower DFP LV1 (-11%) || align="center" | Lower DFP LV2 (-15%) || align="center" | Lower DFP LV3 (-19%) || align="center" | Lower DFP LV4 (-23%) || align="center" | Lower DFP LV5 (-27%) | + | | align="center" | [[Lower DFP]] LV1 (-11%) || align="center" | [[Lower DFP]] LV2 (-15%) || align="center" | [[Lower DFP]] LV3 (-19%) || align="center" | [[Lower DFP]] LV4 (-23%) || align="center" | [[Lower DFP]] LV5 (-27%) |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Shock LV1 || align="center" | Shock LV1 || align="center" | Shock LV2 || align="center" | Shock LV3 || align="center" | Shock LV4 | + | | align="center" | [[Shock]] LV1 || align="center" | [[Shock]] LV1 || align="center" | [[Shock]] LV2 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV4 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Shock LV1 || align="center" | Shock LV2 || align="center" | Shock LV3 || align="center" | Shock LV3 || align="center" | Shock LV4 | + | | align="center" | [[Shock]] LV1 || align="center" | [[Shock]] LV2 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV4 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Shock LV2 || align="center" | Shock LV3 || align="center" | Shock LV4 || align="center" | Shock LV4 || align="center" | Shock LV5 | + | | align="center" | [[Shock]] LV2 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV4 || align="center" | [[Shock]] LV4 || align="center" | [[Shock]] LV5 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Shock LV2 || align="center" | Shock LV3 || align="center" | Shock LV3 || align="center" | Shock LV3 || align="center" | Shock LV3 | + | | align="center" | [[Shock]] LV2 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV3 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Boost ATA/EVP LV1 (+11%) || align="center" | Boost ATA/EVP LV2 (+15%) || align="center" | Boost ATA/EVP LV3 (+19%) || align="center" | Boost ATA/EVP LV4 (+23%) || align="center" | Boost ATA/EVP LV5 (+27%) | + | | align="center" | [[Boost ATA/EVP]] LV1 (+11%) || align="center" | [[Boost ATA/EVP]] LV2 (+15%) || align="center" | [[Boost ATA/EVP]] LV3 (+19%) || align="center" | [[Boost ATA/EVP]] LV4 (+23%) || align="center" | [[Boost ATA/EVP]] LV5 (+27%) |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lower ATA/EVP LV1 (-11%) || align="center" | Lower ATA/EVP LV2 (-15%) || align="center" | Lower ATA/EVP LV3 (-19%) || align="center" | Lower ATA/EVP LV4 (-23%) || align="center" | Lower ATA/EVP LV5 (-27%) | + | | align="center" | [[Lower ATA/EVP]] LV1 (-11%) || align="center" | [[Lower ATA/EVP]] LV2 (-15%) || align="center" | [[Lower ATA/EVP]] LV3 (-19%) || align="center" | [[Lower ATA/EVP]] LV4 (-23%) || align="center" | [[Lower ATA/EVP]] LV5 (-27%) |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Silence LV2 || align="center" | Silence LV3 || align="center" | Silence LV4 || align="center" | Silence LV4 || align="center" | Silence LV5 | + | | align="center" | [[Silence]] LV2 || align="center" | [[Silence]] LV3 || align="center" | [[Silence]] LV4 || align="center" | [[Silence]] LV4 || align="center" | [[Silence]] LV5 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Poison LV1 || align="center" | Poison LV2 || align="center" | Poison LV3 || align="center" | Poison LV3 || align="center" | Poison LV3 | + | | align="center" | [[Poison]] LV1 || align="center" | [[Poison]] LV2 || align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV3 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Poison LV3 || align="center" | Poison LV3 || align="center" | Poison LV3 || align="center" | Poison LV4 || align="center" | Poison LV4 | + | | align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV4 || align="center" | [[Poison]] LV4 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Silence LV2 || align="center" | Silence LV3 || align="center" | Silence LV4 || align="center" | Silence LV4 || align="center" | Silence LV5 | + | | align="center" | [[Silence]] LV2 || align="center" | [[Silence]] LV3 || align="center" | [[Silence]] LV4 || align="center" | [[Silence]] LV4 || align="center" | [[Silence]] LV5 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Stun LV2 || align="center" | Stun LV2 || align="center" | Stun LV2 || align="center" | Stun LV2 || align="center" | Stun LV3 | + | | align="center" | [[Stun]] LV2 || align="center" | [[Stun]] LV2 || align="center" | [[Stun]] LV2 || align="center" | [[Stun]] LV2 || align="center" | [[Stun]] LV3 |
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Line 543: | Line 543: | ||
