Difference between revisions of "Talk:Status effects"
From PSU Cyril Wiki
(→Re: Charm, Invincible, Boost PA pwr, Lower PA pwr, Trapped) |
|||
(16 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
+ | == Burn, Virus, Poison, and stats == | ||
+ | * The status page claims that Virus and Poison damage are based off base DFP and base MST respectively. Anyone got any proof to show this? A quick glance at the [http://psu.fei-yen.jp/wiki/html/DB2FBEF5C2D6CAD1B2BD.html#q9ae1e20 relevant PSU-Wiki page], shows that all three are based off total HP. I'm far more inclined to believe that. [[User:Mewn|Mewn]] 13:32, 20 January 2007 (CST) | ||
+ | |||
+ | *I spent the day shooting and trapping enemies with status effects, and inflicting effects on myself. All the numbers indicate the it's based off of max hp. I ported the equations I was able to extrapolate from my raw data into the article. Hopefully it doesn't make the table to cluttered. I got the timing via recording the effect using fraps and watching at which second the hp damage pops up. For the long story of the methods of my deductions look at [[user_talk:LoneDespo]] so far my various tests on this data seems to be coming up alright. Theoretically you could use this to find the maxhp of anything by smacking the target with a burn trap G and multiplying its burn damage by 20, unless my math is wrong here. --[[User:Ccelizic|Ccelizic]] 03:33, 15 June 2007 (BST) | ||
+ | |||
+ | == STA == | ||
+ | |||
+ | * This page seems to be lacking anything about status resistance. I know stamina is a determining factor, but what about MST or DFP, or armor rank? Does anyone actually know what determines whether or not you get a status? Or how about the odds of inflicting a status on an enemy? I know that varies by ranged weapon type and bullet/TECHNIC level. At the very least, I think a link to the STA page would be appropriate. | ||
+ | * I think little research has been done on this, so noone really knows the exact formulas between the status effects and STA... - [[User:Tycho|Tycho]] 10:03, 15 December 2006 (PST) | ||
+ | |||
+ | == Support effects == | ||
+ | |||
* I noticed the status effects page here was still using Shifta/Deband/Jellen/Zalure, so I went ahead and fixed that. Hope I got all the Wiki markup stuff right. *shrug* --[[User:Qwerty|Qwerty]] 13:14, 17 September 2006 (PDT) | * I noticed the status effects page here was still using Shifta/Deband/Jellen/Zalure, so I went ahead and fixed that. Hope I got all the Wiki markup stuff right. *shrug* --[[User:Qwerty|Qwerty]] 13:14, 17 September 2006 (PDT) | ||
* Thanks, sorry it was left like this. ~_~ [[User:Tycho|Tycho]] | * Thanks, sorry it was left like this. ~_~ [[User:Tycho|Tycho]] | ||
Line 5: | Line 17: | ||
* Yes, but judging by a video I saw on Youtube the other day (sorry, I'll try to find the link again later), Megistal will only affect the caster, and it gives Agtal, Defbal, Retial, and Zodial. It also didn't seem (the resolution was rather low, so it is hard to say for certain) to take away any HP initially, but rather hit the caster 2-3 times for moderate damage shortly after the casting. Also, judging by the videos I have seen (I may be wrong, since I don't actually have the game), it seems that the "winged-foot" icon we are using for Zodial actually belongs to the "Static Status" category, as the symbol I have observed for Zodial looks identical to the other buffs (i.e. up arrow), but is white in color. Just my $0.02 --[[User:Qwerty|Qwerty]] 22:45, 26 September 2006 (PDT) | * Yes, but judging by a video I saw on Youtube the other day (sorry, I'll try to find the link again later), Megistal will only affect the caster, and it gives Agtal, Defbal, Retial, and Zodial. It also didn't seem (the resolution was rather low, so it is hard to say for certain) to take away any HP initially, but rather hit the caster 2-3 times for moderate damage shortly after the casting. Also, judging by the videos I have seen (I may be wrong, since I don't actually have the game), it seems that the "winged-foot" icon we are using for Zodial actually belongs to the "Static Status" category, as the symbol I have observed for Zodial looks identical to the other buffs (i.e. up arrow), but is white in color. Just my $0.02 --[[User:Qwerty|Qwerty]] 22:45, 26 September 2006 (PDT) | ||
