Difference between revisions of "Shagreece"
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− | + | __NOTOC__{{Enemy infobox | |
− | [[ | + | |Enemy name= Shagreece |
− | + | |Image=[[image:Shagreece_Fire.jpg|200px|center]] | |
− | + | |Version= Phantasy Star Universe | |
+ | |Enemy type= Native creature (Parum) | ||
+ | |Enemy size= Medium | ||
+ | |Classification= Normal enemy | ||
+ | |Elements= {{Fire}} {{Lightning}} | ||
+ | }}A flying enemy that is a cross between a dragon and a pterodactyl. Occasionally, it likes to fly extremely high up in the air; at this point, it can only be targeted by guns and a select few TECHNICS. | ||
− | + | == Abilities == | |
− | [[Category:Parum | + | They dive-bomb and charge the player at low altitudes. At high altitudes, they breathe fire. This is true for both the fire and lightning form. |
+ | |||
+ | == Stats == | ||
+ | {{Enemy stats | ||
+ | |HP= 70% | ||
+ | |ATP= 180% | ||
+ | |ATA= 90% | ||
+ | |TP= 200% | ||
+ | |DFP= 100% | ||
+ | |EVP= 80% | ||
+ | |MST= 100% | ||
+ | |STA= 100% | ||
+ | |EXP= 150% | ||
+ | |Leader boost= Half damage from all attacks | ||
+ | |Attack boost= | ||
+ | |Defense boost= | ||
+ | |Burn= o | ||
+ | |Freeze= o | ||
+ | |Shock= o | ||
+ | |Silence= o | ||
+ | |Confuse= o | ||
+ | |Virus= o | ||
+ | |Poison= o | ||
+ | |Stun= o | ||
+ | |Sleep= o | ||
+ | |Incapacitate= o | ||
+ | |Jellen= o | ||
+ | |Zalure= o | ||
+ | |Zoldeel= o | ||
+ | |Half damage striking= o | ||
+ | |Half damage ranged= x | ||
+ | |Half damage TECHNIC= x}} | ||
+ | |||
+ | == Item drops == | ||
+ | {{Shagreece drop chart}} | ||
+ | == Image gallery == | ||
+ | <gallery> | ||
+ | Image:Shagreece1.jpg|A Shagreece in flight. | ||
+ | Image:Shagreece2.jpg|A hovering Shagreece. | ||
+ | Image:Shagreece_Lightning.jpg|Lightning version. | ||
+ | </gallery> | ||
+ | |||
+ | [[Category:Native creatures (Parum)]] |
Latest revision as of 17:59, 4 August 2008
Shagreece | |
---|---|
Version | Phantasy Star Universe |
Enemy type | Native creature (Parum) |
Enemy size | Medium |
Classification | Normal enemy |
Elements |
Abilities
They dive-bomb and charge the player at low altitudes. At high altitudes, they breathe fire. This is true for both the fire and lightning form.