| align="center" | 76/64(51) || align="center" | 96/80(64) || align="center" | 96(76) || align="center" | 112(89) || align="center" | 96 | | align="center" | 76/64(51) || align="center" | 96/80(64) || align="center" | 96(76) || align="center" | 112(89) || align="center" | 96 | ||
|- | |- | ||
− | | style="font-weight: bold;text-align: center;" | | + | | style="font-weight: bold;text-align: center;" | No. Blocks |
− | | align="center" | | + | | align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | 5 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | | + | | align="center" | [[Cut phys. dam.]] LV2 || align="center" | [[Cut phys. dam.]] LV3 || align="center" | [[Cut phys. dam.]] LV4 || align="center" | [[Cut phys. dam.]] LV5 || align="center" | [[Cut phys. dam.]] LV6 |
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|} | |} | ||
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| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | | + | | align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | - |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | | + | | align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | - |
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| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | | + | | align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | - |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Auto recovery LV1 || align="center" | Auto recovery LV2 || align="center" | Auto recovery LV3 || align="center" | Auto recovery LV3 || align="center" | Auto recovery LV4 | + | | align="center" | [[Auto recovery]] LV1 || align="center" | [[Auto recovery]] LV2 || align="center" | [[Auto recovery]] LV3 || align="center" | [[Auto recovery]] LV3 || align="center" | [[Auto recovery]] LV4 |
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| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | | + | | align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | - |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | | + | | align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | - |
|- | |- | ||
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Line 635: | Line 635: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Damage reflection LV? || align="center" | Damage reflection LV? || align="center" | Damage reflection LV? || align="center" | Damage reflection LV? || align="center" | Damage reflection LV? | + | | align="center" | [[Damage reflection]] LV? || align="center" | [[Damage reflection]] LV? || align="center" | [[Damage reflection]] LV? || align="center" | [[Damage reflection]] LV? || align="center" | [[Damage reflection]] LV? |
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Line 656: | Line 656: | ||
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Boost TP/MST LV1 (+11%) || align="center" | Boost TP/MST LV2 (+15%) || align="center" | Boost TP/MST LV3 (+19%) || align="center" | Boost TP/MST LV4 (+23%) || align="center" | Boost TP/MST LV5 (+27%) | + | | align="center" | [[Boost TP/MST]] LV1 (+11%) || align="center" | [[Boost TP/MST]] LV2 (+15%) || align="center" | [[Boost TP/MST]] LV3 (+19%) || align="center" | [[Boost TP/MST]] LV4 (+23%) || align="center" | [[Boost TP/MST]] LV5 (+27%) |
|- | |- | ||
|} | |} | ||
Line 673: | Line 673: | ||
| align="center" | 76/64(51) || align="center" | 96/80(64) || align="center" | 96(76) || align="center" | 112(89) || align="center" | 96 | | align="center" | 76/64(51) || align="center" | 96/80(64) || align="center" | 96(76) || align="center" | 112(89) || align="center" | 96 | ||
|- | |- | ||
− | | style="font-weight: bold;text-align: center;" | | + | | style="font-weight: bold;text-align: center;" | No. Blocks |
− | | align="center" | | + | | align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | 5 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | | + | | align="center" | [[Cut TEC dam.]] LV2 || align="center" | [[Cut TEC dam.]] LV3 || align="center" | [[Cut TEC dam.]] LV4 || align="center" | [[Cut TEC dam.]] LV5 || align="center" | [[Cut TEC dam.]] LV6 |
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|} | |} | ||
Line 702: | Line 702: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Incapacitate LV1 || align="center" | Incapacitate LV2 || align="center" | Incapacitate LV3 || align="center" | Incapacitate LV3 || align="center" | Incapacitate LV4 | + | | align="center" | [[Incapacitate]] LV1 || align="center" | [[Incapacitate]] LV2 || align="center" | [[Incapacitate]] LV3 || align="center" | [[Incapacitate]] LV3 || align="center" | [[Incapacitate]] LV4 |
