Difference between revisions of "Longterm schedule"

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The purpose of this article is to give players an idea of what to expect in future updates to the local servers by seeing what the Japanese PC/PS2 servers already have received.
+
The purpose of the [[longterm schedule]] is to give players a rough idea of what to expect in future updates to the Xbox 360 servers.  Please remember that '''this is not an official schedule''', and should not be mistaken as one.  The information outlined here is based on updates which have occurred on the Japanese PC servers.  However, certain content and features have been omitted based on official announcements and general observations of game management for the Xbox 360 servers.  These omissions are only educated guesses, and do not guarantee that an unlisted feature will not be added to the Xbox 360 servers in the future.
 +
 
 +
In the list below, whenever you see this icon {{JP version}} next to an item's name, you should expect the Xbox 360 version of that item to be renamed and re-skinned using an existing model.  Generally speaking, this does not apply to new materials or line shields, as they do not require visual models.  Unless a client update occurs in the future, all new weapons will rely on existing models as of client ver.2.0005.8.
  
 
== New missions ==
 
== New missions ==
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! Mission name !! Ranks !! Start lobby !! Start counter !! End lobby
 
! Mission name !! Ranks !! Start lobby !! Start counter !! End lobby
 
|-
 
|-
| ([[Electric Festival]]) || -- || Dagora City || GUARDIANS Branch || Dagora City
+
| [[Evacuation Route]] || C-S3 || AMF Central Command || AMF Platform Area || Foran Waterfall
|-
 
| ([[Photon Harvesting 1]]) || C-A || Clyez City: 5th Floor || GUARDIANS HQ || Saguraki C.D.
 
|-
 
| ([[Photon Harvesting 2]]) || C-A || Saguraki C.D. || Habirao RELICS Area || Clyez City: 5th Floor
 
 
|-
 
|-
| ([[SEED Express]]) || C-S2 || Paracabana Coast || Central Command Area || AMF Central Command
+
| [[Two-Headed Ruins]] || C-S3 || Foran Waterfall || Old Rozenom City Area || Old Rozenom City
 
|-
 
|-
| ([[Mine of Illusion]]) || C-S || Random || Various || Random
+
| [[Lightning Beasts]] || S3 || Old Rozenom City || Paracabana Coast Area || Paracabana Coast
 
|-
 
|-
| [[Scarred Planet]] || S2 || Holtes City || Flyer Base || Old Rozenom City
+
| [[SEED Express]] || S3 || Paracabana Coast || Central Command Area || AMF Central Command
 
|-
 
|-
| [[Lightning Beasts]] || S2 || Old Rozenom City || Paracabana Coast Area || Paracabana Coast
+
| [[Dancing Birds]] || S3 || Habirao F.D.: Village || Saguraki C.D. Area || Saguraki C.D.
 
|-
 
|-
| [[Electronic Brain]] || S2 || AMF Central Command || Paracabana Coast Area || Paracabana Coast
+
| [[MAG']] || S3 || Clyez City: 5th Floor || GUARDIANS HQ || Clyez City: 5th Floor
 
|-
 
|-
| ([[Explosive Duel]]) || -- || Holtes City: East District || GUARDIANS Branch || Holtes City: East District
+
| [[Program DF']] || S3 || Clyez City: 5th Floor || Bonus Counter || Clyez City: 5th Floor
 
|-
 
|-
| ([[High-speed Airboard]]) || -- || Dagora City || GUARDIANS Branch || Dagora City
+
| [[Lightning Beasts/R]] || -- || Clyez City: 3rd Floor || Resident Security Dept. || Clyez City: 3rd Floor
 
|-
 
|-
| ([[Holtes Standby Area 2]]) || -- || Holtes City: East District || GUARDIANS Branch || Holtes City: East District
+
| [[Crimson Beast (AOTI)|Crimson Beast]] || S3 || Raffon Lakeshore || Field Base Area || Raffon Field Base
 
|-
 
|-
| ([[Dagora Standby Area 2]]) || -- || Dagora City || GUARDIANS Branch || Dagora City
+
| [[The Doctor's Request (permanent mission)|The Doctor's Request]] || -- || Clyez City: 5th Floor || GUARDIANS HQ || Clyez City: 5th Floor
 
