Difference between revisions of "Play guide (script)"
(start of script of play guide from "My Room Help" menu of vision phone.) |
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Guardian. | Guardian. | ||
− | == | + | ==Your room's new functions== |
You can use new types of | You can use new types of | ||
Line 158: | Line 158: | ||
You can use remodeling tickets to | You can use remodeling tickets to | ||
remodel your room. | remodel your room. | ||
+ | |||
You can find remodeling tickets at | You can find remodeling tickets at | ||
places such as the room | places such as the room | ||
Line 166: | Line 167: | ||
Players can only hold up to 60 | Players can only hold up to 60 | ||
− | items at once, but you | + | items at once, but you can give |
items to your partner machine | items to your partner machine | ||
to store for you. | to store for you. | ||
Line 250: | Line 251: | ||
=Lobby areas= | =Lobby areas= | ||
+ | ==Lobby areas== | ||
+ | When you leave your room, you will | ||
+ | enter a lobby area. | ||
− | + | In lobby areas, you can meet other | |
− | + | players and communicate with them | |
+ | via chatting and lobby actions. | ||
+ | You can also prepare for | ||
+ | adventures by forming parties or | ||
+ | stocking up on supplies. | ||
==Universes== | ==Universes== | ||
+ | There are multiple worlds with | ||
+ | identical cities and fields--as many | ||
+ | worlds as there are servers. The | ||
+ | parallel worlds that exist on each | ||
+ | server are called universes. | ||
+ | If two players are on different | ||
+ | servers, they will not be able to | ||
+ | meet, even if in the same city. | ||
==Moving between universes== | ==Moving between universes== | ||
+ | When you connect to a server | ||
+ | online, or if you go from your room | ||
+ | to a lobby area, your player | ||
+ | character will appear in a universe. | ||
+ | If you want to move to a different | ||
+ | universe, you can use the trans- | ||
+ | universe transporter in the lobby. | ||
==Field lobbies== | ==Field lobbies== | ||
+ | There are lobbies out in the | ||
+ | field, similar to those in the | ||
+ | cities. | ||
+ | You can buy items and form | ||
+ | parties in the same way as in | ||
+ | cities. | ||
+ | |||
+ | There are mission counters | ||
+ | as well, and you can accept | ||
+ | new missions when they are | ||
+ | available. | ||
=Types= | =Types= | ||
− | |||
− | |||
==Type select== | ==Type select== | ||
+ | Types support combat for | ||
+ | individual Guardians. | ||
+ | Each type supports a style of | ||
+ | combat, so you can choose the | ||
+ | type that best fits your style. | ||
==Levels and mission points== | ==Levels and mission points== | ||
− | + | Performing well in trials and | |
+ | earning mission points will gain | ||
+ | levels in your current type, | ||
+ | and your type limits will rise. | ||
+ | Those upgrades will remain, even if | ||
+ | you decide to change types later. | ||
==Basic types and advanced types== | ==Basic types and advanced types== | ||
− | + | Gaining levels in the basic types | |
+ | (Hunter/Ranger/Force) grants | ||
+ | access to the advanced types. | ||
=Parties= | =Parties= | ||
+ | ==Parties== | ||
+ | To play through a mission together, | ||
+ | players should first form a party in | ||
+ | the lobby area. | ||
− | + | Up to six players can join the | |
− | + | same party. | |
+ | Each party has a leader, who is | ||
+ | responsible for starting missions | ||
+ | and managing members. | ||
==Forming a party== | ==Forming a party== | ||
+ | If you are alone, or if you are the | ||
+ | leader of a party, you can invite | ||
+ | players who are not part of a party | ||
+ | to join you. | ||
+ | There are two ways to invite to | ||
+ | your party. Walk up to them directly | ||
+ | or use their partner card. | ||
==Join a party== | ==Join a party== | ||
+ | When you are invited to join | ||
+ | a party, an icon will appear | ||
+ | at the bottom of the screen. | ||
+ | Press the L2 button and | ||
+ | use the directional buttons to | ||
+ | choose an invitation icon and then | ||
+ | press the X button to join. | ||
=Missions= | =Missions= | ||
− | |||
− | |||
==Missions== | ==Missions== | ||
+ | For each mission, you must | ||
+ | first travel to the mission | ||
+ | starting point, then work your | ||
+ | way toward the mission | ||
+ | objective. | ||
+ | There are a wide variety of | ||
+ | missions, but most will entail | ||