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|} | |} | ||
Line 723: | Line 723: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Confuse LV1 || align="center" | Confuse LV2 || align="center" | Confuse LV3 || align="center" | Confuse LV3 || align="center" | Confuse LV3 | + | | align="center" | [[Confuse]] LV1 || align="center" | [[Confuse]] LV2 || align="center" | [[Confuse]] LV3 || align="center" | [[Confuse]] LV3 || align="center" | [[Confuse]] LV3 |
|- | |- | ||
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Line 744: | Line 744: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Infection LV2 || align="center" | Infection LV2 || align="center" | Infection LV2 || align="center" | Infection LV3 || align="center" | Infection LV3 | + | | align="center" | [[Infection]] LV2 || align="center" | [[Infection]] LV2 || align="center" | [[Infection]] LV2 || align="center" | [[Infection]] LV3 || align="center" | [[Infection]] LV3 |
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|} | |} | ||
Line 765: | Line 765: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | HP affects pwr LV2 || align="center" | HP affects pwr LV3 || align="center" | HP affects pwr LV3 || align="center" | HP affects pwr LV3 || align="center" | HP affects pwr LV3 | + | | align="center" | [[HP affects pwr]] LV2 || align="center" | [[HP affects pwr]] LV3 || align="center" | [[HP affects pwr]] LV3 || align="center" | [[HP affects pwr]] LV3 || align="center" | [[HP affects pwr]] LV3 |
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Line 786: | Line 786: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | HP steal LV1 || align="center" | HP steal LV2 || align="center" | HP steal LV3 || align="center" | HP steal LV3 || align="center" | HP | + | | align="center" | [[HP steal]] LV1 || align="center" | [[HP steal]] LV2 || align="center" | [[HP steal]] LV3 || align="center" | [[HP steal]] LV3 || align="center" | [[HP steal]] LV3 |
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|} | |} | ||
Line 804: | Line 804: | ||
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | | + | | align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | - |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Boost all stats LV1 (+11%) || align="center" | Boost all stats LV2 (+15%) || align="center" | Boost all stats LV3 (+19%) || align="center" | Boost all stats LV4 (+23%) || align="center" | Boost all stats LV5 (+27%) | + | | align="center" | [[Boost all stats]] LV1 (+11%) || align="center" | [[Boost all stats]] LV2 (+15%) || align="center" | [[Boost all stats]] LV3 (+19%) || align="center" | [[Boost all stats]] LV4 (+23%) || align="center" | [[Boost all stats]] LV5 (+27%) |
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|} | |} | ||
|} | |} |
Latest revision as of 10:22, 19 November 2010
Contents
Changes to table
- Is the JP name neccecary? No other weapons or arts have them. In my opinion they can be removed.
- Should the status effects be linked to the status effect pages? That would also help.
Supplemental Update changes
First of all, this article is a mess. That said, this is an attempt at updating some various bits so we can just copy over the stuff when the update releases. As no changes were made to TECHNICs on January 28 in Japan (another set of PA tweaks), this is a collection of PSU-wiki's most recent data. Additional info to add would probably come to mentioning the rod bonus of 20% to attack techniques and mentioning that a bunch of them cause knockback. --S-T-H 03:48, 23 May 2010 (UTC)
- Foie/Diga at 41-50 has 2 targets and SEs go from 4 to 5
- Barta/Zonde SEs go from 11123 to 11234
- Radiga gains Poison, SE is 12333
- Gifoie/Gibarta/Gizonde SEs go from 12334 to 23445, power increases 10% overall
- Gidiga gains Silence, SE is 23445, power increases 20% overall
- Added GAS PP costs (FT attack at 41-50, MF assist at 11-20)
- Added PP costs and SEs for Dizas/Rentis
- Standardized various SE names
- Lv -> LV
- Other random tweaks
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT | FM | GM | MF |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack cap | -- | -- | 20 | -- | 30(40) | 30(40) | -- | -- | 40(50) | -- | -- | 30(40) | -- | -- | 50 |
Assist cap | -- | -- | 20 | -- | 30 | 30 | -- | -- | 40 | -- | -- | 50 | -- | -- | 10(20) |
- GAS customization caps are listed in parentheses.