|-
 
|-
| ([[The Arms Dealer]]) || -- || Dagora City || Gawik's Pub || Dagora City
+
| [[Mechanical Ghosts]] || C-S3 || Dallgun Viewing Plaza || Clyez City Area || Clyez City: 4th Floor
 
|-
 
|-
| ([[Innocent Girl]]) || C-A || Holtes City: West District || G.R.M. Shop || Holtes City: West District
+
| [[White Beast]] || S3 || Pavilion of Air: Top || Shitenkaku Area || Shitenkaku
 
|-
 
|-
| ([[The Protectors α+]]) || C-S2 || Holtes City: East District || GUARDIANS Branch || Holtes City: East District
+
| [[Mine Defense (AOTI)|Mine Defense]] || S3 || Galenigare: Basin || Underground Lake Area || Underground Lake
 
|-
 
|-
| ([[The Protectors β+]]) || C-S2 || Holtes City: East District || GUARDIANS Branch || Holtes City: East District
+
| [[Chronicle HQ 3rd (permanent mission)|Chronicle HQ 3rd]] || -- || Clyez City: 5th Floor || GUARDIANS HQ || Clyez City: 5th Floor
 
|-
 
|-
| ([[Training Lecture]]) || -- || Holtes City: East District || GUARDIANS Branch || Holtes City: East District
+
| [[The Holy Ground (AOTI)|The Holy Ground]] || S3 || Agata Islands: Egam || Agata RELICS Area || Agata Islands: Egam
 
|-
 
|-
| [[Desert Terror]] || S3 || W. Kugu: Field Base || Underground Lake Area || Underground Lake
+
| [[Lab Recovery (AOTI)|Lab Recovery]] || S3 || Underwater Plant || Raffon Meadow Area || Raffon Lakeshore
|-
 
| [[Desert Goliath]] || S3 || Underground Lake || Mining Area || W. Kugu: Ajis Kugu
 
|-
 
| [[Rogues' Shortcut]] || S3 || Underground Lake || Field Base Area || W. Kugu: Field Base
 
|-
 
| [[Stolen Weapon]] || S3 || W. Kugu: Ajis Kugu || Galenigare Tunnel Area || Underground Lake
 
|-
 
| ([[Desert Stronghold]]) || C-S2 || W. Kugu: Field Base || Underground Lake Area || W. Kugu: Field Base
 
|-
 
| ([[Mechanical Soldiers]]) || C-S || Holtes City: East District || GUARDIANS Branch || Holtes City: East District
 
|-
 
| [[Bruce's Dungeon]] || S2 || Dagora City || GUARDIANS Branch || Dagora City
 
 
|}
 
|}
  
 
== Events ==
 
== Events ==
* [[GUARDIANS Boost Road]] - Parum Drop Boost
+
* [[4th Anniversary Thanks Festa]]
* [[GUARDIANS Boost Road]] - Gurhal Drop Boost<ref>This run of GBR should coincide with the event ([[Shred the Darkness]]).</ref>
+
* [[GUARDIANS Boost Road|Parum Drop Boost 4th]]
* [[GUARDIANS Boost Road]] - 2nd Moatoob Boost Road
+
* [[Ragol Memorial Festa]]
* ([[Lightning Carnival]])<ref>Known as the "Dengeki Mission Carnival" on the Japanese servers, "Lightning Carnival" is a tentative name for the localized version of this event.</ref>
+
* [[GUARDIANS Boost Road|G. Colony Drop Boost 3rd]]
* ([[Shred the Darkness]])
+
* [[GUARDIANS Chronicle 3]]
* ([[2nd Anniversary Thanks Festa]])
 
  
 
== New items ==
 
== New items ==
* A second wave of items will be added to [[Clothes 'n' Parts ♂|Clothes 'n' Parts [♂]]] and [[Clothes 'n' Parts ♀|Clothes 'n' Parts [♀]]] which will include ([[Illuminus Coat]]), [[GUARDIANS Formal]] and previously unreleased colors of the [[Voloyal Set]] and [[Rappy Suit]].
+
* [[Casino Voloyal]]'s exchange counter will be updated over time with the following items:
* A second wave of items will be added to ([[The Arms Dealer]]) including weapons and items such as [[Guld & Milla]], ([[Ank Kireek]]) and ([[Twin Grip]]).
+
** [[Bouquet/C]]
* A third update to ([[The Arms Dealer]]) will add ([[Adahna Degahna Cannon]]) to the lineup.
+
** [[Treasure Chest]]
* With the release of ([[Desert Stronghold]]) and the S3 missions on Moatoob, several new items are expected to become available as drops.
+
** [[PSU Disc 37]]
 
