Difference between revisions of "Talk:Bead Groode"
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I've noticed(In the 360 version) That these guys can be buggy. Not only can they cause a ton of lag, when I can close to melee attack, my avatar starts glitching, and "Jumps around", and usually ends up behind it. This is a extremely annoying glitch. | I've noticed(In the 360 version) That these guys can be buggy. Not only can they cause a ton of lag, when I can close to melee attack, my avatar starts glitching, and "Jumps around", and usually ends up behind it. This is a extremely annoying glitch. | ||
− | Though I've only seen this happen while doing the Maximum Attack G event. I havent faced one in any other mission. | + | Though I've only seen this happen while doing the Maximum Attack G event. I havent faced one in any other mission. --[[User:PipHalsey|PipHalsey]] |
* Yeah, this happens with a lot of larger enemies such as [[Svaltus]] and [[Polavohra]]. Hopefully SEGA will address this problem since it is, as you said, quite annoying. Also, please remember to sign your comments on talk pages with four tildes (<nowiki>~~~~</nowiki>). Thanks! - [[User:EspioKaos|EspioKaos]] 19:33, 7 May 2008 (CDT) | * Yeah, this happens with a lot of larger enemies such as [[Svaltus]] and [[Polavohra]]. Hopefully SEGA will address this problem since it is, as you said, quite annoying. Also, please remember to sign your comments on talk pages with four tildes (<nowiki>~~~~</nowiki>). Thanks! - [[User:EspioKaos|EspioKaos]] 19:33, 7 May 2008 (CDT) | ||
+ | * This happens with certain enemies, most notably Svaltus and friends. It's a collision detection glitch that started with AoI, and there is no known fix for it at the moment. Also, please sign your comments on talk pages. Yay, Espio beat me to it. --[[User:Qwerty|Qwerty]] 19:34, 7 May 2008 (CDT) |
Latest revision as of 00:34, 8 May 2008
I've noticed(In the 360 version) That these guys can be buggy. Not only can they cause a ton of lag, when I can close to melee attack, my avatar starts glitching, and "Jumps around", and usually ends up behind it. This is a extremely annoying glitch.
Though I've only seen this happen while doing the Maximum Attack G event. I havent faced one in any other mission. --PipHalsey
- Yeah, this happens with a lot of larger enemies such as Svaltus and Polavohra. Hopefully SEGA will address this problem since it is, as you said, quite annoying. Also, please remember to sign your comments on talk pages with four tildes (~~~~). Thanks! - EspioKaos 19:33, 7 May 2008 (CDT)
- This happens with certain enemies, most notably Svaltus and friends. It's a collision detection glitch that started with AoI, and there is no known fix for it at the moment. Also, please sign your comments on talk pages. Yay, Espio beat me to it. --Qwerty 19:34, 7 May 2008 (CDT)