+ | combat with hostiles. | ||
==Mission Counters== | ==Mission Counters== | ||
+ | All missions begin at a mission | ||
+ | counter. | ||
+ | ===Counter locations=== | ||
− | + | There are multiple mission counters | |
+ | within each lobby area. | ||
+ | Counters can be found inside | ||
+ | transportation facilities, such as | ||
+ | Linear Line platforms and flyer | ||
+ | bases. They are also part of the | ||
+ | reception areas of each GUARDIANS | ||
+ | branch office. | ||
+ | Missions are generally started | ||
+ | from the mission counter nearest | ||
+ | the target area. | ||
===Selecting missions=== | ===Selecting missions=== | ||
+ | Enter a mission counter and choose | ||
+ | "Select mission" to view a list of | ||
+ | missions available at that mission | ||
+ | counter. | ||
+ | Only the party leader can select a | ||
+ | mission from the list. | ||
===Mission prerequisites=== | ===Mission prerequisites=== | ||
+ | In order to take on a mission, the | ||
+ | party must meet the prerequisites | ||
+ | for that mission. | ||
+ | The mission prerequisites are listed | ||
+ | in the information window that | ||
+ | appears when selecting a mission. | ||
===Abandoning missions=== | ===Abandoning missions=== | ||
+ | Only the party leader can abandon | ||
+ | the current mission from the | ||
+ | mission counter, or in the main | ||
+ | menu by selecting "Community," | ||
+ | "Party," then "Leader rights." | ||
+ | When a mission is abandoned, all | ||
+ | party members in the field are | ||
+ | transported back to the lobby. | ||
==Viewing mission information== | ==Viewing mission information== | ||
+ | View mission info from | ||
+ | the mission board icon (press | ||
+ | the L2 button, then select with | ||
+ | the directional buttons and the | ||
+ | X button) that is displayed next | ||
+ | to your status during a mission. | ||
+ | ==Returning to lobby, mid mission== | ||
− | + | You can return to the lobby at | |
+ | any time during a mission. | ||
+ | In most cases, find where | ||
+ | you first started, and go the | ||
+ | other way. | ||
+ | If you return to the lobby, | ||
+ | it will remain active. | ||
==Checkpoints== | ==Checkpoints== | ||
+ | Each block has a checkpoint | ||
+ | that serves as a beacon for | ||
+ | other members. | ||
+ | When a checkpoint is | ||
+ | activated, you can take | ||
+ | shortcuts between blocks to | ||
+ | cut down on travel time. | ||
==Trials== | ==Trials== | ||
+ | ===Trials=== | ||
+ | As you progress through a mission, | ||
+ | trials will begin automatically. | ||
− | + | At the trial start, the completion | |
− | + | requirements will appear. | |
+ | Fulfilling these trial requirements | ||
+ | will become your primary objective. | ||
===Completing a trial=== | ===Completing a trial=== | ||
+ | When you fulfill the trial | ||
+ | requirements, the trial will end. | ||
+ | You will receive a reward based | ||
+ | on your performance. | ||
+ | You can view the results by | ||
+ | pressing the L2 button and | ||
+ | selecting the Receive Results | ||
+ | icon next to Status with the | ||
+ | directional buttons, then | ||
+ | pressing the X button. | ||
===Trial failures=== | ===Trial failures=== | ||
− | + | If a trial has failure conditions, | |
+ | you will fail the trial if you trigger | ||
+ | one of those conditions. In most | ||
+ | cases, the mission will end. | ||
=Equipment= | =Equipment= | ||
− | |||
− | |||
==The action palette== | ==The action palette== | ||
+ | If you place your weapons in the | ||
+ | action palette, you can use | ||
+ | the palette to switch weapons. | ||
+ | *How to add to the action palette | ||
+ | *How to switch with the action palette | ||
+ | *End explanation | ||
===How to add to the action palette=== | ===How to add to the action palette=== | ||
+ | 1. Press the START button to open | ||
+ | the main menu. | ||
+ | |||
+ | 2. Open "Inventory" and select the | ||
+ | weapon you want to place in | ||
+ | the action palette. | ||
+ | 3. Select "Add to palette" from the | ||
+ | weapons menu, and place the | ||
+ | weapon in the palette with the | ||
+ | X button. | ||
===How to switch with the action palette=== | ===How to switch with the action palette=== | ||
+ | 1. Press and hold the O button to | ||
+ | display the action palette. | ||
+ | |||
+ | 2. Press the up directional button | ||
+ | or down directional button to | ||