+
** [[PSU Disc 41]]
== System updates ==
+
** [[PSU Disc 70]]
=== Level caps ===
+
** [[PSU Disc 78]]
* Some photon arts will cap at LV50.<ref>The LV50 photon art cap will coincide with the release of the master GUARDIANS types.</ref>
+
* A fifth wave of items will be added to [[RSD: Trading Station]]:
* Character level cap will be increased to LV150.
+
** [[Demonheart]]
* Character level cap will be increased to LV160.
+
** [[Iritista Spellstone]]
 +
** [[Photon Fluge]]
 +
** [[Photon Booster]]
 +
** [[Terseline]]
 +
** [[Uranseline]]
 +
** [[Chronoseline]]
 +
* A [[Talk:GAS#Twelfth wave|twelfth wave]] of type customization options will be added to [[GAS]].  This will also include a basic abilities cap increase for humans and newmans, and an attributes/resistances cap increase for all races.
 +
* A [[Talk:GAS#Thirteenth wave|thirteenth wave]] of style customization options will be added to [[GAS]]. This will also include basic abilities and weapon skills cap increases for CASTs and beasts, and a special abilities cap increase for CASTs.
  
=== GUARDIANS types ===
+
== Mission updates ==
* Three new types will be introduced:
+
=== Rare mission boost display ===
** [[Fighmaster]]
+
* The item drop rate and EXP boost values displayed on-screen in rare free missions will changed from 500% to 400%. This change will be visual in nature only; the original 500% boosts will remain in effect.
** [[Gunmaster]]
 
** [[Masterforce]]
 
* Guntechers' attack TECHNIC cap will be increased from LV20 to LV30.
 
* Wartechers' support TECHNIC level cap will increase from LV20 to LV30.
 
* Fortetechers' support TECHNIC level cap will increase from LV30 to LV40.
 
* Acrotechers' support TECHNIC level cap will increase from LV40 to LV50.
 
  
=== Item modifications ===
+
=== ''AOTI'' conversions ===
* [[Photon Charge|Photon Charges]] will be modified so that when used from the action palette on two single-handed weapons, instead of replenishing only 50% of the max PP of each weapon, it will refill all PP for each weapon.
+
* The following missions will be updated to change them over from ''PSU'' missions to ''AOTI'' missions.  In some cases, enemy levels will change along with certain drops.
 +
** [[Crimson Beast (AOTI)|Crimson Beast]] (Also converted from a co-op mission to a free mission.)
 +
** [[Dark Satellite (AOTI)|Dark Satellite]]
 +
** [[SEED Awakened (AOTI)|SEED Awakened]] (Also, the BGM will be changed from "HIVE" to "Z.C. Enemy 2.")
 +
** [[Mine Defense (AOTI)|Mine Defense]]
 +
** [[The Holy Ground (AOTI)|The Holy Ground]]
 +
** [[Lab Recovery (AOTI)|Lab Recovery]]
  
=== Graphics modifications ===
+
=== Mission modifications ===
* Attack TECHNIC visuals will be adjusted at LV31+ so that only the caster will see the effect.  Everyone else will see the TECHNIC in its LV21-30 form.
+
* The following missions will undergo various adjustments to parts such as enemy spawn patterns and box contents:
 +
** [[Lightning Beasts]] C-S2
 +
** [[Dancing Birds]] C-S2
 +
** [[Dark Satellite (AOTI)|Dark Satellite]] S3
 +
** [[SEED Awakened (AOTI)|SEED Awakened]] S3
 +
** [[White Beast]] C-S2
 +
* The following missions will be adjusted to increase their party size limit from 4 players to 6 players:
 +
** [[MAG']]
 +
** [[Program DF']]
 +
* The mission failure conditions of [[MAG']] will be changed.
  