+ | |||
+ | == Icon Corrections == | ||
* Judging by [http://www.youtube.com/watch?v=bG60CVADazo this video], the yellow up arrow is for Zodial (the picture name here was even evadeup), which means the Retial icon must be the white arrow. --[[User:Qwerty|Qwerty]] | * Judging by [http://www.youtube.com/watch?v=bG60CVADazo this video], the yellow up arrow is for Zodial (the picture name here was even evadeup), which means the Retial icon must be the white arrow. --[[User:Qwerty|Qwerty]] | ||
Line 10: | Line 24: | ||
*The icon marked as "Paralysis" is actually Sleep's. The icon for paralysis is quite similar to PSO's. Sleep itself actually seems to be a side effect of a light-elemental attack technique that, curiously enough, '''isn't''' Regrants (Agata Relics enemies, specifically). Has anyone experimented offline with light elemental bullets to see if they cause sleep as well? Also, I suggest renaming the "static status effect" section to as "enemy variations" or something along those lines. The monster itself has a different appearance that reflect these extra advantages it possesses. [[User:71.55.54.138|71.55.54.138]] 09:05, 7 October 2006 (PDT) | *The icon marked as "Paralysis" is actually Sleep's. The icon for paralysis is quite similar to PSO's. Sleep itself actually seems to be a side effect of a light-elemental attack technique that, curiously enough, '''isn't''' Regrants (Agata Relics enemies, specifically). Has anyone experimented offline with light elemental bullets to see if they cause sleep as well? Also, I suggest renaming the "static status effect" section to as "enemy variations" or something along those lines. The monster itself has a different appearance that reflect these extra advantages it possesses. [[User:71.55.54.138|71.55.54.138]] 09:05, 7 October 2006 (PDT) | ||
+ | ** Hmm, thanks for letting us know. As for your question about light elemental bullets, I am 95% sure they cause Confusion and nothing else. Each of the 6 elemental bullets seems to have only one status effect attached, and the 7th and 8th bullets allow penetration and rapid fire respectively, if I have my facts right. [[User:Mewn|Mewn]] | ||
+ | ** Yohmei 1-handed Daggers occasionally inflict Sleep, while Bysha Type-Koas from Grove of Fanatics inflict Paralysis. One could possibly get the pictures from those two sources. [[User:FenixStryk|FenixStryk]] | ||
+ | |||
+ | == 0 = 0 == | ||
+ | |||
+ | * I think this should be added. Status effects can only be inflicted, if the thing causing it does damage. Therefore, if a bullet does 0 damage, the intended status effect will never happen. Same goes for TECHNICs, in that if a barta does 0 damage, you will never freeze. This is beneficial, because those of us who have tried synthesizing armors with high dark element (like me <_<), it's to negate the damage done by megid, in turn nullifying its status effect of instant kill. [[User:Starrz|Starrz]] 21:22, 14 December 2006 (PST) | ||
+ | * Added. - [[User:Tycho|Tycho]] 10:03, 15 December 2006 (PST) | ||
+ | |||
+ | == Heart == | ||
+ | |||
+ | *Anyone know what the heart Icon is? I never seen it still. Also, The holy paralize I rather call Dazzed. The stars that blink around your char kinda looks like you've been Dazzed XD [[User:Rydia|Rydia]] 14:51, 1 December 2006 (PST) | ||
+ | |||
+ | * Not supposed to exist yet, but it's there alright. What it does? I didn't notice any difference. It's pretty odd at least. Perhaps it's beneficial; if I'm not mistaken Katei/Maintenance didn't provide immunity to it. - [[User:Tycho|Tycho]] 01:36, 2 December 2006 (PST) | ||
+ | * Removed, since this is likely not a genuine status effect, and is probably just used for the animation on Safety Heart. - [[User:Tycho|Tycho]] 10:03, 15 December 2006 (PST) | ||
+ | |||
+ | *I saw the 'heart' status effect on an enemy just now. Didn't manage to figure out what it does or how did it get there- if it's been cast on them my PM GH-441 was the only one fighting over there right before I noticed. Screenshot- http://i11.photobucket.com/albums/a188/lichtsalbei/hearts.jpg (it looks a bit different from Safety Heart animation. The hearts are smaller, slower and there's less of them). [[User:Alraune|Alry]] 03:46, 8 April 2007 (BST) | ||