About TECHNICs
- Basic TECHNICs: Foie and Diga fire a single projectile, hitting a single target (2 targets at 41+). Barta, Zonde and Megid fire a single projectile that pierces foes without limit.
List of TECHNICs
Fire | ||||||||||||||||||||||||||||||||
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
フォイエ | Fire | Projectile | Attacks by shooting a fireball that explodes. | 500 | Single (2 @ 41+) | Long | 1★ | |||||||||||||||||||||||||
Foie |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ラ・フォイエ | Fire | Blast | Attacks enemies in front of the user with a powerful flame. | 1500 | Area (3)/(4 @ 31+) | Medium | 2★ | |||||||||||||||||||||||||
Rafoie |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ダム・フォイエ | Fire | Channeled Stream | Spews flame based on the length of button input and PP spent. | 4000 | Area (small) | Short | 3★ | |||||||||||||||||||||||||
Damfoie |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ギ・フォイエ | Fire | Blast | Attacks surrounding enemies with a wall of fire around the user. | 12000 | Area (medium) | Self | 4★ | |||||||||||||||||||||||||
Gifoie |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
アグタール | Fire | Field | Supports allies by boosting attack power for a set period of time. | 9000 | Area (medium) | Self | 6★ | |||||||||||||||||||||||||
Shifta |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
アグディール | Fire | Field | Reduces enemy attack power for a set period of time. | 6000 | Area (medium) | Self | 6★ | |||||||||||||||||||||||||
Jellen |
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Ice | ||||||||||||||||||||||||||||||||
JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
バータ | Ice | Ground Projectile | Attacks enemies with a projectile of ice. | 500 | Line | Long | 1★ | |||||||||||||||||||||||||
Barta |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ラ・バータ | Ice | Ground Blast | Attacks enemies in front of the user with a blast of ice that damages. | 1500 | Area (3)/(4 @ 31+) | Medium | 2★ | |||||||||||||||||||||||||
Rabarta |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ダム・バータ | Ice | Channeled Ground Blast | Spews ice based on the length of button input and PP spent. | 4000 | Area (small) | Short | 3★ | |||||||||||||||||||||||||
Dambarta |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ギ・バータ | Ice | Blast | Attacks surrounding enemies with a wall of ice around the user. | 12000 | Area (medium) | Self | 4★ | |||||||||||||||||||||||||
Gibarta |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
デフパール | Ice | Field | Supports allies by boosting defense for a set period of time. | 9000 | Area (medium) | Self | 6★ | |||||||||||||||||||||||||
Deband |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
デフディール | Ice | Field | Supports allies by reducing enemy defense for a set period of time. | 6000 | Area (medium) | Self | 6★ | |||||||||||||||||||||||||
Zalure |
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Lightning | ||||||||||||||||||||||||||||||||
JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ゾンデ | Lightning | Projectile | Attacks enemies with a single, penetrating bolt of lightning. | 500 | Line | Long | 1★ | |||||||||||||||||||||||||
Zonde |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ラ・ゾンデ | Lightning | Blast | Attacks with a lightning strike that damages enemies. | 1500 | Area (3)/(4 @ 31+) | Medium | 2★ | |||||||||||||||||||||||||
Razonde |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ギ・ゾンデ | Lightning | Blast | Attacks surrounding enemies with a ball of lightning above the user's head. | 12000 | Area (medium) | Self | 4★ | |||||||||||||||||||||||||
Gizonde |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ス・ゾンデ | Lightning | Homing Projectile | Attacks enemies with homing ball of lightning while the button is held down. | 50 PAF | Area (small) | Long | 5★ | |||||||||||||||||||||||||
Noszonde |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ゾディアール | Lightning | Field | Supports allies by boosting accuracy and agility for a set period of time. | 9000 | Area (medium) | Self | 6★ | |||||||||||||||||||||||||
Zodial |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ゾルディール | Lightning | Field | Reduces enemy accuracy and agility for a set period of time. | 6000 | Area (medium) | Self | 6★ | |||||||||||||||||||||||||