=== Item drop changes ===
+
== Updated lobbies ==
* [[Karl F. Howzer (enemy)|Karl F. Howzer]] will receive one new special drop:  ([[Illuminus Tag]]).<ref name="drop1">This drop change should coincide with the second wave of items added to [[Clothes 'n' Parts ♂|Clothes 'n' Parts [♂]]] and [[Clothes 'n' Parts ♀|Clothes 'n' Parts [♀]]].</ref>
+
* A new mission counter to Old Rozenom City will be added to Foran Waterfall.
* [[SEED-Venas]] will receive one new special drop:  ([[GUARDIANS Tag]]).<ref name="drop1"/>
+
* The NPC vendors will be relocated at Raffon Lakeshore and Casino Voloyal.
* [[Go Vahra]] will receive one new ''AOTI'' special drop:  ([[Go Vahra Nail]])<ref name="drop2">This drop change should coincide with the second wave of items added to ([[The Arms Dealer]]).</ref>.
 
* [[Jigo Booma]] will receive one new drop:  ([[Ash Soul]])<ref name="drop2"/>.
 
* [[Kagajibari]] will receive a LV150 ''AOTI'' drop change: [B] [[Bajura]]<ref name="drop3">This drop change should coincide with the release of the event mission ([[The Protectors γ]]).</ref>.
 
* [[De Rol Le]] and [[Alterazgohg]] will receive a new special drop:  ([[Dallgun Bromide]])<ref name="drop3"/>.
 
* [[Mother Brain]] and [[Dark Falz]] will receive two new drops:  ([[Dallgun Bromide]]) and ([[Kireek Soul]])<ref name="drop4">This drop change should coincide with the release of the event mission ([[The Protectors δ]]).</ref>.
 
* [[Gol Dolva]] will receive a LV150 ''AOTI'' drop change: [B] [[De Ragun]].
 
  
=== Rare mission appearance adjustments ===
+
== System updates ==
* The method of finding a [[Rare free mission|rare mission]] will be modified as follows:
+
=== Photon art balances ===
** Any party member can receive a rare mission; it is no longer exclusive to the leader.
+
<!-- fifth set -->
** When a party member receives a rare mission, a message will be displayed on the screens of all party members to say who received the mission.
+
* [[Gravity Dance]]:
** Eligible players must be in the field at the time of a mission's end.
+
*# Part 1's attack target count increased by one.
** Eligible players must have been a part of the party for at least 80% of the total mission time.
+
* [[Anga Dugrega]]:
** The number of people in a party will no longer affect the chances of receiving a rare mission.
+
*# Part 1's attack target count increased by two.
 