+ | |||
+ | *If I recall, GH-441 has the ultimate PA, Barada Chamga linked to its Shigga Brada weapon. I don't know what the Charm status effect does exactly, but just by going off of other games (FFT, lol) it can be assumed that it will cause afflicted enemies to act on the players side until the effect wears off. Can anyone confirm/correct this? (First time using a wiki, sorry if I mess up tagging my post x.x) - [[User:LoneDespo|Hiro]] 05:59, 8 April 2007 (BST) | ||
+ | ** As far as we know, Charm causes enemies to target only the character who charmed them. Not 100% sure but this seems to be the case. [[User:Mewn|Mewn]] 15:27, 8 April 2007 (BST) | ||
+ | |||
+ | == First-person view waver when Confused == | ||
+ | |||
+ | * Something to possibly append to the effects on Confuse- much like PSO, movement becomes randomized, but FPS view isn't- instead, you get some heavy-duty view wavering, but not enough that it's impossible to aim. From my experience, the most inaccurate time is as soon as it wears off, because you're suddenly not correcting for anything. Not sure if this merits actually adding to the table, or if it's covered under 'controls become erratic'. [[User:JhonenSantos|JhonenSantos]] 20:18, 18 January 2007 (CST) | ||
+ | |||
+ | == Re: Charm, Invincible, Boost PA pwr, Lower PA pwr, Trapped == | ||
+ | |||
+ | Would the following be valid status effects: Charm (Barada Chamga, Bouquet), Invincible (Vande Val, SEED-Venas), Boost PA pwr (some Casino weapons), Lower PA pwr (Stique weapons), or Trapped (Enemy traps and some Boss attacks)? --[[User:Zoamel Gustav|Zoamel Gustav]] 15:25, 9 September 2008 (CDT) | ||
+ | * Of those, the only one I'd consider a status effect would be charm. But all I'm basing that on is which effects have icons associated with them. <_<; - [[User:EspioKaos|EspioKaos]] 17:49, 9 September 2008 (CDT) |
Latest revision as of 22:49, 9 September 2008
Contents
Burn, Virus, Poison, and stats
- The status page claims that Virus and Poison damage are based off base DFP and base MST respectively. Anyone got any proof to show this? A quick glance at the relevant PSU-Wiki page, shows that all three are based off total HP. I'm far more inclined to believe that. Mewn 13:32, 20 January 2007 (CST)
- I spent the day shooting and trapping enemies with status effects, and inflicting effects on myself. All the numbers indicate the it's based off of max hp. I ported the equations I was able to extrapolate from my raw data into the article. Hopefully it doesn't make the table to cluttered. I got the timing via recording the effect using fraps and watching at which second the hp damage pops up. For the long story of the methods of my deductions look at user_talk:LoneDespo so far my various tests on this data seems to be coming up alright. Theoretically you could use this to find the maxhp of anything by smacking the target with a burn trap G and multiplying its burn damage by 20, unless my math is wrong here. --Ccelizic 03:33, 15 June 2007 (BST)
STA
- This page seems to be lacking anything about status resistance. I know stamina is a determining factor, but what about MST or DFP, or armor rank? Does anyone actually know what determines whether or not you get a status? Or how about the odds of inflicting a status on an enemy? I know that varies by ranged weapon type and bullet/TECHNIC level. At the very least, I think a link to the STA page would be appropriate.
- I think little research has been done on this, so noone really knows the exact formulas between the status effects and STA... - Tycho 10:03, 15 December 2006 (PST)
Support effects
- I noticed the status effects page here was still using Shifta/Deband/Jellen/Zalure, so I went ahead and fixed that. Hope I got all the Wiki markup stuff right. *shrug* --Qwerty 13:14, 17 September 2006 (PDT)
- Thanks, sorry it was left like this. ~_~ Tycho
- Being a FO is going to be fun now. Instead of 'GIVE S/D NOW' it's going to be 'GIVE A/D/Z/R/M NOW'. Thanks for fixing the names, Qwerty. Mewn
- It's not that bad, when they want it, they'll just ask you to suicide for them, the dark boosting spell does everything while sacrificing the caster's life. Ok ok, HP.