Zoldeel |
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Ground | ||||||||||||||||||||||||||||||||
JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ディーガ | Ground | Parabolic Projectile | Attacks with a projectile that explodes when it hits an enemy. | 500 | Single (2 @ 41+) | Long | 1★ | |||||||||||||||||||||||||
Diga |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ラ・ディーガ | Ground | Ground Blast | Attacks enemies in front of the user with a mass that damages. | 1500 | Area (3)/(4 @ 31+) | Medium | 2★ | |||||||||||||||||||||||||
Radiga |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ダム・ディーガ | Ground | Channeled Stream | Spews poison based on the length of button input and PP spent. | 4000 | Area (small) | Short | 3★ | |||||||||||||||||||||||||
Damdiga |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ギ・ディーガ | Ground | Ground Blast | Attacks surrounding enemies with a massive earthquake. | 12000 | Area (medium) | Self | 4★ | |||||||||||||||||||||||||
Gidiga |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ノス・ディーガ | Ground | Homing Ground Projectile | Summons serpents that attack enemies while the button is held down. | 75 PAF | Single | Long | 5★ | |||||||||||||||||||||||||
Nosdiga |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ディーザス | Ground | Field | Creates a field that reduces damage from physical attacks | 1000 AMP | Area (small) | Self | 6★ | |||||||||||||||||||||||||
Dizas |
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Light | ||||||||||||||||||||||||||||||||
JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
レスタ | Light | Field | Uses the power of photons to regenerate body cells, restoring HP. | 800 | Area (medium) | Self | 1★ | |||||||||||||||||||||||||
Resta |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ギ・レスタ | Light | Field | Revives allies downed during battle. Adds HP recovery. | 90 PAF | Area (medium) | Self | 8★ | |||||||||||||||||||||||||
Giresta |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
レジェネ | Light | Field | Cures any status abnormalities. | 1000 | Area (medium) | Self | 2★ | |||||||||||||||||||||||||
Reverser |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
レグランツ | Light | Channeled Blast | Converts the HP into an attack based on length of button input and PP. | 90PAF | Area (large) | Self | 7★ | |||||||||||||||||||||||||
Regrant |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
レティアール | Light | Field | Boosts TECHNIC and mental energy for party members. | 9000 | Area (medium) | Self | 6★ | |||||||||||||||||||||||||
Retier |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
レンティス | Light | Field | Creates a field that reduces damage from TECHNIC attacks. | 1000 AMP | Area (small) | Self | 6★ | |||||||||||||||||||||||||
Rentis |
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Dark | ||||||||||||||||||||||||||||||||
JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
メギド | Dark | Projectile | Attacks by shooting a ball, with a small chance of incapacitating. | 99 PAF | Line | Long | 1★ | |||||||||||||||||||||||||
Megid |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ラ・メギド | Dark | Blast | Attacks enemies in front with a damaging gravity field. | 4500 | Area (3)/(4 @ 31+) | Medium | 2★ | |||||||||||||||||||||||||
Ramegid |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ダム・メギド | Dark | Channeled Stream | Creates a well based on length of button input and PP spent. | 6000 | Area (small) | Short | 3★ | |||||||||||||||||||||||||
Dammegid |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
ノス・メギド | Dark | Homing Projectile | Creates a homing gravity well while the button is held down. | 75 PAF | Area (small) | Long | 5★ | |||||||||||||||||||||||||
Nosmegid |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
メギバース | Dark | Channeled Field | Damages & steals HP based on length of button input and PP spent. | 75 PAF | Area (medium) | Self | 7★ | |||||||||||||||||||||||||
Megiverse |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||||||
メギスタール | Dark | Field | Boosts all abilities by giving up a large amount of HP. | 25 PAF | Self | Self | 8★ | |||||||||||||||||||||||||
Megistar |
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