+
*# Part 2's attack target count increased by one.
=== Party display at mission counters ===
+
* [[Splendor Crush]]:
* The order parties are displayed at mission counters when you elect to join a party will be changed so that parties you are eligible to join will be displayed first. Preferences will be set so that the order will be based on the amount of time each party has spent in the mission as well as total party members.
+
*# Power increased for all parts.
 +
*# Part 1 and part 3's attack target count increased by one.
 +
* [[Assault Crush]]:
 +
*# Power increased for all parts.
 +
*# Attack target count increased by one for all parts.
 +
* [[Rising Crush]]:
 +
*# Power increased for part 3.
 +
*# Part 2's attack target count increased by two.
 +
*# Part 3's attack target count increased by one.
 +
* [[Moubu Seiren-zan]]:
 +
*# Power increased for all parts.
 +
* [[Renga Chujin-shou]]:
 +
*# Power increased for parts 1 and 2.
 +
*# Attack range for parts 1 and 3 increased.
 +
*# [[Always hits]] effect added to all parts.
 +
* [[Renkai Buyou-zan]]:
 +
*# Power increased for part 3.
 +
* [[Hishou Jinren-zan]]:
 +
*# Part 3's attack target count increased by one.
 +
<!-- eight set -->
 +
* [[Gravity Break]]:
 +
*# Attack target count increased to three for all parts.
 +
*# [[Always hits]] effect added to all parts.
 +
*# Attack range reduced for all parts.
 +
*# Power increased for parts 1 and 3.
 +
*# PP consumption increased at LV31 and above.
 +
* [[Tornado Break]]:
 +
*# Power reduced at LV21 and above.
 +
* [[Anga Redda]]:
 +
*# Power increased for parts 1 and 3.
 +
*# Defense ignore effect added to all parts.
 +
*# Attack target count increased to three for part 3.
 +
*# Attack range increased for part 3.
 +
*# Accuracy increased at LV31 and above.
 +
* [[Assault Crush]]:
 +
*# Power reduced for parts 1 and 3.
 +
*# Attack range reduced for all parts.
 +
* [[Renzan Seidan-ga]]:
 +
*# Power and accuracy increased for all parts.
 +
*# Attack target count increased to three for parts 1 and 2.
 +
*# Attack range increased for part 3.
 +
* [[Rensan Senshou-ga]]:
 +
*# Launch effect added to some of part 1's attacks.
 +
*# Attack target count increased to three for parts 1 and 2.
 +
*# Knockdown effect added to some of part 2's attacks.
 +
*# Attack target count increased to four for part 3.
 +
*# Attack range increased for part 3.
 +
<!-- ninth set -->
 +
* [[Choutou Kantsu-jin]]:
 +
*# PP consumption increased.
 +
* [[Chikki Kyoren-jin]]:
 +
*# PP consumption increased.
 +
* All elemental crossbow bullets:
 +
*# Number of bullets fired at LV31-40 and LV41-50 increased.
 +
* All elemental card bullets:
 +
*# Number of bullets fired at LV31 and above increased.
 +
*# [[Always hits]] effect added to LV41-50.
 +
* All longbow bullets:
 +
*# Delay between shots fired decreased (including when no bullet is linked).
 +
* All laser cannon bullets:
 +
*# Delay between shots fired decreased (including when no bullet is linked).
 +
<!-- tenth set -->
 +
* [[Gravity Strike]]:
 +
*# Power increased for all parts.
 +
*# [[Knockdown]] effect added to some of part 1's hits.
 +
* [[Spinning Strike]]:
 +
*# Power increased for all parts at LV21 and above.
 +
* [[Rising Strike]]:
 +
*# Part 1's attack target count increased to three.
 +
* [[Buten Shuren-zan]]:
 +
*# Power increased for all parts.
 +
*# Part 1's attack target count increased to three.
 +
* [[Hikai Shuha-zan]]:
 +
*# Power increased for all parts.
 +
*# Attack target count increased to three for all parts.
 +
* [[Shunbu Shouren-zan]]:
 +
*# Power increased for all parts.
 +
*# Part 2's attack target count increased to six.
 +
*# Part 2's attack range increased.
 +
* [[Shousen Totsuzan-ga]]:
 +
*# Power increased for all parts.
 +
*# Attack range increased for all parts.
 +
*# Part 2's attack target count increased to three.
 +
*# Part 2's [[blowaway]] effect changed to [[knockdown]].
 +
* [[Senten Kanzan-ga]]:
 +
*# Power increased for part 1.
 +
*# Part 1's attack target count increased to three.
 +
*# [[Knockdown]] added to some of part 1's attacks.
 +
*# Part 2's power increased at LV41 and above.
 +
*# Part 2's attack target count increased to four.
 +
*# Part 2's attack range increased.
 +
*# Part 2's [[blowaway]] effect changed to [[launch]].
 +
* [[Bukuu Saien-zan]]:
 +
*# Power increased for all parts.
 +
*# Part 1's attack target count increased to four.
 +
*# Part 2's attack target count increased to six.
  
=== Player shop pricing adjustments ===
+
=== Ranged weapon adjustments ===
* The following changes will be made to the pricing system of player shops:
+
* The following weapons will receive boosted power and accuracy when fired from first person view.
** If you change the price of an existing item in your shop, the initial value displayed will default to the current value instead of 0.
+
** [[Rifles]]
** If you add an item to your shop that already exists, the initial value displayed when setting the price will default to the price of the item already in your shop instead of 0.  In the case of multiple items with different values, the highest of those prices will become the default value.
+
** [[Longbows]]
 +
** [[Laser cannons]]
 +
** [[Twin handguns]]
 +
** [[Handguns]]
  
=== Photon Fortune adjustments ===
+
=== Type adjustments ===
* [[Photon Fortune]] values will be adjusted (likely so that they do not repeat the pattern of the past year).
+
* The following adjustments will be made to [[Fighgunners]]:
 +
** Able to equip C-A grenades.
 +
** Boosted stats.
 +
* The following adjustments will be made to [[Guntechers]]:
 +
** Boosted stats.
 +
* The following adjustments will be made to [[Wartechers]]:
 +
** Skill cap increased from LV30 to LV40.
 +
** Able to equip C-S axes.
 +
** Boosted stats.
 +
* The following adjustments will be made to [[Fortefighters]]:
 +
** Able to equip S handguns.
  