- Yes, but judging by a video I saw on Youtube the other day (sorry, I'll try to find the link again later), Megistal will only affect the caster, and it gives Agtal, Defbal, Retial, and Zodial. It also didn't seem (the resolution was rather low, so it is hard to say for certain) to take away any HP initially, but rather hit the caster 2-3 times for moderate damage shortly after the casting. Also, judging by the videos I have seen (I may be wrong, since I don't actually have the game), it seems that the "winged-foot" icon we are using for Zodial actually belongs to the "Static Status" category, as the symbol I have observed for Zodial looks identical to the other buffs (i.e. up arrow), but is white in color. Just my $0.02 --Qwerty 22:45, 26 September 2006 (PDT)
Icon Corrections
- Judging by this video, the yellow up arrow is for Zodial (the picture name here was even evadeup), which means the Retial icon must be the white arrow. --Qwerty
- Right. - Tycho
- The icon marked as "Paralysis" is actually Sleep's. The icon for paralysis is quite similar to PSO's. Sleep itself actually seems to be a side effect of a light-elemental attack technique that, curiously enough, isn't Regrants (Agata Relics enemies, specifically). Has anyone experimented offline with light elemental bullets to see if they cause sleep as well? Also, I suggest renaming the "static status effect" section to as "enemy variations" or something along those lines. The monster itself has a different appearance that reflect these extra advantages it possesses. 71.55.54.138 09:05, 7 October 2006 (PDT)
- Hmm, thanks for letting us know. As for your question about light elemental bullets, I am 95% sure they cause Confusion and nothing else. Each of the 6 elemental bullets seems to have only one status effect attached, and the 7th and 8th bullets allow penetration and rapid fire respectively, if I have my facts right. Mewn
- Yohmei 1-handed Daggers occasionally inflict Sleep, while Bysha Type-Koas from Grove of Fanatics inflict Paralysis. One could possibly get the pictures from those two sources. FenixStryk
0 = 0
- I think this should be added. Status effects can only be inflicted, if the thing causing it does damage. Therefore, if a bullet does 0 damage, the intended status effect will never happen. Same goes for TECHNICs, in that if a barta does 0 damage, you will never freeze. This is beneficial, because those of us who have tried synthesizing armors with high dark element (like me <_<), it's to negate the damage done by megid, in turn nullifying its status effect of instant kill. Starrz 21:22, 14 December 2006 (PST)
- Added. - Tycho 10:03, 15 December 2006 (PST)
Heart
- Anyone know what the heart Icon is? I never seen it still. Also, The holy paralize I rather call Dazzed. The stars that blink around your char kinda looks like you've been Dazzed XD Rydia 14:51, 1 December 2006 (PST)
- Not supposed to exist yet, but it's there alright. What it does? I didn't notice any difference. It's pretty odd at least. Perhaps it's beneficial; if I'm not mistaken Katei/Maintenance didn't provide immunity to it. - Tycho 01:36, 2 December 2006 (PST)
- Removed, since this is likely not a genuine status effect, and is probably just used for the animation on Safety Heart. - Tycho 10:03, 15 December 2006 (PST)
- I saw the 'heart' status effect on an enemy just now. Didn't manage to figure out what it does or how did it get there- if it's been cast on them my PM GH-441 was the only one fighting over there right before I noticed. Screenshot- http://i11.photobucket.com/albums/a188/lichtsalbei/hearts.jpg (it looks a bit different from Safety Heart animation. The hearts are smaller, slower and there's less of them). Alry 03:46, 8 April 2007 (BST)
- If I recall, GH-441 has the ultimate PA, Barada Chamga linked to its Shigga Brada weapon. I don't know what the Charm status effect does exactly, but just by going off of other games (FFT, lol) it can be assumed that it will cause afflicted enemies to act on the players side until the effect wears off. Can anyone confirm/correct this? (First time using a wiki, sorry if I mess up tagging my post x.x) - Hiro 05:59, 8 April 2007 (BST)
- As far as we know, Charm causes enemies to target only the character who charmed them. Not 100% sure but this seems to be the case. Mewn 15:27, 8 April 2007 (BST)
First-person view waver when Confused
- Something to possibly append to the effects on Confuse- much like PSO, movement becomes randomized, but FPS view isn't- instead, you get some heavy-duty view wavering, but not enough that it's impossible to aim. From my experience, the most inaccurate time is as soon as it wears off, because you're suddenly not correcting for anything. Not sure if this merits actually adding to the table, or if it's covered under 'controls become erratic'. JhonenSantos 20:18, 18 January 2007 (CST)
Re: Charm, Invincible, Boost PA pwr, Lower PA pwr, Trapped
Would the following be valid status effects: Charm (Barada Chamga, Bouquet), Invincible (Vande Val, SEED-Venas), Boost PA pwr (some Casino weapons), Lower PA pwr (Stique weapons), or Trapped (Enemy traps and some Boss attacks)? --Zoamel Gustav 15:25, 9 September 2008 (CDT)
- Of those, the only one I'd consider a status effect would be charm. But all I'm basing that on is which effects have icons associated with them. <_<; - EspioKaos 17:49, 9 September 2008 (CDT)