+ | highlight the desired weapon. | ||
+ | 3. Release the O button. | ||
==Special combat techniques== | ==Special combat techniques== | ||
− | + | There are two new special techniques | |
+ | you can use in combat. | ||
===Exact attacks=== | ===Exact attacks=== | ||
− | + | You can do up to three attacks in a | |
+ | series of striking attacks. If you press | ||
+ | the button for the second and third | ||
+ | attacks with the right timing, you can | ||
+ | launch a critical attack for more | ||
+ | damage. | ||
===Exact counterattacks=== | ===Exact counterattacks=== | ||
+ | When you have a line shield equipped, | ||
+ | depending on your evasive abilities | ||
+ | you may be able to completely block | ||
+ | an enemy attack. | ||
+ | Immediately after you block, if you do | ||
+ | a striking attack with the right timing, | ||
+ | you can cancel the blocking animation | ||
+ | and counterattack quickly. This is | ||
+ | called an exact counterattack. | ||
==Photon arts== | ==Photon arts== | ||
+ | Photon arts use your weapon's | ||
+ | photon points to launch powerful | ||
+ | attacks, or attacks with effects. | ||
+ | ===Learning photon arts=== | ||
− | + | You can learn photon arts by using | |
+ | discs from the items menu. | ||
+ | To use a photon art, however, you | ||
+ | will first need to link it to a | ||
+ | weapon. | ||
+ | You can link photon arts by | ||
+ | selecting a weapon from the | ||
+ | items menu. | ||
===Photon points=== | ===Photon points=== | ||
+ | Each time you use a photon art, you | ||
+ | consume photon points (PP). | ||
+ | The amount of PP used will vary | ||
+ | depending on the type of photon | ||
+ | art, as well as the level. | ||
+ | PP will regenerate slowly as long | ||
+ | as that weapon is equipped. Or, | ||
+ | you can use photon chargers or | ||
+ | PP recovery items to recharge | ||
+ | your weapons. | ||
+ | |||
===Skills/striking weapons=== | ===Skills/striking weapons=== | ||
+ | A subset of photon arts, called | ||
+ | "skills," are linked to striking | ||
+ | weapons such as sabers. | ||
+ | |||
+ | Th linked skills can be used by | ||
+ | pressing the triangle button. | ||
+ | Some skills evolve as they level | ||
+ | up, adding more hits to the attack. | ||
===Bullets/ranged weapons=== | ===Bullets/ranged weapons=== | ||
+ | A subset of photon arts, called | ||
+ | "bullets," are linked to ranged | ||
+ | weapons such as handguns and | ||
+ | rifles. | ||
+ | |||
+ | Ranged weapons consume PP | ||
+ | even for normal attacks. These | ||
+ | turn into bullet attacks when a | ||
+ | bullet is linked to the weapon. | ||
+ | Use the square button for a bullet | ||
+ | attack, just like normal attacks. | ||
===TECHNICs/magic weapons=== | ===TECHNICs/magic weapons=== | ||
+ | A subset of photon arts, called | ||
+ | "TECHNICs," can be linked to magic | ||
+ | weapons, such as wands and rods. | ||
+ | |||
+ | Magic weapons are different in that | ||
+ | they can only be used | ||
+ | when linked to TECHNICs. | ||
+ | |||
+ | Wands can be linked to two | ||
+ | TECHNICs, and rods to four. Use | ||
+ | the square button and triangle button (also in | ||
+ | combination with the the R1 button for | ||
+ | rods) to use TECHNICs. | ||
− | + | [[Category:Scripts]] |
Latest revision as of 23:43, 30 January 2009
This article describes the play guide viewed from the "My Room Help" menu of a vision phone. For a list of guides, see the guides category.
Contents
Your room
Each Guardian is assigned a room in the GUARDIANS barracks as their own private space. This is your room.
Each room contains a partner machine that provides various support functions to its assigned Guardian.
Your room's new functions
You can use new types of remodeling tickets added in Ambition of the Illuminus to access your room's new functions.
Bulletin board
This is a new function for the vision phone in your room. You can view, write and delete posts.
Jukebox
This is a new function for your partner machine that allows you to change the background music in your room.
You can add new songs to your jukebox by giving music discs to partner machine.
Customer service
This is a new function for your partner machine. It adds welcome messages and purchase messages that are activated when you open your own shop in your room.
Decoration management
Rooms remodeled using the new remodeling tickets added in Ambition of the Illuminus can have a wide variety of room decorations.