=== Party leader rights ===
+
=== Set bonus adjustments ===
* To help combat clear/boss box booting, the party leader loses the right to remove a player from the party after a trial has been cleared.
+
* The [[Red Line]] [[Set bonuses|set bonus]] will be boosted.
  
== Reference notes ==
+
=== Item name changes ===
<references/>
+
* The following items will undergo the listed name changes:
 +
** [[Limit Break Foie]] ⇒ [[LB Foie]]
 +
** [[Limit Break Barta]] ⇒ [[LB Barta]]
 +
** [[Limit Break Zonde]] ⇒ [[LB Zonde]]
 +
** [[Limit Break Diga]] ⇒ [[LB Diga]]
 +
** [[Limit Break Megid]] ⇒ [[LB Megid]]

Latest revision as of 10:36, 5 June 2012

The purpose of the longterm schedule is to give players a rough idea of what to expect in future updates to the Xbox 360 servers. Please remember that this is not an official schedule, and should not be mistaken as one. The information outlined here is based on updates which have occurred on the Japanese PC servers. However, certain content and features have been omitted based on official announcements and general observations of game management for the Xbox 360 servers. These omissions are only educated guesses, and do not guarantee that an unlisted feature will not be added to the Xbox 360 servers in the future.

In the list below, whenever you see this icon Japanese version next to an item's name, you should expect the Xbox 360 version of that item to be renamed and re-skinned using an existing model. Generally speaking, this does not apply to new materials or line shields, as they do not require visual models. Unless a client update occurs in the future, all new weapons will rely on existing models as of client ver.2.0005.8.

New missions

Mission name Ranks Start lobby Start counter End lobby
Evacuation Route C-S3 AMF Central Command AMF Platform Area Foran Waterfall
Two-Headed Ruins C-S3 Foran Waterfall Old Rozenom City Area Old Rozenom City
Lightning Beasts S3 Old Rozenom City Paracabana Coast Area Paracabana Coast
SEED Express S3 Paracabana Coast Central Command Area AMF Central Command
Dancing Birds S3 Habirao F.D.: Village Saguraki C.D. Area Saguraki C.D.
MAG' S3 Clyez City: 5th Floor GUARDIANS HQ Clyez City: 5th Floor
Program DF' S3 Clyez City: 5th Floor Bonus Counter Clyez City: 5th Floor
Lightning Beasts/R -- Clyez City: 3rd Floor Resident Security Dept. Clyez City: 3rd Floor
Crimson Beast S3 Raffon Lakeshore Field Base Area Raffon Field Base
The Doctor's Request -- Clyez City: 5th Floor GUARDIANS HQ Clyez City: 5th Floor
Mechanical Ghosts C-S3 Dallgun Viewing Plaza Clyez City Area Clyez City: 4th Floor
White Beast S3 Pavilion of Air: Top Shitenkaku Area Shitenkaku
Mine Defense S3 Galenigare: Basin Underground Lake Area Underground Lake
Chronicle HQ 3rd -- Clyez City: 5th Floor GUARDIANS HQ Clyez City: 5th Floor
The Holy Ground S3 Agata Islands: Egam Agata RELICS Area Agata Islands: Egam
Lab Recovery S3 Underwater Plant Raffon Meadow Area Raffon Lakeshore

Events

New items

Mission updates

Rare mission boost display

  • The item drop rate and EXP boost values displayed on-screen in rare free missions will changed from 500% to 400%. This change will be visual in nature only; the original 500% boosts will remain in effect.

AOTI conversions

Mission modifications

Updated lobbies

  • A new mission counter to Old Rozenom City will be added to Foran Waterfall.
  • The NPC vendors will be relocated at Raffon Lakeshore and Casino Voloyal.