Types of room decorations
There are three kinds of room decorations: those you can place on tables or shelves, those you can place on the floor, and those you can hang on the wall.
Placing your room decorations
1. From the PM menu, select "Manage room decorations."
2. From the management menu, turn "Placement mode" to "On" and you can place your room decorations.
3. When you view your room, there will be places marked by red frames.
4. The red frames indicate locations where you can place your room decorations.
5. When you approach a red frame it will glow. When you press the O button you'll be shown a list of decorations you can place there.
6. Select an item from the list, and it will be placed.
7. To finish, use the PM menu to select "Manage room decorations" and set "Placement mode" to "Off."
Removing/rotating room decorations
Approach a placed decoration and press the "place" button, and the decorations menu will appear.
Select "Put away" to remove an item.
Select "Rotate" to rotate an item 90 degrees.
Room decoration points
When you place decorations, you will consume decoration points.
Small items are 1 point. Items on the floor are 2 points. Items hung on the wall are 2 points.
You can use a maximum of 40 points to decorate your room.
Partner machines
Partner machines have various uses.
Item synthesis
Partner machines have the ability to synthesize materials to create new items.
To synthesize an item, you must first insert a synthesis board, then place the necessary materials in storage.
Giving items
You can give items to your partner machine to help it grow.
It gets better at creating items, and it's synthesis rate rises.
Giving it items affects it's growth. As your partner machine grows, its appearance may change.
Opening a shop
You can use the "Open shop" remodeling ticket to sell items from your own room. Give items to your partner machine and set prices so that other players can visit your room and buy things from your partner machine.
Your partner machine will keep the Meseta earned in storage.
Remodeling
You can use remodeling tickets to remodel your room.
You can find remodeling tickets at places such as the room decorations shop on the 2nd floor of the GUARDIANS Colony.
Storage
Players can only hold up to 60 items at once, but you can give items to your partner machine to store for you.
Your partner machine can store Meseta for you as well.
The vision phone
The vision phone is a terminal which can access information, and search for other player's rooms.
Viewing information
You can view updates about newly available missions and events.
Going to a room
You can visit another player's room if you have their partner card.
If you want to limit access to your own room, you can set a password using the terminal next to the door.
Going to a shop
You can enter keywords to search for shops you are looking for, then visit those rooms.
You can also choose from a list of shops you have recently visited.
Viewing the visitors log
You can view the last several people who visited your room.
Help
You can view information about game controls, various systems, terminology that appears in the story, etc.
This information is updated from time to time.
Other equipment
Your room contains a few other functions besides your partner machine and vision phone.
Common box
You can use the common box to transfer items to another character in the same account.
Dressing room
You can enter the dressing room to change into different clothes or parts that you own.
Room decoration spaces
If you have room decoration objects, you can place them in one of the spaces as decoration.
You can also place objects in someone else's room, but you will not be able to remove them.
Lobby areas
Lobby areas
When you leave your room, you will enter a lobby area.
In lobby areas, you can meet other players and communicate with them via chatting and lobby actions.
You can also prepare for adventures by forming parties or stocking up on supplies.
Universes
There are multiple worlds with identical cities and fields--as many worlds as there are servers. The parallel worlds that exist on each server are called universes.
If two players are on different servers, they will not be able to meet, even if in the same city.
Moving between universes
When you connect to a server online, or if you go from your room to a lobby area, your player character will appear in a universe.
If you want to move to a different universe, you can use the trans- universe transporter in the lobby.
Field lobbies
There are lobbies out in the field, similar to those in the cities.
You can buy items and form parties in the same way as in cities.
There are mission counters as well, and you can accept new missions when they are available.
Types
Type select
Types support combat for individual Guardians.
Each type supports a style of combat, so you can choose the type that best fits your style.
Levels and mission points
Performing well in trials and earning mission points will gain levels in your current type, and your type limits will rise. Those upgrades will remain, even if you decide to change types later.
Basic types and advanced types
Gaining levels in the basic types (Hunter/Ranger/Force) grants access to the advanced types.
Parties
Parties
To play through a mission together, players should first form a party in the lobby area.
Up to six players can join the same party.
Each party has a leader, who is responsible for starting missions and managing members.
Forming a party
If you are alone, or if you are the leader of a party, you can invite players who are not part of a party to join you.
There are two ways to invite to your party. Walk up to them directly or use their partner card.