System updates

Photon art balances

  • Gravity Dance:
    1. Part 1's attack target count increased by one.
  • Anga Dugrega:
    1. Part 1's attack target count increased by two.
    2. Part 2's attack target count increased by one.
  • Splendor Crush:
    1. Power increased for all parts.
    2. Part 1 and part 3's attack target count increased by one.
  • Assault Crush:
    1. Power increased for all parts.
    2. Attack target count increased by one for all parts.
  • Rising Crush:
    1. Power increased for part 3.
    2. Part 2's attack target count increased by two.
    3. Part 3's attack target count increased by one.
  • Moubu Seiren-zan:
    1. Power increased for all parts.
  • Renga Chujin-shou:
    1. Power increased for parts 1 and 2.
    2. Attack range for parts 1 and 3 increased.
    3. Always hits effect added to all parts.
  • Renkai Buyou-zan:
    1. Power increased for part 3.
  • Hishou Jinren-zan:
    1. Part 3's attack target count increased by one.
  • Gravity Break:
    1. Attack target count increased to three for all parts.
    2. Always hits effect added to all parts.
    3. Attack range reduced for all parts.
    4. Power increased for parts 1 and 3.
    5. PP consumption increased at LV31 and above.
  • Tornado Break:
    1. Power reduced at LV21 and above.
  • Anga Redda:
    1. Power increased for parts 1 and 3.
    2. Defense ignore effect added to all parts.
    3. Attack target count increased to three for part 3.
    4. Attack range increased for part 3.
    5. Accuracy increased at LV31 and above.
  • Assault Crush:
    1. Power reduced for parts 1 and 3.
    2. Attack range reduced for all parts.
  • Renzan Seidan-ga:
    1. Power and accuracy increased for all parts.
    2. Attack target count increased to three for parts 1 and 2.
    3. Attack range increased for part 3.
  • Rensan Senshou-ga:
    1. Launch effect added to some of part 1's attacks.
    2. Attack target count increased to three for parts 1 and 2.
    3. Knockdown effect added to some of part 2's attacks.
    4. Attack target count increased to four for part 3.
    5. Attack range increased for part 3.
  • Choutou Kantsu-jin:
    1. PP consumption increased.
  • Chikki Kyoren-jin:
    1. PP consumption increased.
  • All elemental crossbow bullets:
    1. Number of bullets fired at LV31-40 and LV41-50 increased.
  • All elemental card bullets:
    1. Number of bullets fired at LV31 and above increased.
    2. Always hits effect added to LV41-50.
  • All longbow bullets:
    1. Delay between shots fired decreased (including when no bullet is linked).
  • All laser cannon bullets:
    1. Delay between shots fired decreased (including when no bullet is linked).
  • Gravity Strike:
    1. Power increased for all parts.
    2. Knockdown effect added to some of part 1's hits.
  • Spinning Strike:
    1. Power increased for all parts at LV21 and above.
  • Rising Strike:
    1. Part 1's attack target count increased to three.
  • Buten Shuren-zan:
    1. Power increased for all parts.
    2. Part 1's attack target count increased to three.
  • Hikai Shuha-zan:
    1. Power increased for all parts.
    2. Attack target count increased to three for all parts.
  • Shunbu Shouren-zan:
    1. Power increased for all parts.
    2. Part 2's attack target count increased to six.
    3. Part 2's attack range increased.
  • Shousen Totsuzan-ga:
    1. Power increased for all parts.
    2. Attack range increased for all parts.
    3. Part 2's attack target count increased to three.
    4. Part 2's blowaway effect changed to knockdown.
  • Senten Kanzan-ga:
    1. Power increased for part 1.
    2. Part 1's attack target count increased to three.
    3. Knockdown added to some of part 1's attacks.
    4. Part 2's power increased at LV41 and above.
    5. Part 2's attack target count increased to four.
    6. Part 2's attack range increased.
    7. Part 2's blowaway effect changed to launch.
  • Bukuu Saien-zan:
    1. Power increased for all parts.
    2. Part 1's attack target count increased to four.
    3. Part 2's attack target count increased to six.

Ranged weapon adjustments

Type adjustments

  • The following adjustments will be made to Fighgunners:
    • Able to equip C-A grenades.
    • Boosted stats.
  • The following adjustments will be made to Guntechers:
    • Boosted stats.
  • The following adjustments will be made to Wartechers:
    • Skill cap increased from LV30 to LV40.
    • Able to equip C-S axes.
    • Boosted stats.
  • The following adjustments will be made to Fortefighters:
    • Able to equip S handguns.

Set bonus adjustments

Item name changes