Join a party
When you are invited to join a party, an icon will appear at the bottom of the screen.
Press the L2 button and use the directional buttons to choose an invitation icon and then press the X button to join.
Missions
Missions
For each mission, you must first travel to the mission starting point, then work your way toward the mission objective.
There are a wide variety of missions, but most will entail combat with hostiles.
Mission Counters
All missions begin at a mission counter.
Counter locations
There are multiple mission counters within each lobby area.
Counters can be found inside transportation facilities, such as Linear Line platforms and flyer bases. They are also part of the reception areas of each GUARDIANS branch office.
Missions are generally started from the mission counter nearest the target area.
Selecting missions
Enter a mission counter and choose "Select mission" to view a list of missions available at that mission counter.
Only the party leader can select a mission from the list.
Mission prerequisites
In order to take on a mission, the party must meet the prerequisites for that mission.
The mission prerequisites are listed in the information window that appears when selecting a mission.
Abandoning missions
Only the party leader can abandon the current mission from the mission counter, or in the main menu by selecting "Community," "Party," then "Leader rights."
When a mission is abandoned, all party members in the field are transported back to the lobby.
Viewing mission information
View mission info from the mission board icon (press the L2 button, then select with the directional buttons and the X button) that is displayed next to your status during a mission.
Returning to lobby, mid mission
You can return to the lobby at any time during a mission.
In most cases, find where you first started, and go the other way.
If you return to the lobby, it will remain active.
Checkpoints
Each block has a checkpoint that serves as a beacon for other members.
When a checkpoint is activated, you can take shortcuts between blocks to cut down on travel time.
Trials
Trials
As you progress through a mission, trials will begin automatically.
At the trial start, the completion requirements will appear.
Fulfilling these trial requirements will become your primary objective.
Completing a trial
When you fulfill the trial requirements, the trial will end. You will receive a reward based on your performance.
You can view the results by pressing the L2 button and selecting the Receive Results icon next to Status with the directional buttons, then pressing the X button.
Trial failures
If a trial has failure conditions, you will fail the trial if you trigger one of those conditions. In most cases, the mission will end.
Equipment
The action palette
If you place your weapons in the action palette, you can use the palette to switch weapons.
- How to add to the action palette
- How to switch with the action palette
- End explanation
How to add to the action palette
1. Press the START button to open the main menu.
2. Open "Inventory" and select the weapon you want to place in the action palette.
3. Select "Add to palette" from the weapons menu, and place the weapon in the palette with the X button.
How to switch with the action palette
1. Press and hold the O button to display the action palette.
2. Press the up directional button or down directional button to highlight the desired weapon.
3. Release the O button.
Special combat techniques
There are two new special techniques you can use in combat.
Exact attacks
You can do up to three attacks in a series of striking attacks. If you press the button for the second and third attacks with the right timing, you can launch a critical attack for more damage.
Exact counterattacks
When you have a line shield equipped, depending on your evasive abilities you may be able to completely block an enemy attack.
Immediately after you block, if you do a striking attack with the right timing, you can cancel the blocking animation and counterattack quickly. This is called an exact counterattack.
Photon arts
Photon arts use your weapon's photon points to launch powerful attacks, or attacks with effects.
Learning photon arts
You can learn photon arts by using discs from the items menu.
To use a photon art, however, you will first need to link it to a weapon.
You can link photon arts by selecting a weapon from the items menu.
Photon points
Each time you use a photon art, you consume photon points (PP).
The amount of PP used will vary depending on the type of photon art, as well as the level.
PP will regenerate slowly as long as that weapon is equipped. Or, you can use photon chargers or PP recovery items to recharge your weapons.
Skills/striking weapons
A subset of photon arts, called "skills," are linked to striking weapons such as sabers.
Th linked skills can be used by pressing the triangle button.
Some skills evolve as they level up, adding more hits to the attack.
Bullets/ranged weapons
A subset of photon arts, called "bullets," are linked to ranged weapons such as handguns and rifles.
Ranged weapons consume PP even for normal attacks. These turn into bullet attacks when a bullet is linked to the weapon.
Use the square button for a bullet attack, just like normal attacks.
TECHNICs/magic weapons
A subset of photon arts, called "TECHNICs," can be linked to magic weapons, such as wands and rods.
Magic weapons are different in that they can only be used when linked to TECHNICs.
Wands can be linked to two TECHNICs, and rods to four. Use the square button and triangle button (also in combination with the the R1 button for rods) to use TECHNICs.